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Thread: EVE-Online

  1. #609
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    Re: EVE-Online

    Paul is a long way off T2 stuff

    Sat on the gate blowing haulers up the other day...got smack talked a fair bit and my security took a bit of a hammer....oh well
    Quote Originally Posted by Saracen View Post
    And by trying to force me to like small pants, they've alienated me.

  2. #610
    Jay
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    Re: EVE-Online

    ha ha.... sounds like good fun. I need to get myself a decent PvP ship I think. I'll be in a Hulk on Sunday! Its taken me over 12 months to get through the training, I get board waiting and keep switching but the last month or so I have been sticking to my plan.
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    Re: EVE-Online

    Been away from eve for a while now but I might go back with the new updates, apparently massive battles provide little to no lag now, we'll see.

  4. #612
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    Re: EVE-Online

    Quote Originally Posted by Dakkon View Post
    Been away from eve for a while now but I might go back with the new updates, apparently massive battles provide little to no lag now, we'll see.
    Well depends on your definition of massive, but having 1000+ fighting is becoming quite common and while laggy, is still playable.

    6 months ago 1000+ in the same system would normally just crash the node.

    EDIT: Picture paints a thousand words http://www.eve-tribune.com/3_50/Null...ones081214.jpg

  5. #613
    Jay
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    Re: EVE-Online

    Jita still runs like turd though
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  6. #614
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    Re: EVE-Online

    Quote Originally Posted by Jay View Post
    Jita still runs like turd though
    Lot better than it was, weekends are still laggy though. As usual devs have added more capacity to jita and the players have filled it in weeks.

  7. #615
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    Re: EVE-Online

    SNOWBALL LAUNCHERS ARE BACK!

    These things are so much fun, for either scaring the expletive deleted out of folks in highsec or just good old fashioned snowball fights.

    I love 'em. Check your Clone station for yours and your ammo

    Last edited by chuckskull; 19-12-2008 at 09:49 PM.

  8. #616
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    Re: EVE-Online

    yey!!
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    Re: EVE-Online

    They are bloody slow though, but do have a flight time of 100 seconds.

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    Re: EVE-Online

    Dammit, I forgot to change my clone station and now they are in 0.0 which is hostile...grhhh....

    They will have melted by then
    Quote Originally Posted by Saracen View Post
    And by trying to force me to like small pants, they've alienated me.

  11. #619
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    Re: EVE-Online

    Quote Originally Posted by chuckskull View Post
    Looks like the scrapheap thread was grossly exaggerated. Still looking at a least a year of it. According to the dev's in the CSM chat. The exploit existed code wise since feb 2007. Discovered by players early this year and really took off over the summer. They did admit however that they were still restoring and data mining older logs, but had found no evidence in them yet.
    Little update on this now, seems that the 4 year estimate wasn't blown out of proportion after all

    http://myeve.eve-online.com/news.asp...nid=2608&tid=1

    Update: (12/19/2008)

    Here is an update on the investigation into the Starbase reactor exploit that we are currently conducting:


    1. CCP has confirmed that this bug has been exploitable since February 2007. Changes to the Starbases code from launch until February 2007 are minimal and very unlikely to have caused the bug. So at this point we are working on the assumption that this bug has been exploitable since the release of player owned structures on November 24th, 2004. We will therefore focus solely on looking at Starbases data in order to determine who has been using this exploit, and for how long.

    2. CCP has been able to restore older databases that show us that the bug has been exploited since at least January this year, but at a lower scale than in the last few months. The players involved then were the same ones that we found and banned recently. We are now working on restoring data from 2006 which will take us several days. It is uncertain if we will be able to have answers on that before holiday vacations.

    3. CCP has been able to access data from our old petition system. We have been unable to confirm that a petition was filed in 2004, 2005 or 2006 pointing out this bug with Starbases. We urge anyone with information on who and when a petition on this issue was filed to contact us directly through the petition system under the Exploit Category. Alternatively, an email sent to community@eve-online.com with details on the matter would be much appreciated.

    4. The full investigation will take several weeks. CCP will be in direct contact with the CSM to discuss this issue and we will provide information to the community as it becomes available.

    5. We have done a thorough investigation on our staff members and CSM members and found no links to this exploit.

    6. Our actions so far have included the eradication of 178 starbases that were exploiting this issue. Some had multiple reactors running in the bugged state. We have also banned all those we have found directly involved and all accounts we have found to be connected to those players. The investigation is still under way and will take a while to conclude.



    We will continue to work hard to understand the overall impact of this exploit and how widespread it was. We ask for your patience until more information becomes available.
    Quote Originally Posted by Saracen View Post
    And by trying to force me to like small pants, they've alienated me.

  12. #620
    Jay
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    Re: EVE-Online

    some people are going to be in big trouble
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  13. #621
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    Re: EVE-Online

    Quote Originally Posted by Agent View Post
    Little update on this now, seems that the 4 year estimate wasn't blown out of proportion after all

    http://myeve.eve-online.com/news.asp...nid=2608&tid=1
    Very interesting. Dev's cant seem to decide what's going on yet. If it really has been exploitable for 4 years, that's an almighty screw up on CCP's part. Still no-one seems to know when exactly people started exploiting it.

    If it's really been actively exploited for 4 years undetected then someone at CCP needs their rear handed to them.
    Last edited by chuckskull; 21-12-2008 at 02:16 AM.

  14. #622
    Jay
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    Re: EVE-Online

    put it this way, Devs will say what ever is best for CCP and EVE.
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    Re: EVE-Online

    So tempted to try this again. It's weird, I play it for a couple of months and I love the game, but something just doesn't stick and I let my subs die and don't play it again for a couple of months.

    I guess I still haven't found a corp that I really fit into, BBK was a great bunch of guys but I didn't feel like I fitted in, and they were quite interested in PvP whereas I wanted to get use to everything first...

    Dunno what to do!

  16. #624
    Jay
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    Re: EVE-Online

    You should get back into it Allen, I understand about BBK, it's a little hard to be noticed at times and with the US / UK time difference I was never on when they where all on.
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