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Thread: Silent Hunter 3

  1. #161
    Bah Humbug. Dooms's Avatar
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    becuase they have x amount of people looking for such periscopes its their job

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    Quote Originally Posted by Ferral
    Yep that was it, in the big red box !

    Anyhow, back to SH3.

    Sucessfully navigated the canal etc and all objectives showing as complete, getting return to base now, so heading back to where I started but not managing to finish due to the return to base bit. Any tips on returning home and finishing the mission succesfully ?

    Looks like I'm getting there with it at last, like you all said, just takes a bit of time and patience !
    Return to the dock you started at

    I sail all the way, back into the bay I departed from (look for the characters on the side of the bay - band and nurses etc if in 1st flotilla, Engieers and crew etc. if in 7th.)

    Apparently you don't need to go that far, but I like to just for the hell of it

  3. #163
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    Quote Originally Posted by Dooms
    becuase they have x amount of people looking for such periscopes its their job
    Aye, but from 10km?! They only thing I can see of them is the smoke plume..

  4. #164
    'ave it. Skii's Avatar
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    Quote Originally Posted by jeNK^
    Aye, but from 10km?! They only thing I can see of them is the smoke plume..
    I could be wrong, but I think they had Radar that could detect a periscope at long range at a fairly early stage in the war, aside from this you need to be VERY careful at what height you raise the scope, if you only just break the surface the view isn't quite so good but you'll reduce your chances of detection a lot.

  5. #165
    Going Retro!!! Ferral's Avatar
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    This is doing my nut completely, I can do all the objectives on the navigation no probs now. Its the returning to base bit that is getting me. I am just doing the tutorials due to being new to sims on the PC, I head back to where I start and stop the boat, I am getting no confirmation of mission end / success at all. I press ESC and I get abandon mission, click yes and it says unsatisfactory. I have looked for dock crews and anything else along the right side (right from start position) but can see nothing at all, just land.

    Do you only get dock crews etc if you take the exam or should there be something in specific that I should be heading towards as all I see in the distance is trees (using the attached binoculars to look about)
    Last edited by Ferral; 06-04-2005 at 11:27 AM.

  6. #166
    Goat Boy
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    Anyone know a cheap place to get hold of a copy? Play are out...

    http://play.com/play247.asp?page=tit...rod&add=166068

    "All our beliefs are being challenged now, and rightfully so, they're stupid." - Bill Hicks

  7. #167
    HEXUS.social member Allen's Avatar
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    Just received my copy today from Play... Shame that!

    Anyway, have been looking through the manual (probably the only one I've ever read) and boy am I confused! The amount of info you have to gather before firing a torp, and that's for each target?

    At which difficulty level do you lot play? I suppose I'll start on the lowest to get used to the gameplay then try raising it a bit...

  8. #168
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    Quote Originally Posted by Ferral
    This is doing my nut completely, I can do all the objectives on the navigation no probs now. Its the returning to base bit that is getting me. I am just doing the tutorials due to being new to sims on the PC, I head back to where I start and stop the boat, I am getting no confirmation of mission end / success at all. I press ESC and I get abandon mission, click yes and it says unsatisfactory. I have looked for dock crews and anything else along the right side (right from start position) but can see nothing at all, just land.

    Do you only get dock crews etc if you take the exam or should there be something in specific that I should be heading towards as all I see in the distance is trees (using the attached binoculars to look about)
    Ah, apologies, I thought you meant at the end of a patrol (mission)

    No, once it says return to base, surface, stop, hit escape then click exit patrol

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    Quote Originally Posted by Skii
    I could be wrong, but I think they had Radar that could detect a periscope at long range at a fairly early stage in the war, aside from this you need to be VERY careful at what height you raise the scope, if you only just break the surface the view isn't quite so good but you'll reduce your chances of detection a lot.
    Even still, the other mission I had that I describe earlier (that ended with a depth charge in my tower), it was a case of I popped up the periscope, no more than what would be a couple of inches above the surface, in the dead of night. Before I can even spot them with my own eyes, they have got their search lights trained on my position perfectly, with those ******** ******** speedy boats on their way.. from just over the horizon

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    Omg I finally worked out how to use the torps properly

    Took out a T3 tanker with one aft torp direct hit on its engine room it went bang and down quick style. Used the target identifier and I was at 800 meters showed me areas on the ship to hit keel and all that so I choose engine room and BOOM was well chuffed.

