basic legal stuff, tbh. there's legal precedent for all of it.
Lookin' cool mate. Will look much better when there's proper content etc on there too![]()
oh, i'm rather happy now.
i got my CSS validation back.
the php server detects the web browser in use. if you use any browser bnut ie, it sends back valid css, and correspondingly displays a w3 valid css logo. if you visit with msie, you get back a corrupted msie-friendly css, and a substitute image (since under msie it's not css valid)
since the w3 validator != msie, it all works
and the corrupted css enables msie viewing, but doesn't actually break spoofing browsers.
hurrah.
i know most of you couldn' care less about this tech talk, but i'm chuffed
Haha, I love it!
"MSIE is BAD - Don't use internet explorer!"
Hi, i'm Durer,and i'm 51 hours young. And i have a secret. Yes Im adicted to making little creapy boney things grow out of corpeses. And i beat my pet with a stick till its legs gave up. No serious.
On reflection of what could acturaly be done productivly about this, i think a Guilwars Screenshots/Bugs section would be fun. I dont mind making a profile up about myself, We need to get the guild to meet up for a photo sometime!
logistically, the problem with adding sections is that it'll start obscuring the guild logo even on 1024x768
of course, by the time all the sections are working as planned, we'll have a guild hall, so we can replace the "hall" section with some kind of screenshots system (and, handily, i already have some image library code i wrote)
Looks ok to me, we should get something functional first and then tart it up later. Is there any chance we will get some forums Hexeh?![]()
i've re-asked about some forums.
the site is now *live*, in that all the visible sections are fully operational. which means i _NEED_ someone to help me with the actual text for the news and about us pages (or any others you want revamped)
what is *not* ready is for anyone bar me to add content - only i can add news (by adding the news file directly into the right folder), only i can add players or characters (by editing the MySQL database directly), only i can make any changes (again, by editing with MySQL)
when all of the content on *display* is fine, then i'll do the stuff that will allow web-based editing of profiles and the like.
that means i'm not doing anything more to the code until someone writes the "about us" page, and an inaugural news post.
however, i WILL save time and put stuff directly into the database, for those who want it - contact me via PM or MSN. if you want a Member profile, i need the following:
if (and only if) you have a member profile, each character needs the following:Code:PlayerName - VARCHAR(19) - your forums username PlayerSavings - INT - cash you have in xunlai storage, for buying a guild hall PlayerMD5 - VARCHAR(40) - an md5sum of your password for logging into the system, once it has logins PlayerEmail - VARCHAR(64) - email address. not displayed anywhere, not sure what to use this for yet PlayerProfile - LONGTEXT - anything you like
in both cases, the CharProfile and MemberProfile fields are complete free reign - you can write anything, and use any simple HTML you see fit (i.e. use <p>, <a>, maybe even <img>, but leave <div> to the professionals)Code:CharLevel - INT - your character's level CharName - VARCHAR(19) - your character's name CharPrimary - VARCHAR(2) - N/Me/Mo/W/R/E CharSecondary - VARCHAR(2) - N/Me/Mo/W/R/E CharSex - INT - 1 for female, 2 for male CharProfile - LONGTEXT - whatever you like, e.g. story or random crap about a character
once again, if people want me to finish it, i want to see some action - and that means writing up the text for the sections that require some
for those who don't know what an md5sum is, it's a 1-way alphanumeric code generated from any input.
for example, say your password was "badgers". if this were stored directly in the database, then i could read it. you could use the password elsewhere, like on your porno site subscriptions, which is not a good thing.
instead, i store the md5sum of "badgers" - which is "5d42ba7267885c8fa27d5248f3be1524"
there is no way to go back to the original password from this. instead, when you try to log in, i compare the md5sum of what you type to the stored md5sum - so if you try to log in with the password "snake", i compare the md5sum on record (5d42ba7267885c8fa27d5248f3be1524) to the md5sum of what you typed (553338a8806942dc5f229d653c5fbce0) - mismatch, no login, and i don't get to see your password at either stage
if you have access to a unix machine, you can generate an md5sum for me with: "echo somepassword | md5sum". if not, i'll just write garbage to the database, and once users are able to change their own passwords, i can send them temporary passwords to use and change themselves
*ignores all the technical babble*
If you want some help writing contents Hexeh, I'm happy to help out. Being an ignorant pleb I'm sure I can simply write these things in an e-mail and send them to you
At a push I can do HTML.
PlayerID 3 added - mnet674
MAS, my email is directhex@apebox.org, any content you wanna throw my way is great.
we hall fund bit is working, guys, we're already 2/5 of the way there (or 2/3 if we buy one from another player)
Character Name: Kisus Thalnor
Level: 17
Primary profession: R
Secondary: Mo
Funds: 4 platinum
![]()
Hexeh,
I suggest what I do is write some content and bung it your way and if and when we have more to say it can be revised.
I'll make a start on it.
There are currently 1 users browsing this thread. (0 members and 1 guests)