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Thread: * Star Citizen *

  1. #33
    MCRN Tachi Ttaskmaster's Avatar
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    Re: * Star Citizen *

    Quote Originally Posted by kweiming View Post
    This game with an oculus rift will be amazing
    Indeed!
    At only £300-odd I was tempted to get the Dev kit, but then realised I know nothing about them and likely wouldn't have a use for it until the game was released!

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    Re: * Star Citizen *

    So excited for this, just upgraded to a GTX 780 in time for the dog fights

    Like others I do have a concern with how the system works in terms of ships that people have bought. I only bought the basic package which offered the alpha and beta for £24, so will that mean I will be getting absolutely destroyed by some other people who have dropped £80+ on the game? Either way I can't wait for this game, spent a ridiculous amount of hours on Freelancer!

  3. #35
    DILLIGAF GoNz0's Avatar
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    Re: * Star Citizen *

    you wont get destroyed if you hook up wiht a clan rather than facing off against one the 1st day of play

    Capitalization is the difference between helping your Uncle Jack
    off a horse and helping your uncle jack off a horse.

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    Re: * Star Citizen *

    Quote Originally Posted by GoNz0 View Post
    you wont get destroyed if you hook up wiht a clan rather than facing off against one the 1st day of play
    I heard from a friend that the game has a sort of 'police' system where by if you are a player who will just go around attacking others for no reason you will likely get destroyed by the AI for doing so. Do you know if that is true? I guess it would be similar to Freelancer as you determine if you are a good/bad guy if so.

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    Re: * Star Citizen *

    Wouldn't surprise me if it incentivises player enforced policing. That would be pretty epic.

  6. #38
    MCRN Tachi Ttaskmaster's Avatar
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    Re: * Star Citizen *

    Quote Originally Posted by Aftermath View Post
    so will that mean I will be getting absolutely destroyed by some other people who have dropped £80+ on the game?
    If you're an Aurora trying to take out a Hornet or an Idris in 1 on 1 combat... YES!!
    But that's the same if you're an Infantry soldier trying to beat up a naval warship

    There is what they call the Rock-Paper-Scissors mechanic, whereby no one ship trumps the others. Each ship will have something it's good at, be it speed, manoeuvrability, firepower, etc. You just have to figure out what suits your playstyle best and fly to your own strengths.


    Quote Originally Posted by Aftermath View Post
    I heard from a friend that the game has a sort of 'police' system where by if you are a player who will just go around attacking others for no reason you will likely get destroyed by the AI for doing so. Do you know if that is true? I guess it would be similar to Freelancer as you determine if you are a good/bad guy if so.
    Similar to Freelancer in that enemy AIs would attack you, but different in that you're a marked criminal and instead of a few Liberty Patriots and a Police Starflier that you could bat aside like it was another mission, you will be pursued by a detatchment of Capital ships, escort wings and whatever else. In short, you will be decimated!!

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    Re: * Star Citizen *

    Quote Originally Posted by Ttaskmaster View Post
    If you're an Aurora trying to take out a Hornet or an Idris in 1 on 1 combat... YES!!
    But that's the same if you're an Infantry soldier trying to beat up a naval warship

    There is what they call the Rock-Paper-Scissors mechanic, whereby no one ship trumps the others. Each ship will have something it's good at, be it speed, manoeuvrability, firepower, etc. You just have to figure out what suits your playstyle best and fly to your own strengths.



    Similar to Freelancer in that enemy AIs would attack you, but different in that you're a marked criminal and instead of a few Liberty Patriots and a Police Starflier that you could bat aside like it was another mission, you will be pursued by a detatchment of Capital ships, escort wings and whatever else. In short, you will be decimated!!
    Sounds good to me! Looks like I won't be leaving the house once dogfighting is available

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    Re: * Star Citizen *

    They're selling a load of limited edition ships this week to celebrate the 1st anniversary. So tempted by a 350R armed like a 325 to do the whole bigger than anything faster, faster than anything bigger game and of course it's sooo pretty.

    https://robertsspaceindustries.com/c...y-Sale-Details


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    The Old Fox csgohan4's Avatar
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    Re: * Star Citizen *

    Quote Originally Posted by chuckskull View Post
    They're selling a load of limited edition ships this week to celebrate the 1st anniversary. So tempted by a 350R armed like a 325 to do the whole bigger than anything faster, faster than anything bigger game and of course it's sooo pretty.

    https://robertsspaceindustries.com/c...y-Sale-Details


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    The covetted Idris is going to go for about 1250 USD lolz, not including maintainence costs of an 8 engine corvette, crew and monthyl subcription, it's become an expensive hobby I am not willing to go into
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    HEXUS.social member Agent's Avatar
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    Re: * Star Citizen *

    Quote Originally Posted by chuckskull View Post
    They're selling a load of limited edition ships this week to celebrate the 1st anniversary.
    1st year anniversary of an unreleased game...offering to sell you expensive stuff for something you can't yet play.

