Yup, and what do you think defines the refresh rate?
I was using CRTs as a hopefully easy way to see example of how if the while thing isn't properly designed for a frequency then benefits will be negated. Taken literally it was not applicable in the slightest, but that wasn't the intention.
Not the response rate of the capacitors. How quickly a pixel is charged and discharged is independent of the frequency the image is rendered or refreshed. Thats why on poor quality screens, you may have a refresh rate of 60 Hz yet see blurring on fast moving images. A fast response time with the capacitors will eliminate the blurring, but a fast Hz refresh will make it more apparent. That is to say that they rely on one another but are not the same thing. With a higher hertz cycle (assuming you have a fast response time) you will see more stability in motion. But this will be barely noticeable, and has nothing to do with performance in a game (as was earlier suggested by someone). It will just appear smoother.
To sum up: As with anything, a machine is only ever as good as the sum of its parts. If one part is inferior, it lets the whole thing down.
KeyboardDemon (04-04-2013)
And that, the sum up, I wholly agree with.
I'm buying a Dell 27" IPS monitor in the future. I believe it's over 60hz.
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