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Thread: War... War never changes (who's playing FO4?)

  1. #1
    bored out of my tiny mind malfunction's Avatar
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    War... War never changes (who's playing FO4?)

    Downloaded it this morning, just waiting to get pesky work, family, eating, etc out of the way with.

    I don't normally download games on day 1 at full price, especially ones that I strongly suspect will be buggy but I couldn't help myself - I enjoyed FO3 and FO:NV too much to not treat myself.



    (Mods: feel free to move this up a level - there may be folks playing it on a PS4 or Xbone too)

  2. #2
    Senior Member kalniel's Avatar
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    Re: War... War never changes (who's playing FO4?)

    Same. I wasn't going to. Then saw it on offer via golden joysticks and gave in

    It preloaded a few days ago and just sits there, taunting me.

    Doesn't sounds like it's any better than FO3 really, just more of the same

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    Senior Member Jonj1611's Avatar
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    Re: War... War never changes (who's playing FO4?)

    I have it, started playing it last night and hmm yes it's ok, pretty in depth but definitely more of the same, even the way you hack terminals.

    However I must say I think the screenshots have been doctored as I am running on Ultra settings for everything and to be honest it looks pretty poor, textures are laughably bad to the point you wondered if they recycled them from 5 years ago.

    There are as you can imagine some issues in places, invisible obstacles and one area(near a mine) I fell through the cough "concrete" floor and under the game surface! Oh dear.

    I haven't had a lot if any of the problems other people seem to be having.

    Do think the beginning was a bit rushed.

    Does seem that half the budget has gone on advertising and making the trailers look nice.

    Hopefully a few patches will fix most issues, but god I hope they improve those textures.
    Jon

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    Re: War... War never changes (who's playing FO4?)

    Would love to be playing, my boxed copy arrived this morning with a whole 5gb of data on it, having to download the other 20gig lol

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    Ride the lightning Marenghi's Avatar
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    Re: War... War never changes (who's playing FO4?)

    Quote Originally Posted by Jonj1611 View Post
    but god I hope they improve those textures.
    hopefully they'll release a HD texture pack like they did for Skyrim

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    Senior Member kalniel's Avatar
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    Re: War... War never changes (who's playing FO4?)

    I'm getting quesy playing it.. might need to find FOV controls

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    Senior Member Jonj1611's Avatar
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    Re: War... War never changes (who's playing FO4?)

    Quote Originally Posted by kalniel View Post
    I'm getting quesy playing it.. might need to find FOV controls
    There is a sticky on the steam page regarding adjusting the FOV, means some editing though.
    Jon

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    Senior Member Jonj1611's Avatar
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    Re: War... War never changes (who's playing FO4?)

    Hmm they seemed to move the Sticky

    Anyway here is the page I was talking about :-

    http://steamcommunity.com/app/377160/
    Jon

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    HEXUS.timelord. Zak33's Avatar
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    Re: War... War never changes (who's playing FO4?)


    Quote Originally Posted by Advice Trinity by Knoxville
    "The second you aren't paying attention to the tool you're using, it will take your fingers from you. It does not know sympathy." |
    "If you don't gaffer it, it will gaffer you" | "Belt and braces"

  10. Received thanks from:

    kalniel (10-11-2015),Pob255 (11-11-2015)

  11. #10
    HEXUS.social member Allen's Avatar
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    Re: War... War never changes (who's playing FO4?)

    So far, so good for me. No bad bugs found (yet), no graphical glitches, no real serious problems. Some minor annoyances like speech not matching up to lip movement, and overall not excellent quality of AI/script/storyline, but we all know the "main" story isn't the biggest reason we love these games.

    I am not very far in (only played a little this evening after work so far), just trying to build up my first base. The workshop menu works pretty well and I have a nice new home with some beds and stuff pretty quickly. How is every one else getting on?

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    Senior Member Jonj1611's Avatar
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    Re: War... War never changes (who's playing FO4?)

    I'm trying to find concrete lol
    Jon

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    Re: War... War never changes (who's playing FO4?)

    Quote Originally Posted by Jonj1611 View Post
    I'm trying to find concrete lol
    There's no spoiler tag, so highlight this if you want a hand finding concrete:

    Go into workshop mode, look at cinder blocks, rubble and destroyed houses around your base, hit R and scrap them. You should get plenty of building materials, including concrete.

  14. #13
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    Re: War... War never changes (who's playing FO4?)

    Cheers Allen, appreciated

    PS: I will have to get back to you about how I get on with that one, since the patch I can't access the game, just stuck on the launcher, running the game file directly then in turn launches the launcher lol
    Last edited by Jonj1611; 10-11-2015 at 11:39 PM.
    Jon

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    Re: War... War never changes (who's playing FO4?)

    encountered a few bugs so far but this one gave me a great view of the map

    http://i.imgur.com/GpCJC9m.jpg

    and yes gravity regained its composure.

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    Re: War... War never changes (who's playing FO4?)

    Ghaaar so tempted by this, however for me to buy a game around release at £40 is very rare.

    I've been watching some streams and youtube videos to get an idea of it first and how it stacks up against 3 and NV

    I'd be interested in peoples opinions about some of the changes/feel of it.

    eg, The gun play/combat looks closer to new vegas than fallout3 although with some reading up looks like they've made some major changes under the hood to how combat and damage is done.
    Well I say closer to NV but it strikes me as going farther from rpg and closer to action game.

    Things like in VATS, where as before it gave an increased chance of a critical hit, now it fills a bar which you manually release for an automatic critical hit.

    Another area is the changes to stats and perks and the removal of skills.

    I could use the hideous term "dumbed down" but it does look like they've moved away from rpg mechanics to more of an action game/action rpg.
    It's one of the main things keeping me from buy it right now

    I must admit while the new stat/perk level up screen looks pretty it seems to lack a little in functionality, not as clear as doing it within the pipboy

    ps Thanks for the tips about the lack of fov and mouse accel while it's nice people have figured out work arounds, not having these options in game is a black mark for me.

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    Senior Member kalniel's Avatar
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    Re: War... War never changes (who's playing FO4?)

    Well first impressions about the feel/changes:

    At the moment, it feels a bit like a console port. That's almost entirely down to the interface which is quite badly suited to mouse and keyboard. The good news (and perhaps what they are relying on) is that it's entirely the sort of thing that can be easily adjusted via mods.. but given it's easy, I'm sad they didn't put more effort into PC players from that point of view. Essentially, a lot of it is designed around dual stick control and you keep having to take your hand off the mouse to press enter, or use the cursor keys (yes, really) when navigating options for building things in your stronghold type places.

    Combat is OK. So far it is less VATS and more actual shooting and as you say, the critical stuff isn't very good, but it's still good enough for my wife who doesn't like shooters.

    But the perk selection is actually nicer IMHO - it's less linear in a way, and it's a bit more consistent while allowing for dependencies. Seems clearer to me.

    Too early to judge feel of the story etc. just yet - seems immediately more fallout 3 than NV, but has aspects of both.

    Performance wise, I'm running at a mix of settings -mostly high, some ultra at 1080p on a 2gb 7870. Distances are maxed out. So modern PCs aren't going to struggle. Our other computer with a 1gb 560 struggled a lot with the opening area which had a lot of shader effects/texture gubbins, but it seems fine once out of the introduction and into the open world proper with most things on medium and distances pulled in. We should be able to increase settings a bit more I think.

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