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Thread: Who's still playing WoW then?

  1. #1745
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    Re: Who's still playing WoW then?

    I've stopped raiding now, just cut down to the odd 5man or 10man, a couple of hours a week. Find myself actually enjoying the game again now, maybe because ive gone from feeling unsure about how "casual friendly" the game had become, to being a casual and welcoming it

    I wouldve stopped raiding earlier but for the awesome people in my guild, I guess thats true of alot of people, it's the people you play with that really make an MMO, not necessarily just the game itself.

  2. #1746
    Scan Computers Steve A's Avatar
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    Re: Who's still playing WoW then?

    I left WoW earlier in the year, lasted about 6 months and back playing again

    Enjoying it though

    Got some more characters to 80

    Druid 80
    Rogue 80
    Death Knight 80

    Shaman next, hes 73 atm

  3. #1747
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    Re: Who's still playing WoW then?

    I played WoW from beta 'till just before the release of Burning Crusade. Fun and very slick, but I never really felt quite at home there, possibly due to the community seeming a lot younger than I was used to. As a hardcore Everquest player from 1999 till 2006 or so, a MMO never felt quite right unless I was weeping tears of frustration onto the keyboard from the hellishness of the grind, or losing hours of experience due to a wipe. Masochism in MMO form, for sure.

    Jessica =)

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    Re: Who's still playing WoW then?

    WoW Patch Notes

    General

    Icecrown Citadel
    The Forge of Souls, the first wing of the 5-player dungeon, is currently available for testing.
    Additional Icecrown Citadel dungeon and raid content will be made available in future test builds.
    Dazed: Creatures attacking a player from behind can no longer cause players level 1-5 to be dazed, and have a reduced chance to cause players level 6-10 to be dazed.
    Copied Test Realm characters will no longer be copied with their achievement history in order to better facilitate the character copy process.
    Classes: General

    Default Equipment: Starting weapons are now more uniform. Rogues now start with a pair of daggers equipped. All other classes except shamans start with a 2-handed weapon equipped and the required skill already known. Shamans start with a 1-handed weapon and a shield, as they benefit more from the shield than they would from a 2-handed weapon.
    Glancing Blows: The mage, warlock, and priest classes no longer have an increased chance for their melee attacks to be glancing blows; and the damage penalty due to their glancing blows is the same as for other classes.
    Health and Mana Regeneration: These regeneration rates have been increased by up to 200% for low level characters. As a player's level increases, the regeneration rates gradually reduce, returning to normal rates at level 15.
    Spell Mana Costs: These costs have been reduced for almost all lower level spell ranks. In general, if a spell decreased in cost with a higher level rank in patch 3.2.0, that spell now has the decreased cost at all ranks. In addition, spells learned before level 20 with reduced cast times and/or durations have even further reduced mana costs, proportionate to their reduction in cast time or damage.
    Races: General

    Racial Attribute Bonuses: These bonuses have been recalibrated to even out the amount of starting health on the various races. All races start with a standardized level of stamina, except for orcs, dwarves, and tauren who now start with 1 extra point of stamina. For each class, bonuses and penalties to all attributes have been adjusted so that each race has an equal attribute total.
    Death Knights

    Rune of the Stoneskin Gargoyle: There is now a 1-handed version of this rune in addition to the current 2-handed rune.
    Talents
    Unholy
    Night of the Dead: Now reduces the damage your pet takes from area-of-effect damage by 45/90%, but no longer applies to area-of-effect damage caused by other players.
    Druids

    Pets
    Avoidance (passive): Now reduces the damage your pets take from area-of-effect damage by 90%, but no longer applies to area-of-effect damage caused by other players.
    Hunters

    Misdirection: Redesigned. Instead of having finite charges, it now begins a 4-second timer when the hunter using Misdirection performs a threat-generating attack, during which all threat generated by the hunter goes to the friendly target. In addition, multiple hunters can now misdirect threat to the same friendly target simultaneously.
    Talents
    Beast Mastery
    Intimidation: If the hunter's pet is in melee range of its target, the stun from Intimidation will now be applied immediately instead of on the pet's next swing or attack.
    Pets
    Avoidance: Now reduces the damage your pet takes from area-of-effect damage by 30/60/90%, but no longer applies to area-of-effect damage caused by other players.
    Mages

    Talents
    Arcane
    Arcane Empowerment: This talent now also grants 1/2/3% increased damage done by the mage's party or raid for 10 seconds after the mage gets a critical strike with Arcane Explosion, Arcane Missiles, Arcane Barrage, or Arcane Blast. This effect is exclusive with Ferocious Inspiration and Sanctified Retribution.
    Pets
    Avoidance (passive): Now reduces the damage your pets take from area-of-effect damage by 90%, but no longer applies to area-of-effect damage caused by other players.
    Priests

    Pet
    Avoidance (passive): Now reduces the damage your pet takes from area-of-effect damage by 90%, but no longer applies to area-of-effect damage caused by other players.
    Rogues

