http://www.il2sturmovik.com/forgotte...evelopment.php
soon time for that new graphics card!
http://www.il2sturmovik.com/forgotte...evelopment.php
soon time for that new graphics card!
wow nice waves
lets hope it aint a complete slideshow when online tho cause thats looking mighty system resource hogging
well.....so long as the vid card DRIVERS are clever enough....not like recent ATI ones...it might just be feasable...on an X800 XT
That Bow Wave......I had one of those on my Lagg 3 last night when I went swimmin
Originally Posted by Advice Trinity by Knoxville
The planned "totally perfect" water model for Pacific Fighters will not run well on any machine currently. They showed it at E3 running on AMD 64 and a Geforce 6 and it was pushing that system. They are going to implement a number of detail settings so it can be tuned to what hardware you have.
Does it seem odd to anyone else that they've gone nuts to try and make the water as real as possible, but yet half the objects still look a bit pants?
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Well yes and no :-) This is "Pacific Fighters" so its a good chance that a fair amount of combat/flight will take place over water so it makes sense for some work to be done on it
Thats a lot of water tbh, expect a performance hit
Funny, I thought it was an air-combat game, not water quality monthly..Originally Posted by Neil Washbrook
Seriously, sure it looks nice, but the current full water is more than enough eye-candy and enough of a performance hit already, you're not going to be flying around looking at the pretty water, you're going to be ignoring what the water looks like and looking all over the show for targets and enemy fighters instead.
So as I said, nice, but ultimately pointless and is more of a bragging point for Oleg more than anything else.
IMHO they've have been better off spending the time improving things like draw distances and fixing the miriad of game engine bugs than a pretty, but fairly throw-away feature.
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heh - i hope they don't make the water so realistic that i can't tell which is up and which is down, i mean at least with FB you've got green underneath you when you are the right way up hehe....
TiG
-- Hexus Meets Rock! --
imho they wanna sort the SNOW effects
Originally Posted by Advice Trinity by Knoxville
Yup them Pacific winters are killers
Draw distance is fixed :-)
In PF?
I know there a bit dodgy in AEP as when u get close to 30k u look down n all u can see is a circle of ground and then it all just goes cloudy
As I understand it the Draw distance is changed in Pacific Fighters
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