I have, have to say i'm a little disapointed.
There are many game mechanics from previous games that wrorked that have been taken out.
Just a comment on graphical problems though, if anyone is getting poor graphics (worse that the settings selected anyway)
The game ignores what your settings are set to and does an auto detect before a battle, if it doesn't think you system will run the following battle to a good frame rate the game will drop the quality without any infoormation or input from the user.
Aparently checking the tick box in the graphics to 'alow unlimitic graphics memory' should force the game to run and what you've selected?? Not sure on that but i read it on the internets![]()
So, lets start with the good.
The Campain map is stunning.
Troops are now attatched to Generals. It's a bit of a change from previous games but i quite like this new feature. It does effect the garrisons a bit but i'll add to that later.
That's the good over with (no, really)
The bad...
No Guard mode. People that have played previous game will know this feature. It basicly means your troops will stay in formation and they won't go chasing troops if they start to flee.
The troops in the game now as a result behave like they would if you hand't set it, downside is your Roman legionaries famed for disipline and fighting in formation, no longer fight in formation.
This has a serious effect on the game mechanics and something i'm struggling to get my head around it.
Phalanxes, similar problem to above really. The Phalanx should be a tight formation of spear or pike armed troops with locked shields and always fight in formation. But sadly, they fight similar to the other troops. As soon as battle begins the formation breaks up as the front ranks push on independat of the unit and forgetting they're supposed to be part of a Phalanx.
Game does run way to fast, the big battles can be done in well under 10 min. A combination of many things, troop movements are too fast, they're moral means they break too quickly aswell as casualties seeming to happen much faster (may be related to not fighting in formation?? Just guessing on that though)
Capture the flag, watch this! It can really catch you out. battles can be over when hardly any bloods been spilt if you neglect the appearace of a 'flag'
Doesn't appear in all the open battles but i've been reading on the forums it's a big problem. In Seige battles of large towns they have multiple capture points. It means if you want to keep the city you have to try and defend may areas of no value and i thinks it's led to 'tactics' being compromised.
Pilum armed troops (or similar) no longer have a fire at will option. This means your Roman legionary will only throw his pilum when you tell him to attack. They will no longer throw the pilum when defending.
There are some other niggles that arn't big issues but i'll mention them any way.
1 turn a year? I'm not a fan. There's already a mod that changes this though.
The little movement control that was above the radar for the units ovement is now gone. Not a big deal but why take it out?
Locking units into a group no longer locks there formation, you can still lock the formation but it's another ease of use thing they've done away with.
Little extras for legions giving them skills? I can live with it but what was wrong with just getting better with experience?
At the moment aswell skill/experience doesn't seem to be effected by casualties like in previous games. If you replace half a unit then the new guys should bring the experience down shouldnt they?
Some of the provinces seem to have a happiness problem, you'll seem to be forever in a cycle of having to put down revolt after revolt.
The happiness is also locked for a province not the individual towns, so the buildings in Ariminum will effect the happiness of people in Rome.
Happened to me when i took Corsica (sorry can't remember the ingame name at the moment) 2 turns ofter the uprising was defeated another one appeared. and then another.
The ramming/boarding control button is bugged, you need to make sure the icon over the ship is right as it won't nessesarily correspond to what hte button says.
Sorry i never intended this to be so long, if anyone has got this far well done ;-)
Hope this sounds like a fan of the series making thought out comments and not a rant looking at the one sided good/bad points....
There are some mods beginning to creep though improving the game, and despite all it's short comings i've still found myself sinking many hours into it.
If anyones interested there are some links to mods you might want to think about
Turns per year
http://www.twcenter.net/forums/showt...turns-per-year
Battle mod, slows down the battle a give troops better morale so they don't break way too early.
http://www.twcenter.net/forums/showt...ous-Battle-Mod
compilation of this modders work for R2
http://www.twcenter.net/forums/showt...-Total-War-Mod
Kill reduction
http://www.twcenter.net/forums/showt...e-Reduction%29
There's plenty of other mods available there aswell.


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Getting an actual fight between 2 armies is shockingly rare the AI will just run and leave it's lands to burn even when they could fight and win. 
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