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Thread: Elite : Dangerous

  1. #1585
    Va Va Voom Lowe's Avatar
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    Re: Elite : Dangerous

    I'm really wondering if I'll be able to get away with combat in my luke warm Anaconda. I've only got enough cash for a couple of rebuys as well, this does not bode well haha!

  2. #1586
    Banhammer in peace PeterB kalniel's Avatar
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    Re: Elite : Dangerous

    Yeah it sounds like it's brutal at the moment. Recommendation is to spend a lot on outfitting now, then grind for engineer mods to mitigate lost functionality (eg jump range) due to heavier outfitting. Both of which are all but impossible for new/vanilla players so I'm definitely staying away until something changes.

    The new permit locked nebula and so on make it sound like there is some interesting plot stuff coming down the line for those at the end game though, so experienced players are going to enjoy this update

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    Re: Elite : Dangerous

    Quote Originally Posted by kalniel View Post
    Yeah it sounds like it's brutal at the moment. Recommendation is to spend a lot on outfitting now, then grind for engineer mods to mitigate lost functionality (eg jump range) due to heavier outfitting.
    Yuk, I just want to fire up the PC and start with the pew pewing

    Hopefully someone will do a guide for easy kitting out.

    These things more worry me if I am trading. If someone jumps me in the FAS then that is "only" a 4.5M rebuy, and I am in an attack fighter so have some chance and handling things. But I worry about being interdicted in the trading anaconda if a tank like a combat FAS can be taken down so very fast.

    Will have a bit of a play over the weekend, but I have lots of other games I haven't finished/played yet (including I am only a few missions into Doom and that is just superb).

  4. #1588
    Va Va Voom Lowe's Avatar
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    Re: Elite : Dangerous

    Grr, still can't play it. It's downloaded all the files and even runs if I open the .exe directly, but it won't let me play.

  5. #1589
    Banhammer in peace PeterB kalniel's Avatar
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    Re: Elite : Dangerous

    Well the graphics have improved AND it runs smoother, so credit due for the optimisations at least. Even less need to upgrade GPU now

  6. #1590
    Banhammer in peace PeterB kalniel's Avatar
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    Re: Elite : Dangerous

    And I think I'll stay out of the bubble until the hubub dies down. In the meantime, first sight


  7. #1591
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    Finally got it. Had a go at combat, NPCs are defiantly improved but I'm still able to hold my own in my 'el cheapo' Conda. Love the fact that smaller fighters are nigh on impossible to get in my sights and I'm having to rely on a pair of small pulse turrets to take them down. Huge multi cannon is hilarious fun, chews hulls to bits and looks great!

    The graphics optimisations haven't really changed much for me, I've not seen an that big an improvement other than the fog and reflections, and the pop in of the station interiors when lining up to the mail box is a little less obvious now. Haven't seen much in the way of FPS improvements.

    Has anyone come across one of the bugged NPC weapons? There's ships flying about with plasma weapons that fire as quick as multi cannons, or railguns that fire a stream of projectiles that quickly it looks like a beam laser!

    https://www.youtube.com/watch?v=s_6HjebZFYs

    You do NOT want to be on the pointy end of that!

    This happens if you are:

    https://www.youtube.com/watch?v=5dHdsYrmKnM
    Last edited by Lowe; 31-05-2016 at 01:13 PM.

  8. #1592
    Banhammer in peace PeterB kalniel's Avatar
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    Re: Elite : Dangerous

    No, I'm staying well clear of the bubble until things are tweaked. I was close to considering a Horizon's purchase but this has put me off for now, will wait and see if it's reduced at Christmas I guess!

  9. #1593
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    Re: Elite : Dangerous

    Quote Originally Posted by kalniel View Post
    No, I'm staying well clear of the bubble until things are tweaked. I was close to considering a Horizon's purchase but this has put me off for now, will wait and see if it's reduced at Christmas I guess!
    Darned thresholds.. cptwhite_uk very kindly passed on a discount voucher that was due to expire, so seeing as that counts as 'reduced' I had to buy Horizons

    Not coming back to the bubble any time soon though so they've got a chance to iron out the bugs (they've already hotfixed to remove engineer mods from NPCs, however the rate of fire bug might not be related to that). Also last thing I needed was more demands on my credits! No, best fly off into deep space and forget such things like engineers and SRVs exist for a moment..

  10. #1594
    Banhammer in peace PeterB kalniel's Avatar
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    Re: Elite : Dangerous

    Hilarious(*) explanation from the programmer who caused the recent railgun shotgun bug:

    Quote Originally Posted by Mark Allen
    What did this do exactly? Well in that example the weapon would have thought it was a slugshot: it'd make decisions on ammo, when to fire, how much power to consume and heat to generate as if it were a slugshot. It then tells the game to fire 12 shots but now we're outside the areas that use the cached data, the weapon manager knows its a railgun and dutifully fires 12 railgun shots . Depending on which machine this occurred on exactly it would either be as a visual artefact only that does no damage, or (more rarely but entirely possible) the weapon would *actually* fire 12 shots and carve a burning trail of death through the space in front of it. The hilarious part (for people not being aimed at) is that the bug can potentially cause hybrids of almost any two weapons... In my testing I've seen cases of railguns firing like slugshots, cannons firing as fast as multicannons, or my favourite absurd case of a Huge Plasma Accelerator firing every frame because it thought it was a beam laser... Ouch.
    Full explanation:
    https://forums.frontier.co.uk/showth...=1#post4002121

    *YMMV depending on geekiness levels

  11. #1595
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    Re: Elite : Dangerous

    Hah, least they found what was causing it. I'm just glad I never came across one!

  12. #1596
    Banhammer in peace PeterB kalniel's Avatar
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    Re: Elite : Dangerous

    Another patch out today including further AI tweaks:

    https://forums.frontier.co.uk/showthread.php?t=259444

  13. #1597
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    Re: Elite : Dangerous

    Yeah, looking forward to trying it out if I get some time later. I'm suffering with another bug at the moment though... Taking bulk cargo missions, then getting redirected half way through - only I'm in an Anaconda, and being sent to outposts.

  14. #1598
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    Re: Elite : Dangerous

    Quote Originally Posted by Lowe View Post
    Yeah, looking forward to trying it out if I get some time later. I'm suffering with another bug at the moment though... Taking bulk cargo missions, then getting redirected half way through - only I'm in an Anaconda, and being sent to outposts.
    There's also a bug in redirection causing the missions not to be completed even if you can land.. and a cargo space problem! In the meantime I'm happy in outer space.. just wish I had an SRV now to get materials.

  15. #1599
    root Member DanceswithUnix's Avatar
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    Re: Elite : Dangerous

    Quote Originally Posted by kalniel View Post
    There's also a bug in redirection causing the missions not to be completed even if you can land.. and a cargo space problem! In the meantime I'm happy in outer space.. just wish I had an SRV now to get materials.
    It was a quick patch to download, but I think I will give them until I finish Doom to get the game stable again before delving back in

  16. #1600
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    Re: Elite : Dangerous

    Probably wise mate, that said it's not a complete cluster bumble. I love the traffic control around the stations and the USS mechanic feels a lot better.

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