    Dual Wield: Rogues now know this ability upon logging into the game at level 1.
    Stealth: This ability no longer has multiple ranks. While active, the single rank of this ability (available at level 1) allows rogues to move at 70% movement speed.
    Vanish: For the first second after this ability is used, neither Vanish nor Stealth can be broken by taking damage or being the victim of a hostile spell or ability.
    Shamans

    Fire Nova Totem: This totem has been replaced with a new spell, Fire Nova, which is available at the same ranks as the old Fire Nova Totem. Existing characters will automatically learn this new spell in place of the totem. With a Fire Totem active, shamans will be able to use Fire Nova (fire magic) to emit the same area-of-effect damage as the old Fire Nova Totem from the active Fire Totem, not consuming the totem in the process. Fire Nova will activate a 1.5-second global cooldown when used and has a 10-second spell cooldown. The caster must be within 30 yards of the totem to use this ability, but does not need to be within line of sight of the totem.
    Talents
    Elemental Combat
    Improved Fire Nova Totem: Renamed Improved Fire Nova. This talent now provides an additional 10/20% damage to the spell and reduces the cooldown by 2/4 seconds.
    Warlocks

    Pets
    Avoidance (passive): Now reduces the damage your pets take from area-of-effect damage by 90%, but no longer applies to area-of-effect damage caused by other players.
    Summon Imp: This ability is now available from the trainer for level 1 warlocks and no longer requires a quest to learn.
    Warriors

    Victory Rush: This ability is now trainable at level 6.
    Talents
    Protection
    Damage Shield: This ability will no longer trigger any chance-on-hit effects from the warrior or the opponent it damages.
    User Interface

    Quest Tracking Feature
    This system is currently under development and is not fully functional.
    Looking For Group System
    This feature is undergoing several improvements and is not available for testing at this time.
    For additional notes on Lua and XML changes please visit the UI & Macros forum.
    Graphics

    A new feature has been added to the D3D graphics engine to improve texture management (particularly for Windows XP users). This is currently enabled by default on the public test realms. For more information please visit our Test Realm forum.
    Professions

    Enchanting
    Black Magic: This enchantment now sometimes increases haste rating for the caster rather than inflicting the caster's target with a damage-over-time effect. It is also now triggered by landing any harmful spell rather than inflicting damage with a spell.
    Items

    Glyphs
    Death Knights
    Glyph of Icy Touch: Instead of granting additional runic power, this glyph now causes Frost Fever to deal 20% additional damage.

    Shamans
    Glyph of Fire Nova Totem: Renamed Glyph of Fire Nova. This glyph now reduces the cooldown of Fire Nova by 3 seconds.
    Bug Fixes

    Druids
    Rejuvenation: Rank 15 of this spell was providing a 15-second duration. It has been correctly reduced to 12 seconds.

    Mages
    Flame Strike: Some ranks of this spell had an incorrect cast time of 3 seconds. All ranks now share a 2-second cast time.

  5. #1749
    omg haxor listy's Avatar
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    Re: Who's still playing WoW then?

    had rip today via the random dungeon thing it rocks shadow preist can do some rocking damage now did 3 randoms

  6. #1750
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    Re: Who's still playing WoW then?

    Quote Originally Posted by listy View Post
    shadow preist can do some rocking damage now
    anyone not being able to do insane amounts of damage in 99% of situations with a shadowpriest for the past 8 or so months shouldn't be playing one.

    enjoy Icecrown, the last bastion of decent Azeroth before the next expansion destroys WoW

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  7. #1751
    Anthropomorphic Personification shaithis's Avatar
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    Re: Who's still playing WoW then?

    Quote Originally Posted by Prime View Post
    anyone not being able to do insane amounts of damage in 99% of situations with a shadowpriest for the past 8 or so months shouldn't be playing one.
    You shouldn't give out advice unless you know it's correct either
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  8. #1752
    Mostly Me Lucio's Avatar
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    Re: Who's still playing WoW then?

    Quote Originally Posted by Prime View Post
    anyone not being able to do insane amounts of damage in 99% of situations with a shadowpriest for the past 8 or so months shouldn't be playing one.

    enjoy Icecrown, the last bastion of decent Azeroth before the next expansion destroys WoW
    lol Cataclysm won't destroy WoW, it's simply moving it further into it's broad niche of "pick up and play". Dumps a lot of the visible numbers from the game in an effort to make the "best gear" choices more obvious without having to trawl half a dozen sites for the information.

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    This is bunny and friends. He is fed up waiting for everyone to help him out, and decided to help himself instead!

  9. #1753
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    Re: Who's still playing WoW then?

