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Thread: iGi presents... Hexus round 6

  1. #17
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    Re: iGi presents... Hexus round 6

    Can somebody please throw me the appropriate passwords please.

  2. #18
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    Re: iGi presents... Hexus round 6

    Usually given out over mumble

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    Re: iGi presents... Hexus round 6

    the pach has caused problems wit my install, currently fiddling

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    Re: iGi presents... Hexus round 6

    Edit: nevermind
    Last edited by Krakkenbus; 22-09-2009 at 08:27 PM. Reason: Duh

  5. #21
    Welcome to stampytown! Salazaar's Avatar
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    Re: iGi presents... Hexus round 6

    Interesting mission that one...

    Good game though!
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    aka .:iGi:. Calcutter DannyM's Avatar
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    Re: iGi presents... Hexus round 6

    Good games lads, enjoyed the deathmatch we played at the end

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    Re: iGi presents... Hexus round 6

    Indeed. QCB > me

    Interesting all the same

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    Re: iGi presents... Hexus round 6

    Good fun had tonight and apologies for the abuse. I can't help myself sometimes, it just rolls off the tongue

  9. #25
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    Re: iGi presents... Hexus round 6

    It did confuse me right at the end when both servers (game and mumble) crashed me out at the same time as the match ended though
    ____
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    Re: iGi presents... Hexus round 6

    Great fun last night, with a bit of tinkering that mission has a lot of potential. Few more baddies needed, or no respawn allowed - with 10 of us we just cut them to pieces.

    The deathmatch was a laugh as well, good to let off a bit of steam like that now and then.


    I'm thinking about making another PvP mission but rather than base it around infantry, have it based around tanks. Need to look into how to get vehicles to respawn - but once that's sorted knocking out a mission like that should be fairly easy.

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    Re: iGi presents... Hexus round 6

    Quote Originally Posted by Gravious View Post
    Good fun had tonight and apologies for the abuse. I can't help myself sometimes, it just rolls off the tongue
    ah... AT LAST he arrives, at my house

    Gravious. your abuse is like liquid nectar.. never change

    Quote Originally Posted by Advice Trinity by Knoxville
    "The second you aren't paying attention to the tool you're using, it will take your fingers from you. It does not know sympathy." |
    "If you don't gaffer it, it will gaffer you" | "Belt and braces"

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    Re: iGi presents... Hexus round 6

    Quote Originally Posted by Lowe View Post
    Great fun last night, with a bit of tinkering that mission has a lot of potential. Few more baddies needed, or no respawn allowed - with 10 of us we just cut them to pieces.

    The deathmatch was a laugh as well, good to let off a bit of steam like that now and then.


    I'm thinking about making another PvP mission but rather than base it around infantry, have it based around tanks. Need to look into how to get vehicles to respawn - but once that's sorted knocking out a mission like that should be fairly easy.
    Agree, lot of potential in that mission I really enjoyed it. Last towns a tough nut to crack. Would have loved to keep going but didn't fancy the walk. A few humvees would be delish. Seeing as it's ten man.You could actually incorporate two into the mission(5 in each). Maybe one with a .50 cal and one with a mk19, or two with M249's if you don't want to dole out to much firepower. Dismount and complete each objective while the humvees provide overwatch. Enemies didn't seem to be in short supply of RPG's so it shouldn't unbalance it to much. If it does, just a case of adding some more dudes

    Or tbh an unarmed one spawning at the start point would be good.

    Tank PVP? That should be hilarious.

  13. #29
    Welcome to stampytown! Salazaar's Avatar
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    Re: iGi presents... Hexus round 6

    Quote Originally Posted by chuckskull View Post
    Agree, lot of potential in that mission I really enjoyed it. Last towns a tough nut to crack. Would have loved to keep going but didn't fancy the walk. A few humvees would be delish. Seeing as it's ten man.You could actually incorporate two into the mission(5 in each). Maybe one with a .50 cal and one with a mk19, or two with M249's if you don't want to dole out to much firepower. Dismount and complete each objective while the humvees provide overwatch. Enemies didn't seem to be in short supply of RPG's so it shouldn't unbalance it to much. If it does, just a case of adding some more dudes

    Or tbh an unarmed one spawning at the start point would be good.

    Tank PVP? That should be hilarious.
    Between getting shot, crashing and that run I only saw the town once!

    Is it possible to have spawn point which become active once an objective is complete? Like, say, at the airport, once it's been cleared.
    ____
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  14. #30
    Va Va Voom Lowe's Avatar
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    Re: iGi presents... Hexus round 6

    Anything is possible - if you can code it...

    That's the tricky bit, or at least finding similar code and modding it.

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