    As I said in my last post, I really, really want this to be successful, but they seem to be good at selling something that doesn't exist yet.
    Last edited by Agent; 18-11-2013 at 01:34 PM. Reason: typos
    Quote Originally Posted by Saracen View Post
    And by trying to force me to like small pants, they've alienated me.

  11. #43
    MCRN Tachi Ttaskmaster's Avatar
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    Re: * Star Citizen *

    Quote Originally Posted by Agent View Post
    but they seem to be good at selling something that doesn't exist yet.
    Part of the reason the limited ships are up for sale is that so many backers kept asking for them.

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    Re: * Star Citizen *

    Quote Originally Posted by Ttaskmaster View Post
    Part of the reason the limited ships are up for sale is that so many backers kept asking for them.
    Agreed, although I fully expect this game to be a masterpiece it's quite insane the amount of cash some people are throwing at this. Also, I'm not really a fan of systems that promote buying in game content with real cash.

  13. #45
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    Re: * Star Citizen *

    Quote Originally Posted by Agent View Post
    1st year anniversary of an unreleased game...offering to sell you expensive stuff for something you can't yet play.

    As I said in my last post, I really, really want this to be successful, but they seem to be good at selling something that doesn't exist yet.
    Plus,all the people who bought the megaships will be more or less invincible too.

  14. #46
    MCRN Tachi Ttaskmaster's Avatar
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    Re: * Star Citizen *

    Quote Originally Posted by Aftermath View Post
    Agreed, although I fully expect this game to be a masterpiece it's quite insane the amount of cash some people are throwing at this. Also, I'm not really a fan of systems that promote buying in game content with real cash.
    The real cash side is optional. You can buy for real cash, or earn in-game credits. Neither has exclusive in-game purchases, though and neither is better than the other. It's all about having options - Just like you can choose between controlling with Mouse & Keyboard, joystick, HOTAS, gamepad or a combination thereof.

    Yes, the amount being spent is insane. I don't have that much anyway, but I'm also thinking I'll just earn them in game, like you did with Freelancer. I'll drop more money in support of this, but it's likely to be on merchandise instead. That way I have loads of things to actually play toward.

    Quote Originally Posted by CAT-THE-FIFTH View Post
    Plus,all the people who bought the megaships will be more or less invincible too.
    Why?
    Assuming they can manage to get the crew (PC or NPC) needed to fly the mega ship, they still have to be co-ordinated enough to fly it.
    All it takes is a lone fighter with a well-placed missile barrage in a key vulnerable spot and that megaship is toast. It mostly comes down to pilot skill... or perhaps a collective effort from multiple players as an assault force.
    There will always be ways!

  15. #47
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    Re: * Star Citizen *

    Quote Originally Posted by Ttaskmaster View Post
    Why?
    Assuming they can manage to get the crew (PC or NPC) needed to fly the mega ship, they still have to be co-ordinated enough to fly it.
    All it takes is a lone fighter with a well-placed missile barrage in a key vulnerable spot and that megaship is toast. It mostly comes down to pilot skill... or perhaps a collective effort from multiple players as an assault force.
    There will always be ways!
    So are all the buyable ships buyable,after say accumulating resources for around 100 to 150 hours of gameplay??

    If not it seems like a pay to win game IMHO. EA would be proud of Oxide games,except if this was an EA game everyone would be having a go at them for doing the same.

  16. #48
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    Re: * Star Citizen *

    Quote Originally Posted by CAT-THE-FIFTH View Post
    So are all the buyable ships buyable,after say accumulating resources for around 100 to 150 hours of gameplay??

    If not it seems like a pay to win game IMHO. EA would be proud of Oxide games,except if this was an EA game everyone would be having a go at them for doing the same.
    If this was an EA game, everyone would have been sacked as well, including Chris Roberts
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