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Thread: Patch 1.21 is out

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    Hat
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    Patch 1.21 is out

    http://xlonhcld.xlontech.net/100083/...21_over111.exe


    am downloading now 87 meg

    or...

    http://ubisoft.custhelp.com/cgi-bin/...ted=1070305493

    According to Starshoy, VEF2 should work with this patch.


    I shall install when everyone else is set to go with it
    Last edited by Hat; 03-12-2003 at 09:05 PM.

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    Senior Member Tumble's Avatar
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    87MB 3.5 hours....
    Last edited by Tumble; 03-12-2003 at 09:17 PM.

    Quote Originally Posted by The Quentos
    "My udder is growing. Quick pass me the parsely sauce." Said Oliver.

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    63% done
    ---
    EDIT:
    ok downloaded.... Ill hold of on the install until you guys are ready to rock
    Last edited by Hat; 03-12-2003 at 09:19 PM.

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    Warning

    The current version (1.21) is not compatible with the previous versions of the game when playing via network. Both the server and client must have appropriate versions of the game (1.21) in order to connect.


    Notes on the Patch Installation

    This patch (1.21) may be installed over the previous versions 1.0 or 1.11.


    New Positions

    New Aircraft

    Flyable:

    - P-51D-5
    - Ki-84-1a
    - A6M5a

    AI:

    - C-47
    - B-17G

    Notes:
    - The first production series P-51D-5 were delivered without the dorsal fin fillet. However most aircraft had the fillet retro-fitted with a field modification kit. We have modeled the aircraft with the fillet. This will ensure skin compatibility with other D model variants. Also, in FB source code current limitation prevents us from replicating the real world P-51 fuel
    system.
    - National markings on the fuselage of the Boeing B-17 needed to be moved forward due to position of the gun windows and due to the present aircraft coding system.
    - A6M5 – the game models the version for the land-based runways.


    New ground models

    Willis MB Jeep - US
    Willis MBt Jeep - US
    Willis MBtc Jeep - US
    M16 self-propelled AAA
    Chevrolet truck
    Chevrolet ambulance
    Chevrolet radio truck
    Diamond T 5-ton truck
    Pup tent
    Pyramidal tent
    Command tent
    Pole with wires
    Pole no wires
    Bunker - small caliber guns
    Bunker -large caliber guns
    Bunker Elevated -large caliber guns
    Omaha Beach Bunker
    Observation Bunker
    Sandbags - Round
    Sandbags - Wall
    Caen Castle
    Chateau - Small


    New ships

    Destroyer type 7/1944
    M-Boat

    Note:
    These ships are made for the use on European maps for creation of new missions. Ex.: Destroyer type 7/1944 is intended to be used for the allied forces and M-Boat – for Germany.


    New Maps

    Normandy1 - Large historical map based on the Normandy coast and Northern France. Pre-Invasion state.
    Normandy2 - Large map based on Normandy and Northern France, with a non-historical Allied base off the French coast.
    Normandy3 - Large historical map based on the Normandy coast and Northern France. Post-Invasion state with 18 temporary Allied strips.
    Ardennes Summer - Non-historical medium sized summer map for online and offline play, loosely based on the Ardennes region.
    Ardennes Winter - Non-historical medium sized winter map for online and offline play, loosely based on the Ardennes region.
    Online8Islands - non-historical map featuring a “Pacific Theater” locale for online gameplay. Can also be used for user-made single missions and short campaigns.


    Modifications

    Changes and fixes in graphics: Perfect mode

    - More realistic render of the water.
    - Tuned the shades of the sea water.
    - Eliminated chroma error of the water on ATI video cards (with disabled subtitles).
    - Removed sun reflection artifacts on NVidia video cards with S3TC enabled.
    - Improved visual appearance of the trees.
    - Added an option to place better looking 3D trees in the towns and villages.

    Notes:
    For the new trees to render it is required that: you video card has no less than 128 Mb of RAM, and BIOS AGP memory (Aperture Size) set to no less than 128 Mb. Recommeded video cards for the option are GeForce 4, GeForce 5600 and newer, ATI Radeon 9700 and newer.
    To see the new trees in towns:
    Make sure you’re running the game in ‘Perfect’ mode. In the ‘conf.ini’ file, in the section ‘[Render_OpenGL]’ change the following line:
    Forest = 2
    to
    Forest = 3
    To disable the trees and return back to normal appearance, change the parameter back to 2.
    NB:
    The option is released in test mode. We’re expecting video drivers update from the video card vendors to obtain full functionality of the mode. If you have less than 128 Mb of RAM on your video card, expect blinking triangle artifacts to appear on NVidia cards; on ATI cards you may see trees rapidly change their color shade and/or shape as you approach them.