  11. #171
    adamspestcontrol.co.uk
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    Quote Originally Posted by McMav
    Omg I finally worked out how to use the torps properly

    Took out a T3 tanker with one aft torp direct hit on its engine room it went bang and down quick style. Used the target identifier and I was at 800 meters showed me areas on the ship to hit keel and all that so I choose engine room and BOOM was well chuffed.

    Elaborate pls old bean Im only hitting 1 in 5

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    k get about 1000 meters or closer to target and get a good AOB and have gyro within 10.
    Click on lock then if like me you are a peen and it auto names the ship type click on ship it opens the book at that ship and if yer in good enough firing poition it shows ares on ship you can aim at. pick one and fire

    one torp did it for me. If that aint clear enough catch me on msn tomorrow.

  13. #173
    Going Retro!!! Ferral's Avatar
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    I'm finally getting somewhere on it at last ! Done the first 3 Naval Academy training missions (Navigation, Deck Gunning and Flak Guns). Finally onto torpedos, aint it a git when they hit the target and it just goes dink and fails to go boom ! Two more training bits to get through and I will start the campaign, I'm starting to get addicted !

    I love being able to click on the small pic in the corner and watch the torpedo going through the water, especially when it hits and detonates

  14. #174
    'ave it. Skii's Avatar
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    Quote Originally Posted by Ferral
    I'm finally getting somewhere on it at last ! Done the first 3 Naval Academy training missions (Navigation, Deck Gunning and Flak Guns). Finally onto torpedos, aint it a git when they hit the target and it just goes dink and fails to go boom ! Two more training bits to get through and I will start the campaign, I'm starting to get addicted !

    I love being able to click on the small pic in the corner and watch the torpedo going through the water, especially when it hits and detonates
    nice to hear you're enjoying the learning experience mate. It is a bugger when your torps fail to detonate, even when you;ve done everything right, but don't be afraid to experient with different depth settings and fuses, hone those skills

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    Quote Originally Posted by Ferral
    I'm finally getting somewhere on it at last ! Done the first 3 Naval Academy training missions (Navigation, Deck Gunning and Flak Guns). Finally onto torpedos, aint it a git when they hit the target and it just goes dink and fails to go boom ! Two more training bits to get through and I will start the campaign, I'm starting to get addicted !

    I love being able to click on the small pic in the corner and watch the torpedo going through the water, especially when it hits and detonates
    Fire the torp so it hits the vessel as parallel as possible, it won't bounce off then (unless it's a dud).

    Did I say parallel? I meant perpendicular
    Last edited by yamangman; 06-04-2005 at 11:45 PM.
    To err is human. To really foul things up ... you need a computer.

  16. #176
    Going Retro!!! Ferral's Avatar
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    Yeah, will definately keep at it. I'm playing without reading the manual, just want to get into it, I have browsed the electronic manual it puts in the start menu but thats it, not much makes sense in it, worse than a vcr manual !

    I only got an average score on the shooting down planes, damn they are hard to hit ! I did get Excellent on the first 2 though, using the exposive rounds on the merchant ships has a nice effect, when the ship goes up it breaks into bits and sinks, looks really cool.

    My best hit with the torpedo so far on the traning was when it hit just ahead of the propellor on the back of the ship, had it on the fullscreen view, it shown a zoomed out shot of the ship just sitting there, no sight of me at all and no sight of the torp, then after about 40 secs it went back to following the torp and showed the connection to the explosion, looked amazing.

    First hit I made was on the large merchant ship, was like all the old WW films, aim for the centre of the ship with the periscope and fire, huge explosion and sinks. (Mind you those 2 were the only torp hits I've scored so far, had 3 misses ! and 2 duds !)

    When it comes to diffrent fuses experimentation etc no doubt I will be asking of assistance again (As long as no one minds helping out a sim newcomer !) I have no idea what the TDC viewscreen is all about, however I havnt needed it as of yet. Just wanting to get into it and get my head round the basic mechanics of the game before going into more detail, this is the first sim I have actually really played and enjoyed on the PC, tried IL 2 last year but just couldnt get away with it at all, even with all the help settings on and loads of the realism turned down. Might give it another shot after I have played this to death, so could be some time yet !

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