http://saitekforum.com/showthread.php?t=6064
ftp://ftp.saitek.com/pub/software/
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DL'ing now :)
Oh I am so, SO tempted to break the bank for one of these :DQuote:
X52 Flight Controller in the next week or so
break it then....no one who owns one has ever been saddened by them :)
its a desk top space thing for me ;)
I keep getting an error just after I click the "Continue anyway" button as it is just about to update files.. dl'ing again. :/
I can't get these to work with my Cyborg 3D Force.
Which exact file have you been downloading?
(& make sure that any AV isn't running during install)
Make sure you've fully un-installed your old drivers first, control panel and all.
iirc, there's a proggy called 'nukeUSB' in the driver pack which does a good job of wiping out anything installed.
Either that or go into safe mode and do it all manually.
I'm a getting that X52 the second its out. As with everything I buy, though, I aint pre-ordering.
I might leave X52 for a month or so after release, let them sort the bugs out and then get it. Bought my X45 direct from Saitek last time, very effecient and sompetitive pricing too... none of this delay or OOS, placed the order, two days later I had the stick.
Ripped this off the X52 page...
So in flight, stage one can be guns, stage two can be cannons or guns AND cannons...Quote:
2-stage metal trigger; 2 primary buttons in 1 convenient position
Imagine how awesome that'd be... tickle 'em and get lined up with your MGs then pull a bit further to unload with all you've got. Superb! :D
em, not quite - in stage 2 stage 1 will always be selected too.Quote:
Originally Posted by Deckard
So, in your example stage 1 can be guns & stage 2 can be cannon & guns but it can't be cannon only if you have guns on stage 1.
Lost me there Buff. If Saiteks advanced software works the same as it does on my X45 you can config it anyway you like.
Your X45 doesn't have a 2-stage trigger though.Quote:
Originally Posted by Clingy
http://www.saitekforum.com/showthread.php?t=6019
True, but surely you can config it to have stage one go off if stage two is hit?
Other than having two weapons going at the same time, what would be the point? If you we're in a jet sim, stage 1 would be to lock a missile with stage 2 to launch once locked, you wouldn't want to keep it seeking after lock, would you?
Anyways, if not, can still do as you said and set cannons to stage 2, then have MGs and cannons going off together.
Soz Buff, never said it did. I was just commenting on the advanced software. You can bind any action to a key a combination of keys and a sequence. Even a timed sequence. Surely if the Trigger is two stage you can bind two seperate actions to each stage?
Linky probably tells all but int no work for me ;)
It does but you need to be registered.Quote:
Originally Posted by Clingy
"Stage one will be activated all the time if you have the button pressed - even if you've gone all the way to stage two.
When you press the trigger past its first click that will activate button 1. If you keep pushing the trigger down though you'll get a second click which is the second stage - this is actually Direct X button 15 (as I remember). However if you look at this on the test page for the stick the indicator for button 1 will still be lit, indicating that button 1 is still held down too.
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Best Regards
Richard Neville
Tech Support
Saitek UK"