    Hints and Tips: How to Improve the Framerate in the ‘
    - Do not set the screen resolution to larger than 1024x768.
    - Disable full-screen antialiasing.
    - If you suspecting trees or forests to cause the framerate drop, try lowering the Forest parameter in the ‘conr.ini’ to 1, or even to 0 (that would make forest to appear in less detail, but faster render).
    - Lower the objects visibility distance.

    Il-2:FB list of recommended drivers

    1C:Maddox Games recommends the following video card drivers to be used with IL-2:Forgotten Battles with the best graphics options. The sim may not function properly with other driver versions due to issues outside our control.

    NVIDIA
    Display Driver Version: 45.33
    Release Date: October 9, 2003
    WHQL Certified
    http://www.nvidia.com/object/pc_winxp-2k_45.33.html

    ATI
    CATALYST™ 3.7
    Driver Build 6.14.10.63787-93-030812a1-010735c

    Tracks

    - Corrected incorrect repeated playback error.


    Sound

    Corrected 3D sound engine by request of users, to prevent online sound cheating.

    Users with a Sound Blaster Extigy card may need to deactivate the [Enables Extensions] from the Sound Setup of IL2:FB. When activated, some jerky sound may be heard when firing and changing views.

    Users with the motherboard Asus A7N8X using the onboard audio card NVIDIA MCP2 (Chipset nForce2 SPP) may also experience these kind of sound problems, in that case turn OFF [Enables Extentions] in Sound Setup.

    FM and other tunes of aircraft

    Further tuning is performed on a line of aircraft:
    - All Bf-109s.
    - Me-262. Be aware that aircraft should accelerate slowly to maximal speed.
    - La-5/7 series climb rate.
    - Increased critical dive speeds for some aircraft.
    - Increased roll rate of P-40 series.
    - Corrected radiator-induced drag program module.
    - Decreased damage durability of I-16, FW-190A-F series and some others.
    - Modified the appearance of the metal-finished aircraft to appear more shining.
    - Increased torque effect on a number of aircraft. Still not enough, but currently we have a limit for the greater and precise torque effect tunings.
    - Fixed bug with automatic fuel mixture of P-47 series

    AI

    All types of aircraft keep better formation in wayponts with decreasing of altitude.


    Weapons

    - Added underwing payload variants for the P-51.
    - Added ability to set up fuse timer for the Wfr.Gr. 21. To make the rocket operate as it was intended in real life, set the delay to 5.0 seconds.


    Network

    Added new types of messages in «eventlog».

    1. When users switch On or Off wingtip smokes:
    ...:... <aircraft> turned wingtip smokes on at ... ...
    ...:... <aircraft> turned wingtip smokes off at ... ...

    2. When users turn on landing lights:
    ...:... <aircraft> turned landing lights on at ... ...
    ...:... <aircraft> turned landing lights off at ... ...

    3. When user changes the weapon or amount of fuel before take off:
    ...:... <aircraft> loaded weapons '<weapons name>' fuel <N>%

    4. When pilot successfully landed after bail out:
    ...:... <aircraft>(N) successefully bailed out at ... ...

    5. Modified message 'was killed'.
    Instead of:
    ...:... <aircraft>(N) was killed at ... ...
    the new message is:
    ...:... <aircraft>(N) was killed by <initiator> at ... ...
    However, if the situation was generated by the aircraft itself (e.g., the pilot was burned) or bailed out pilot was killed with the hit from the ground, then the message will be in old format:
    ...:... <aircraft>(N) was killed at ... ...

    6. When the aircraft was damaged but not exploded after landing:
    ...:... <aircraft> damaged at ... ...
    This message is issued only once when the aircraft is on the ground (or not yet in air, or just landed).

    7. At the moment of player disconnection:
    ...:... <user> disconnected
    The time of disconnection in the messages of client and server may be different due to naturally allowed timeouts for the connection loss situations.


    Changes in Dgen and code of campaign, single and coop mode

    When bailing out or crash landing over enemy territory, the player can now sometimes escape capture. It depends on the location of the front line and the closest enemy troops formation.


    Other fixes and features

    - Large custom skins (1024x1024) can now be used with the P.11c.
    - Fixed a line of issues with incorrect radiator flap animations.
    - Damaged MC 202 will no longer turn transparent.
    - Added a line of USA and Great Britain regiments to use with the B-17.
    - Added Japan to the list of available countries to use with added Japanese planes. 2-letter code for the custom regiment files is “ja”.


    Third Party modelers

    Ilya Shevchenko - all new ground models and new Ardennes and Normandy maps (Maps created with officially licensed to him tools).
    Kelly Haugan – basic 3D model of B-17.


    We thank for the great help

    Jiri Fojtasek,
    Ilya “Luthier” Shevchenko,
    Kelly Haugan,
    Park "P-kun" Joowon,
    Denma,
    Shigekazu Hirao,
    Mitsuhide Mori,
    Ian Boys,
    Thomas Spann,
    Urs “Kimura” Klimmeck,
    Howard Leveque,
    Rafai Skibicki,

    And many others.

