Yes its a whine but perhaps these are things that can be looked at.
Im from a long lineage of MMO's spanning more years than it probably should, but as an avid gamer its how i like to spend my free time following work and homelife with the family. But theres so many basic errors here in gameplay that are almost day one learning for an MMO.
1. Game information is either spoon fed or blasted at you with walls of text. This is an awful way to introduce players to the game. Some examples, your tutorial modes is choc full of go here and right click, not one piece of the tutorial is gripping or exciting, move a few feet and right click and be told who to go right click next time, i found within the first few minutes i was skipping text as it was pretty obvious the next part was go to xx location and right click it to move to the next section and right click again. Un interesting and pointless, train of thought, get through this as quickly as possible.
Now your in a ship! excellent, not really, they move incredibely slow and now the ui has tonnes of options that you should read. Not being one too spam zone chat at every wrong turn and i'm sure other long time gamers will know, reading whats in front of you is the best way to learn a new game. However their is so much you can spend a good chunk of time mouse overing this abundance of new options to see what they do. Only to find none of them are the cool things you were hoping for in a Star Trek game. When something does happens which may be more interesting its presented to you with a huge button that repeatedly comes up in your LOS, Leave Sector Space.. Warp to here... Beam Here, like children.
After this rolling slide show we arrive at Star Base, and are given screens upon screens of text to read, endless word vomit about every aspect of the game from kits to bridge officers. So much data to take in from 10 minutes of loading in. Its too much, this sort of gameplay needs to be staggered or more importantly obvious at a low level. Theres no need for a level 2-3 to be given so much information, weve only just installed and already were spending our long anticipated game time endlessly reading to only return to being spoon fed where to go. We have a mission LEAVE SECTOR SPACE.. huge button, errr ok then.
2. Space Travel is uninspired. Graphically the game is beautiful, system space is how i imagined it, lovely vistas from all angles, however Sector Space where were about to go to Warp Speed!!! is a framework from a late 90's game, furthermore its incredibely slow. Going to Warp is a major part of the trek feel, but it could not be any slower, even moving to the closest low level systems is just a chore. On my second movement between systems i used the map to set a course and went to get a drink, this is Trek! going at warp speed into the action, so dissapointing and the view around me is basic wire fram graphics from yester year.
3. Mission variety is non existant and in most cases non sensicle. A couple of examples for people who will have completed the early levels. Your first negotians with the miners in the Vulcan missions. crawl to system, right click, crawl to planet, right click to beam down, right click person in front of you, what does he say! go right click people spread out all over the map......ok then..... 5 right clicks later, go back to guy one and right click.. to take a quiz!
wtf, are u joking? i actually laughed to myself, now to be clear i hadnt read anything the miners said, not that you need too, with questions like 'do the miners enjoy working long hours? yes/no.
ROFL, and apparently by completing the quiz i had solved the planets problems O_o. How? i did nothing whatsoever, but the NPC was delighted i had turned up and resolved the problem.
Rescue a Freighter! another example, crawl to another system, Bridge officer (good job he's here to give you big poppups explaining exactly what to do in each and every situation, to be fair he should be captain, he knows more than i do about whats happening). Back to point, float over to damaged freighter, right click, turns out freighters ok actually, engines work and everything, but wants an escort back to the base. No problem, although it turns out this freighter doesnt know where its own base is for no reason whatsoever, it simply follows you around (slower than you can move) not mentioning a thing. sigh. you float near the base and nice big button, LEAVE SYSTEM. None of this is remotely interesting or fun so far and weve been playing long enough to have had something fun occur.
I really could go on and on about this, theres so many basic flaws in the game from minute 1 but after seeing how much ive written already its not going to help.
Good luck to those who enjoy this, really i envy you and wish i could ignore the obvious.