Lo people.
I'll start this off by saying that it'll be quite CoD4 and CoDW@W biased cos that's what I currently play.
But it reflects all the 3d FSP online shooters, the world over.
First: hardware.
No matter WHAT you have, for your CPU, GPU etc, the most important thing is consistent frame rate, and if that means turning off a load of eye candy, do so.
If you have an even semi decent sound card, learn to listen to it. Use headphones for best results, and don't think that you need 4 channel, or 5.1 or even 7.1. You don't. In fact, some games are worth trying with NO SOUND, just to see if you are one oft he gamers who, like myself for a long time, didn't actually listen to anything with any brain power.
Screen. Whatever monitor you've got, CLEAN IT. Make sure you have NO reflections or smears on it.
Mouse: Use a mouse mat. Not a silly Tesco one with a picture of a cat on it. Something with some texture to it. And if, like me, your wrist bone at the base of your hand gets sore from 3 or 4 hours of resting on a hard desk, make sure the mouse mat is comfortable.
Some people like hard fast mouse mats. You're on your own then... I hate themPadded for me.
MAKE SURE the mouse has enough movement, with NO WIRES SNAGGING. If need be, get a little spare mouse cable and then tack/tape it down so nothing pulls it back down under the desk.
Now for your skillz!
First off: it's a game. Don't get drawn into chasing the same bloke down, dying over and over. It's a mental thing. If you die, don't go find him. Not yet. He'll wander past later....
Second: Work out if the game makes your character quieter if you crouch, and if it does, consider using it sometimes.
Third: IF when you RUN in the game, you can't SHOOT at the same time, stop running. Just stop. ONLY run to get from the back line spawn site, to CLOSE to the action. But after than, don't run. Walk or crouch. That way you can aim.
Fourth: always turn a corner before yuo get to it. Always be aiming into the next corridor/street BEFORE you get to it. Strafe sideways into virtually every corner.
Fifth: Forget claymores/Bouncing Betty's etc until you're better at the game. They take too long to lay.
Sixth: DON'T FLINCH. When you're under fire DO NOT FLINCH.
Seventh: DON'T FLINCH. EVER. And breathe man... breathe!
Eighth: Some of the people reading this will think that we losers are sad wasters. Cos we cant Bunny Hop round ever map backwards. So? Let them live their sad lives. Don't be drawn by them. Play your OWN game, and revel in it.
Ninth: DON'T FLINCH. And the only way to learn to do this is to set up a character with a good sub machine gun, camo or UAV jammer, and simply WALK around the map, stepping sideways a LOT< and NEVER stopping. DO NOT RUN. And when you come across someone, DON'T shoot him... just circle him trying to line him up BUT DONT SHOOT.
2 things happen: 1)You die, but 2) you also wonder how come you didn't die sooner. It's cos you stop flinching. Cos you know you're gonna die, it's just a case of learning to move smoothly, and not running. Side step people, aim down your barrel while you walk up the middle of the street, side stepping.
And then, after 15 minutes, or so, with a bloody aweful score of 30 deaths to no kills, simply... use the gun next time you're in front of the bad guy.
try it and report back
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Additional Assistance for slightly more Advanced Soldiers:
Once you're playing in a fairly good style, I shall suggest the following, for a slight technical and tactical advantage.
When playing in a confined room space, consider drawing your handgun and standing and keeping it on Gun Site mode. With a pistol your view will be very clear, your trigger finger will have to click very fast, but it'll be natural reaction, and you can scan rooms very fast. In fact, on a few tactical servers, this position is now banned because it is so effective.
If you are hit by gas, smoke, or an artillery/airstrike lands near you, wether you're going to survive or not, friendly or otherwise, DRAW YOUR PISTOL. It is MUCH easier to aim if someone pops out in front of you while the earth stops shaking! As soon as the earth tremor is gone, or the gas cleared, decide whether to keep it drawn or to switch.
When clearing rooms or areas, do it this way.
Stand (slightly faster movement) or crouch (harder to see and hit you), but gun site up to your eye... this improves accuracy in the game, not just for you. It makes the bullets fly truer, it is coded into Cod4 and CoD5.
Face the EDGE of the wall's corner that you're about to go around.
The very EDGE.. do NOT aim and inch or even half, from the edge.... AIM AT THE EDGE, 1 PIXEL AWAY.... hold it perfectly
.... PERFECTLY..
then as you side step slowy around, even leaning occasionally, KEEP THE EDGE OF THE CORNER in your gunsite.
This means that you ARE ALREADY LINED UP on the correct angle for a shot.. and the smallest part of your body is exposed to them. Do NOT let the gunsite come away from the edge.
If something gets in the way of your line of site, such as the yellow leaf in these shots, either crouch or stand to remove it... dont lose the perfect position.. stay glued to the edge of the wall corner
This works very very well in the Station Level in CoD5
(note: I used to feel as though the gunsite needed to be "clear" both sides, so aimed with the width of the reticule away from the corner of the wall. But .. lets face it.. you can't SEE through a brick wall, so you might as well ONLY look around it. You might get accused of hacking wirth this method cos your kill rate WILL increase, but it's because your movements are so slow you won't suffer lag, and the gunsite is already on the target IF he pops up... he might still be turning and that lags him a fraction.
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Create your own Safe Shooting Space:
I don't know the tactical name for this, but I THINK it's called "Shooting in Corridors"
This does NOT mean that it works in corridors... it means that you MAKE a corridor to shoot through.
ie try to have a solid object between the enemy and you on both the right side of your torso, and one to the left, even if they're NOT together. Shoot BETWEEN things, if at all possible, to make you hard to see AND hard to hit. Move to make this possible. Step sideways a tad? Step back a little into another doorway?
Obvious (maybe) is to shoot through crevaces, which are plentiful in CoD5 and CoD4 as the levels are very clever.
then move slowly sideways to see who's there...
or if it's clear
What I'm saying is LOOK and SEE what the area has to offer... don't go blindly. Shooting from this position above will make you very hard to see for the amateur soldier, and you will be lots safer from the professional soldier coming your way.
If there ISN'T a corridor, and you're exposed on both sides..... MAKE ONE... move back a tad...create a narrower corridor for him to see you through.
Don't stand here
Crouch here
Why? It's not just harder to see you, but your left shoulder is now protected by the telegraph pole, the right shoulder is sightly better protected by the wall to the right unless someone is v close AND you'r in shadow (look at the floor.. the lights from the window)
This is good
This is BETTER
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