    We also thank for the help in beta testing all FB community and also personally

    Sean Trestrail (real pilot who flew a restored P-51 as well. He sent us a lot of materials that helped us make P-51 series alive in our sim),
    Ian Boys (for the great help in accumulating of the test data from the forums and personal test),
    Dietger Pohl,
    Steffen Trombke,
    Wastel (This name is better known for the community),
    Jan Niukkanen,
    Jyrki Majamaeki,
    Yury Puzynia


    Version 1.11


    Modifications

    Changes and fixes in Perfect mode

    Fixes after version 1.1b:
    - Removed dark areas of terrain apperaing in the distance on some maps.
    - Fixed mirror reflections looking overbright.
    - Removed clouds flickering when flying with mirrors active.

    Tracks

    - Corrected incorrect repeated playback error.

    Sound

    - Fixed incorrect playback on card supporting EÀÕ 2 (but w/o ÅÀÕ 1).
    - Removed stutter and unexpected fadings.
    - Corrected network telephone and network telephone track playback.
    - Corrected playback order of music files.

    FM

    - Further tuning is performed on a line of aircraft:
    Me-262,
    Su-2,
    DB-3 and variants (Il-4),
    P-39 and variants,
    P-47,
    Bf-109 family,
    B-239 and
    Hurricane.

    - Revised velocity you can safely deploy flaps at.
    - Modifyed damage penalties for when a propellor hits the ground – this will effectively damage the engine now.
    - Radiator-induced drag is now caclulated properly in ‘auto/closed’ radiator mode.

    AI

    Fixed a weird bug that caused Me-262 AI pilots to forget starting the right engine sometimes.

    Weapons

    Revised the Ju-87 ‘Stuka’ bomb handling:
    - When pressing the bomb trigger (‘Weapon 3’ button), the bombs are released in a conventional way, in pairs like on the other planes.
    - Opposed to, when the dive autopilot reaches the recovery altitude, it dumps the payload as awhole.
    - You now can adjust the dive autopilot recovery altitude with ‘Increase Bombsight Altitude’ and ‘Decrease Bombsight Altitude’ buttons, alike the level bombers bombsight.

    Network

    Added two new event types for ‘eventlog’. One is generated when somebody kills a player descending on a parachute, the other one represents an event when his chute is damaged and he begins to free-fall to the ground.
    Ex.:
    08:01:46 7GvShAP300(1) was killed in his chute by 7GvShAP301 at 300248.72 97822.61
    08:01:50 r01100(2) has chute destroyed by 1_Static at 252955.97 141074.05

    Changes in Dgen for version 1.1

    1. Su-2 spelling is corrected in all locales.
    2. AAA removed from one Crimea airfield.
    3. Cosmetic changes in templates (some planes moved out of tents, etc).

    Other fixes

    - Fixed a bug that allowed WEP with less than 100% throttle control during engine startup.
    - Sun is not shining through instrument panel in B-239 any more.
    - P-47 series have aileron trim, as they should.
    - Fixed a glitch in artificial horizon in P-47.
    - Ju-87 won’t be dropping bombs continuously when ‘Limited Ammo’ is switched off.
    - Automatic mixture control in Ju-87now works properly.
    - Added ability to control mixture for He-111 series.
    - Fixed Yak-3 magnetic compass reading.
    - Removed random spark plugs failures on cold engines.
    - corrected rudder of Bf-109K-4

  5. #5
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    downloading
    (\__/)
    (='.'=)
    (")_(")

  6. #6
    Hat
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    I see the need for an updated regimental logo pack...

    Mess Hut link will be updated shortly

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    HEXUS.Metal Knoxville's Avatar
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    26 minutes to go..........

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    and it's done
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    nice info hat....will get it at the weekend, or tommorow nite

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    adamspestcontrol.co.uk
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    20 mins and im rocking

    edit HL VEF games are all launching with this so im installing at 10.30pm

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    Patched

  12. #12
    Senior Member Tumble's Avatar
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    finally downloaded, and now patched.... gonna have a play in a minute and see what all the fuss is about...

    Quote Originally Posted by The Quentos
    "My udder is growing. Quick pass me the parsely sauce." Said Oliver.

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    one thing that's becoming more and more apparent playing, I'm going to have to look at upgrading my gfx card soon
    (\__/)
    (='.'=)
    (")_(")

  14. #14
    Senior Member Tumble's Avatar
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    Anyone have a weird gamma thing going on? started the game up and it pushed the slider in the gfx card control panel up a few notches - made everything too bright.... didn't reset on quitting back to qwindows either...

    Quote Originally Posted by The Quentos
    "My udder is growing. Quick pass me the parsely sauce." Said Oliver.

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    lots and lots of improvements then.....

    thank god we all have half decent machines

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