You know what I'm not sure about data....maybe you can eject materials though?
Personally I think it's great fun. Elite is a semi-sand box style games where you make the fun....I'd highly recommend you find a player group to join there's loads to choose from at the unofficial website
http://inara.cz/wings
All serious players use this website as it's very comprehensive. You're best to role play and align with a particular faction then join a like minded player group.
The ways people play the game can be very different - as an example
Some try to solve the building alien mystery in the game - the barnacles, unknown probes, unknown artifects, meta alloys - The main play group is Cannon Research
Some "adopt" a small in system power faction and do everything they can to affect the background simulator (BGS) and expand this adopted ingame faction. This can even see the power expanding into near systems and gaining considerable influence.
Some prefer to just head out into the abyss and explore the unknown
Some prefer to align themselves to a major faction - Federation / Alliance / Empire and fight under a larger banner (this is what I do)
Some play as traders
Some play as bounty hunters
Some play as miners (not many!)
some play as pirates
some play as smugglers
Most people mix it up and try a little of everything.
The game mechanics are superb, best of any space sim I've ever played, relying on computer assisted newtonian physics. The learning curve is relatively steep:
Thing's you need to learn include:
How to fight
What all the relative weapon types are good for
Power management of your ship in sheilds / engines / weapons
How to find goods
How to use the galaxy map to find what you're looking for
How to fly generally
How to use wings specific game mechanics (for multi player)
Best practice to avoid getting killed / interdicted (pulled out of intra system warp)
Power module management (to avoid loosing power when you deploy weapons, if all systems exceed total power capacity)
..and many other aspects
But learning these things gives you sense of achievement and progress. As you learn new aspects you become a more formidable and seasoned player.
The game has recently introduced "The Engineers" 2.1 update which effectively allows you to improve all aspects of your ship and make it completely unique. I was initially skeptical (as it seemed too grindy) but on reflection I think it's a superb update. the difference it makes to ships is incredible. E.g a ship that could boost to 430m/s can now do 650-700 fully upgraded. To put that in perspective weapons typically have a range of 3km....so you can be outside of weapons fire in around 5 seconds. Little ships now feel like fighters running rings around the bigger ships in game.
Well I got enough materials for a grade 4 FSD increased range... and it pretty much maxed out both the positive and negative with some further increase on secondary effect. Now have a 41% increase in range and a fragile drive
I'll take that Now my bubble spec AspX can jump nearly 42ly. Can't wait to see what it's like when I go back to explorer spec...
Last edited by kalniel; 14-08-2016 at 03:53 PM.
Thats a good post and I agree it certainly can be a fun game and it's much better than it was missions mostly fixed AI is much better. I played it a lot from dec 14 to march 15 then not looked at it again till a few weeks ago. I have managed to get an A-rated FDL and what a combat ship
My criticisms I guess is the FD seem to like the grind mechanics. I haven't got the horizons dlc but watching youtube videos I feel although looks good engineers seems like a boring slog and finding rare stuff is really hard and time consuming.
That's my biggest gripe with elite it doesn't respect my free time.
Powerplay could have been interesting but most players have said it's pretty unrewarding and no improvements or building on it have been made by FD.
Thats doesnt mean I dislike the game as you have said some things are fun I need to get into a wing. Ultimately a solid game that can be really fun but with crappy game design.
I've just started playing this game on the Xbox... Jeez, what a game and talk about a steep learning curve.
I've only died twice. Once through suicide as I ran out of fuel and this was before I knew about Fuel Rats. And secondly when I tried taking part in abit of Pew Pew.
Love the interdictions as it keeps you on your toes lol. I'm still flying in my sidewinder with some upgrades.
Try Miletus Station @ LU Velorum, they seem to be handing out materials on the missions board (often rare / very rare according to Inara.cz)
Finally hopped back on for a bit last night.
Needed some more cash, so went trading in the Type 9, but got interdicted by a poxy little Fed Assault Ship... or so I thought - Blatt, blatt, blatt, blatt, blatt, blatt, blatt... seven rapid-fire shots and I was gone!!!
Not sure if the NPC was using Engineered kit, but it removed me from existence in just over 4 seconds...
Lost all my remaining cash on rebuying my old loadout, since I'd rather not lose that many millions of asset. Now stuck with a mere 1,000Cr, running poxy little missions in my Vulture to generate enough cash for a mere couple holds' worth of cargo... GRRRRRRRRRRR!!!!!!
Yes, I'm struggling with the curve a bit.
After seeing No Man's Sky bugs and quirks I decided to give it a miss for the time being and I tried Elite on the PC over the weekend.. and I've discovered what an absolutely horrendous pilot I am. I couldn't shoot down a practice drone after 20 twenty minutes of trying using a 360 gamepad. Glad it's working out for you more.
I really like the premise of Elite and would like to get into the trading side of the game in a big way, but I've got that feeling I'm going to a sitting duck for pirates, better pilots etc. Maybe I'll just go with better engines and shields and just try and avoid trouble!
Now I've found some micro-weave cooling hoses.. and suddenly I'm not sure I want to use them! They were going to be for dirty drive tuning, but I'm not sure I can live with the likely heat increase on my explorer. That ace FSD drive I've got seems to be quite a lot hotter and heavier than normal! What sort of boost speed do I need to be able to run from NPCs? I may have to go clean tuning and a higher grade.. which means more weight and less jump range after all.
Is there anywhere that lists the full specs of the standard modules? I can see my equipped ones in game, but inara, roguey, ed.io etc. only display some stats and miss out others like thermal load of FSD drives.
I haven't seen any sites that list thermals, just power requirements.
Yup, never leave dock without insurance - I aim at x3 cover. You get killed, you rebuy again and get insta-killed doing the same thing, you rebuy and screw up your exit, still got the ability to leave without having to sell modules.
Elite has a short sharp learning curve, the tutorials are a great addition to the game. Here's a quick introduction/guide for people at the very beginning of the game.
NPCs are harder now (which I'm not looking forward to on my return from Sag A* with an unshielded ship), but you can usually escape. Elite is very much about being tactical in your flight. Submit to interdictions and then boost away and jump immediately (a low-wake jump to SC is quicker, but you can get mass-locked and the attacker can easily follow you).
Cobra and Clipper are the fastest ships in the game by default, both will happily do over 400km/s boosts. Chaff and mine launchers are also a good idea for escaping.
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