Read more.NVIDIA claims that Intel's Core i7 will bring SLI to life. We take a closer look at multi-GPU performance.
Read more.NVIDIA claims that Intel's Core i7 will bring SLI to life. We take a closer look at multi-GPU performance.
Couldnt it be down to the motherboard?Nvidia SLI may be utilised better on the core 7 motherboard which could affect results like this, i dont know if im right or wrong but still . I think amd will have something to say when their card would cost less(2x£350) compared to to £1000 on nvidia card's, look forward to seeing how well ati cards compete.
Was about to say exactly the same thing as Hicks.
But either way, it's good to know that the core i7 + X58 combination looks like it's a good one for those people wanting triple SLI with top end cards.
too much money for tri sli and a i7
I wouldn't think it to be a good technique as what happens when the next game comes out, the card that is built to just stay above or near my refresh rate of my monitor wouldn't do so well would it. Do I want to buy a newer card for every new game that comes out? The more powerful setup would drop some frames but might still stay above the refresh rate so it still performs well for longer.
You can cap the framerate it's called V-Sync, but if your card isn't up to it, it will make your movements with the mouse like jelly.
No you aren't you're just asking some interesting questions
Agent can tell us about the FPS thingy I forgot all about it again too
Regarding V-Sync, the limitation (apart from perhaps compatibility issues in some combinations) is that if the theoretical frame-rate drops beneath 60FPS, even to 59FPS, then you'll see 30FPS.
There's an article on a certain hardware site from tom that has a good cross section of benchmarked platforms and shows exactly where the 3-way SLi/i7 comes into its own. Worth a look at the benches.
Shame no Crysis Warhead benchs for the i7, that would test it seriously.
which other x58 boards have SLI?
V-Sync inst necessarily capping the frame rate as such, its more to do with prevention of the horizontal image tearing. When the processed framerate is above the limit of the monitor this happens... or at least thats how i understand it. Its all very complicated and can involve multiple levels of buffering each frame.
Capping the frame rate in a more traditional sense is often done with a command that runs in the users config file ie for COD4 it would be /com_maxFPS 60.
Dont forget to tell me about other x58 SLI boards btw
dont they all have sli and crossfire?
j.o.s.h.1408 (18-11-2008)
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