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Thread: Competitive CoD4

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    Cool Competitive CoD4

    Hey guys,

    Noticed a few posts around here to do with CoD4, and since I had registered on the forum to provide a wireless driver for Windows 7, thought I would post a quick bit about the competitive scene in CoD4 since no one has mentioned it

    Basically we have a pretty huge scene, a lot of the higher level stuff consisting of lan parties, broken up by either ladder play or practise games, and lower down more casual league and ladder play.

    Sponsors put quite a lot into these LAN parties, and players are against each other for considerable prizepots

    Quote Originally Posted by European CoD4 Major LAN Prize Pots 08-09
    Multiplay i37 (340 people) - 2,000 pounds
    TEX Summer 2009 (155 people) - 10,000 euros
    Outpost on Fire 3 (120 people) - 6,000 euros
    EPS UK Lan Finals (40 people, from top of large online league) - 7,500 pounds
    UKEsA Season 1 Lan Finals (40 people in final lan)- 3,000 pounds
    ESL Pro Series Germany (90 people in the final lan) - 10,000 euros
    Multiplay i36 (280 people) - 5,000 pounds
    The Party 7 (120 people) - 1,500 euros
    Assembly Winter 2009 (40 people, final lan) - 1,600 euros
    LAN79 (120 people) - 3,750 euros
    ESL Pro Series UK Season 2 Finals - 7,000 pounds
    ESL Pro Series UK Season 1 Finals - 8,500 pounds
    Crossfire Challenge 5 (60 people) - 7,000 euros
    The Gameland 2008 (120 people) 13,300 euros
    Multiplay i35 (400 players) - 6,000 pounds
    Maxlan 2008 (? players) - 10,000 euros
    We play a modified version of the game, in 5v5 Search and Destroy. The game is played using my mod 'Promod' (named as such in reference to mods for other similar games) - which makes the game more spectator friendly for events (the game is far clearer, shoutcasters have an interface giving a summary of all the players health etc, round times are short, things which would help camping or cause deaths not from direct action are removed) - better graphics visibility, far superior frames per second, better hit registration, etc - many gameplay improvements to help the competitive game (you can drop the bomb for instance in case it was accidently picked up by the sniper) - and many other gameplay enhancements, bug fixes, things to reduce config cheats, etc.

    One of the more noticeable changes is the fact that levelling and perks no longer exist, as it was not practical to turn up to a LAN event and have to level up.

    The end result is a very fast teamplay game that is accessible, both exciting to both spectate and play, easy to understand, but with a good skill gap rewarding teamplay, aim and gamesense.

    Some example leagues are the very friendly lot at www.enemydown.co.uk (UK) or the huge following at www.clanbase.com (Europe). I would recommend EnemyDown to anyone starting out in the game.

    Here is a typical 'frag movie' of a team playing this:
    http://www.break.com/usercontent/200...ie-879537.html

    And also a showcase of a LAN event that was just on Dutch TV
    http://gztv.dk/index.php?videoId=49

    Hope this interests all of you, and hopefully get a few people interested ^^

    Ryan (raf1)

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    Apex (21-08-2009)

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