I was in a cobra, all A but life support with 2 c2 fixed beams and 2 c1 gimballed pulses. But it was pap for bounty hunting so I'm back in my viper (A everything but fsd & life support which are d) 1 c2 and 1 c1 beam and 1 of each gimballed multi. A3 shield cell bank, chaff and kws (bottom spec one). Its about the most dps I can squeeze in without having to fiddle with switching stuff on and off (just need to stow the guns to hit scb). For res /nav/conflict zones I often swap the lot for pulse lasers. You can usually rely on at least one Ai to make up the difference and you can sit there as long as you like.
I can't get on with turrets at all. I can see their use on an anaconda, but beyond how badass they look firing on the forward mounts out the windscreen I don't like them on the smaller ships. You can't keep them firing long enough to make up for the damage you lose imo. Especially considering there should only really be eagles that can consistently evade you and they're pretty weak


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