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Thread: Silent Hunter 3

  1. #209
    HEXUS.social member Allen's Avatar
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    Ahh, torps have a min range of 300m?? That may account for many of my misses!

    Sounds good Skii, I'll remember to use the convoy as protection!

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    'ave it. Skii's Avatar
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    Quote Originally Posted by Allen
    Ahh, torps have a min range of 300m?? That may account for many of my misses!


    Yep - the small propellor on the front of torps was in 'impellor' - it span as the torp travels through the water unscrewing the detonator ring, arming the torp after a certain number of revolutions - typically calibrated to 300 metres, you won't get a torp to go bang any closer

    Very simple but very effective mechanism to stop the torps going off in or around your sub

  3. #211
    HEXUS.social member Allen's Avatar
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    Ahh, wondered what that was for!!!

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    I think bombs used to have that as well.
    Tough on mirrors, tough on the causes of mirrors.

  5. #213
    'ave it. Skii's Avatar
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    Quote Originally Posted by dkmech
    I think bombs used to have that as well.
    Yep, most heavy bombs had the same mechanism

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    HEXUS.social member Allen's Avatar
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    You mean depth charges?

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    No, aircraft bombs. Ones you drop off planes, to avoid blowing the plane up if you are flying too low.
    Tough on mirrors, tough on the causes of mirrors.

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    HEXUS.social member Allen's Avatar
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    Ahh, I see!

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    'ave it. Skii's Avatar
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    Depth charges had a hydrostatic trigger (depth sensitive) - set to explode at a pre-programmed depth. Later models worked by magnetic detonation similar to torps.

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    Artillery shells also have fuses on them, they can be mechanical or electrical and can be set to detonate at certain heights.
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    Ok, I'm in, just doing the training now, when it says u've completed the training missions how to do quit out so it saves it properly, I'm pressing escape n its sayin abandon....

    RTFM I guess eh...

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    'ave it. Skii's Avatar
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    Quote Originally Posted by [GSV]Trig
    RTFM I guess eh...


    If you check the message log 'm' and you've done all the objecitves, just quit.

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    HEXUS.social member Allen's Avatar
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    I've always gone back to the port, even right back to where the band are playing! Getting used to flying back in at full speed and slamming it into full reverse trying to stop myself hitting the wall!

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    That's on the patrols where you start in a port, Trig is reffering to the Academy missions, where you start in open water

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    Going Retro!!! Ferral's Avatar
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    I had the same probs when I first started doing the academy missions !

    Havnt played this for a few days now, just been finishing off HL2 and Farcry. Going to get back to it in the next day or so. Torpedo training is doing my nut, I manage to sink 2 of the boats (1 of them being the big one) then all the other boats get away as quick as poss and I cant find them. I was chasing one then it just vanished into thin air.

    How do you go into silent running, I know you can turn the diesel engines off to run on just electrics but accidently pressed a key to do this previously and no idea how I done it.

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    'ave it. Skii's Avatar
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    Quote Originally Posted by Ferral
    I had the same probs when I first started doing the academy missions !

    Havnt played this for a few days now, just been finishing off HL2 and Farcry. Going to get back to it in the next day or so. Torpedo training is doing my nut, I manage to sink 2 of the boats (1 of them being the big one) then all the other boats get away as quick as poss and I cant find them. I was chasing one then it just vanished into thin air.

    How do you go into silent running, I know you can turn the diesel engines off to run on just electrics but accidently pressed a key to do this previously and no idea how I done it.
    Click on your Chief Engineer - far left character and click on propulsion, the second picture is the command to rig for silent running (reduced speed, no flushing of toilets, use of anything mechanical or noisy) Bear in mind you can't reload torpedos whilst running silent.

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