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Thread: Guild Professions and Items Required....

  1. #1
    TiG
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    Guild Professions and Items Required....

    Guys,

    This thread is to replace the rather out of date and old professions threads. I'd suggest to all of you that whatever armour you are wearing, cloth, leather, mail, plate. There are plenty of us out there that can help you upgrade your armour and weapons.

    To do this we need support, each proffesion requires large amounts of rare items at the top level and only with support can we make items of the magnificant quality most people require. So below is a list of the "MAIN" suppliers. I don't really want to get into listing alt's here as i'd like to ensure people focus on the mains for the proffesions to give maximum benefit to the guild.

    Our main tailors are..
    Lilith
    Makgrosh
    Isadrel
    Kerilus
    Drognra (my third char but offers guild rate armour)

    most of these guys need Mageweave and silk, with lilith needing rune and felcloth and ESPECIALLY MOONCLOTH. Please try and ensure if you have some of these spare you ask about to support them. Drognra only needs mageweave/runecloth if guild members doesn't require.

    Our main Leatherworkers are split into three groups...
    Dragonscale
    Thor
    Spinx

    Elemental
    Eru
    Slarys

    Tribal
    Velan
    GreenPiggy
    Madocks

    TBC
    Dragnar
    Graxar

    Our main Blacksmiths are as follows.. and are split as follows...
    Master Axesmith
    Lummie
    Master Swordsmith
    Mullok
    Master Armoursmith
    Azog
    Master Hammersmith
    Azhrag

    Most of the blacksmiths need Mithril and higher lvl ores, including truesilver and Thorium, and the gems that are found, aquamarine, moss agate, large opals, blue sapphires.

    Our Engineers are...
    Lilith
    Kerilus
    Ravenblood

    I'm not certain of the requirements for the engineers, but i'm sure ores of higher lvl iron and above are needed as well as specific reciepes found.

    Our Alchemists are..
    Pug
    Redpiggy
    Az
    Imperator

    These guys need all the higher lvl herbs they can find, ghost mushrooms, sungrass, gromsblood etc, and especially arcane crystals.

    Our main guild Enchanter..
    Mattak
    Drognra (my third char but offers guild rate enchants)

    The main issue for our enchanters is supply of suitible things to disenchant. When you get items that you look at and think there is no way they will sell on the Auction House, i'd suggest you send these to mattak to disenchant rather than vending. + defence skill on leather items for example is very unlikely to sell. yet will likely still yield very good reagents. The higher the lvl the better.

    I'd however suggest that blues should be made to be disenchanted for shards. Mattak and I will talk on his return to discuss what he needs and then we shall be looking to the guild to support creation of these items

    Anyone i've missed or got wrong, please let me know by PM ONLY.

    Other things that you should keep and pass to guild members are....
    1. Globe of water
    2. Heart of Fire
    3. Ichors of Undead
    4. Living Essence
    5. Essence of Undeath
    6. Essence of Water
    7. Essence of Air
    8. Essence of Fire
    9. Citrine
    10. Moss Agate
    11. Aquamarine
    12. Truesilver
    13. Ironfeathers
    14. Long elegant feathers
    15. Heart of the wild
    16. Wildvine
    17. Spider Silk
    18. Thick Spider Silk
    19. Ironweb Spider Silk
    20. Black Pearls
    21. Golden Pearls
    22. Irridescant Pearls
    23. Jade

    These all appear in WHITE writing and should be asked about in guild channel if you do not know the use of them. THEY will be useful to someone.

    I'll try and ensure this list is updated regularly as things move forward

    TiG
    Last edited by TiG; 18-05-2005 at 01:34 PM.
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  2. #2
    HEXUS.social member Allen's Avatar
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    Also, I think it goes without saying, but all types of cloth should be passed on if you don't need them, as there will always be someone in need of them. Even Linen and Wool is helpful to people's alt for either their Primary Professions or First Aid. I now no longer need Linen or Wool, and I think I am past the need for Silk so am happy to pass those on to others (they take up bank space at the mo) who need it.

    And in addition to your post above about Engineers, we need all kinds of ores, stones and gems. I can't remember exactly what I need off the top of my head, but I am concerned first of all with getting over level 35 to be able to learn Artisan Professions, rather than working on the any further.

  3. #3
    TiG
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    While you are right with this Allen, I'm much more focused that this thread is to contentrate on main characters. Sure linen/wool etc are useful for alts but for level 30+ this isn't really that much of a requirement.

    Anyway guys please, i'd like this sticky to be kept clean. Please PM me your comments if you want something changed or added.

    Thanks
    TiG
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