How many SP you got Jay?
Only 3,400,000
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most of mine are in industrial as I used to mine and I lost a fair bit when I was podded, my own fault, forgot to upgrade my clone. I am now training up my PvP / PvE skills.
Just got myself a Thorax to play with for a bit. Need to really save but I haven't bought a new ship for a long time.
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Jump clones can be moved, the clone you're in will be left where ever you jump from. So say for example you have you your +5's in now, you'd dock up in ibura and J clone to your naked clone in gallente space. The +5 clone would be left in ibura, you then fly(Read: Grab a shuttle and leg it) back back to ibura with your new clone.
Now both clones are safely in caldari space, when you jump back and forth they will be left in the station you were docked at(no med bay required once you've installed the clone).
may be worth going to a local 0.0 ... need a couple of people to escort me though.
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This is what I do - Ubura has no implants
Shuttle mate - as long as you're warping to zero and jumping yourself (Don't use AP), its unlikely you will get caught. Use a non implanted JC anyway and the most you will loose is a clone
The biggest worry if gate camps, but use the map browser for check for ship deaths / pods lately and you should be able to avoid most.
A shuttle has a tiny sig radius. Even ships with a booster won't lock them in 99.9% of cases provided the first command you give is to go to warp
I lost my Thorax tonight because of a gate camp.... only doing crappy lvl 1 mission as well.
Tried to jump but got an error 3 times (session in progress) it cost me the ship, fittings and cargo.
what a pain!
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There's a 30 second timer every time you jump, dock, undock and join/leave a fleet. Called a session timer, you can enable it the options somewhere, and you will get a circle thing in the top left corner of your screen whenever it's active. I am assuming you jumped in, saw the camp and then tried running to the gate? In which case you will get that error. You should be able to run out the timer sitting there cloaked. Think that lasts 30 seconds as well.
I don't think it was that because I warped to 0 from another gate then tried to jump but couldn't
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That sounds like drone lag. Get a few ships together, have them all pop drones, then when someone warps in, they get lagged, on smaller ships this is enough time to wipe them out.
Normally deliberately causing lag is against the EULA, but having drones ready to fight is a legit tactic, so not much that can be done.
It doesn't actually take 30seconds(on a good day) that's just the timer. Try joining a fleet then jumping/docking immediately afterward. you'll get a message telling you to wait. You can only have one session change every 30 seconds.
well what ever the reason it was a key factor for me losing some nice fitings.
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One of the reasons is to combat lag on the server side(entire solar system and everything in it is pulled from the servers cache at jump-in/undock), then there's client side lag(entire solar system loaded into client side cache/RAM) and black screens of death, which happens when one session change is still running when another starts., I don't remember the exact details, but basically the client doesn't like it at all and just reverts to the foetal position.
Then there's the immersion/RP/gameplay reasons, nano ships can uncloak and be back at the gate in around a second(literally), so a fast ship caught in a gatecamp could just keep jumping back and forth until the aggressors left or slipped up. Basic idea is, gate jumps and docking/undocking are complex procedures, they shouldn't actually be instant, even though they appear so for gameplay reasons. The timer helps avoid people exploiting this, without player actually having to watch their ship being towed in, waiting for jump clearance, passing customs etc etc.
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