    Quote Originally Posted by Lucio View Post
    lol Cataclysm won't destroy WoW, it's simply moving it further into it's broad niche of "pick up and play". Dumps a lot of the visible numbers from the game in an effort to make the "best gear" choices more obvious without having to trawl half a dozen sites for the information.
    What.. blizzard are further catering for the casuals? BIG SURPRISE THERE!

    and imho

    Burning crusade destroyed wow, once kael'stras and Vashj were nerfed it was just utter tripe, BT and MH just became a joke after their nerfs too.

  10. #1754
    HEXUS.social member Allen's Avatar
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    Re: Who's still playing WoW then?

    Quote Originally Posted by Krakkenbus View Post
    What.. blizzard are further catering for the casuals? BIG SURPRISE THERE!

    and imho

    Burning crusade destroyed wow, once kael'stras and Vashj were nerfed it was just utter tripe, BT and MH just became a joke after their nerfs too.
    They are a business, at the end of the day they are out to make money, keeping the majority of their user base happy means they have more customers... you can see where I'm going here.

    But then you get these comments everywhere from the "elitist" type of player who only seems to care about keeping end game content exclusive to them because only they deserve it and how nerfing is a bad thing because it lets other players actually enjoy the game they're paying for.

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    Re: Who's still playing WoW then?

    Quote Originally Posted by Allen View Post
    They are a business, at the end of the day they are out to make money, keeping the majority of their user base happy means they have more customers... you can see where I'm going here.

    But then you get these comments everywhere from the "elitist" type of player who only seems to care about keeping end game content exclusive to them because only they deserve it and how nerfing is a bad thing because it lets other players actually enjoy the game they're paying for.
    Thats very true but, the new content they release gets nerfed too quickly, to let the lets say "elitist" players get it on farm.

    I know they have to cater for both audiences but they really lean towards the casual now

  12. #1756
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    Re: Who's still playing WoW then?

    Quote Originally Posted by shaithis View Post
    You shouldn't give out advice unless you know it's correct either
    oh, i know its correct, i wouldn't have said it if it wasn't, i never questioned my Knowledge on it.

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  13. #1757
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    Re: Who's still playing WoW then?

    Quote Originally Posted by Allen View Post
    They are a business, at the end of the day they are out to make money, keeping the majority of their user base happy means they have more customers
    exactly my point - they are making EVERY aspect accessible. the joy in Warcraft came for me in Wrath, i've played since Vanilla - found my feet and worked up. i've introduced MANY non-RPG people into the game at the WOTLK stage who now know everything they need to know about classes, stats etc - the fun for me personally was the depth in customization, reading into the pro's & cons of stacking certain stats, test dummies and make your own way - come Cataclysm - every class, every build will be so simple: it will be hard not to follow a cookie cutter build/ spec.
    Azeroth re-worked = good idea!!
    'New Depth to the Warcraft Lore' = by making UNDEAD PALADINS? thats lore?
    'Simplified Stats' = hmm, no Arp stat, never mind i'll go AP . . . wait there's no sub stats anymore?


    not for me - WoW is about to become biz, and that 'user base' i don't think will appeal to it either - anyone can learn the depth of this game as it is, its that simple - if that person cannot be bothered they either play something else . . . .or whine to Blizzard (which is why your favorite chars get nerf'd too).


    i only hope im wrong solely for the reason a lot of my friends still play and it would suck for them

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  14. #1758
    LWA
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    Re: Who's still playing WoW then?

    Dammit, dammit, dammit...

    Thought I'd got rid of my WoW addiction now it's drawing me back....

    Someone help!

    Tempted to start a new character on a new server....

  15. #1759
    Formerly known as Zap. Stephen C's Avatar
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    Re: Who's still playing WoW then?

    Anyone else get the WoW account phishing emails?
    I get around 6 daily and I haven't touched the game for about 2-3 years!

  16. #1760
    HEXUS.social member Allen's Avatar
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    Re: Who's still playing WoW then?

    Quote Originally Posted by Big Leon View Post
    Dammit, dammit, dammit...

    Thought I'd got rid of my WoW addiction now it's drawing me back....

    Someone help!

    Tempted to start a new character on a new server....
    Do it... you know you want to!

    I am still playing every now and then. Although I hate to admit it, it's getting way too easy and that in itself is causing HUGE problems in game. People are not having to learn how to play well to advance, meaning there are much higher probabilities of meeting idiots everywhere you go, especially in randoms which my in game time is mostly taken up with. Still, at least I am able to have fun for an hour or so and log off feeling like I've actually gotten something (even if it's just emblems or achievements) rather than being forced to raid all the time or log on, afk and then log off coz I'm bored...

    If anyone is interested I'm on Aggramar. Name is Cheetara, a female Night Elf Druid. Also have an 80 DK and an 80 Paladin there. Just started a new Rogue, gonna level her using the LFG system for a change, not doing a single quest. Have most of the heirloom items as well. It's a bit of fun for a few hours a week, neither challenging nor time consuming. Miss playing EVE like mad, but as discussed with fellow corp members lately, it's very difficult to play EVE the way I want to casually.

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