Read more.We've seen the GTS 450 card from NVIDIA. Now see what it can do in multi-GPU SLI.
Read more.We've seen the GTS 450 card from NVIDIA. Now see what it can do in multi-GPU SLI.
Nice read. nVidia definitely seems has the upper hand in multi-gpu setups, but generally that only brings them to parity with AMD overall.
I've used both Sli and Crossfire in the past and I won't do it again because the issues are too annoying, but for anybody who is thinking about trying it out, nVidia isn't too bad.
That aside, the 450 is poor by itself.
£200 gets you a 5850 - which qyite honestly spanks the GTS450 in sli
I agree a 450 in sli or even the rumoured dual chip 450 is a waste and just a means for Nvidea to generate profit which they desperately need. What I was hoping for and which I believe would be a killer card would be a dual chipped 460. Trouble is Nvidea would NEVER bring it out as it would leave the 480 dead in the water!
Honestly, you wouldn't even manage two stock clocked 460's on a single board, such is the high power draw. As most of the 460's being reviewed are highly overclocked parts, I think most people would be very disappointed by a dual 460, probably with an underclock like the 5970 has.
1 question - why do none of the tests have any level af AA on them? trying to do an apples to apples comparison with 5830 / gtx 460 reviews
Including 5850 would have been logical - at the price of 2 450s it sits above a 1gb GTX 460 anyway, 5850 is it's real competitor I would have though.
Hi,
The test subsystem is different on the mid-range setup than it is for the high-end cards. We use a more real-world rig that the likely performance from, say, a £600 machine. Throwing in a Core i7 980X or 965 EE, while valid enough, makes it more artificial.
There's also little point in whacking the details right up - as used on the high-end rigs - so that a Radeon HD 5670 card produces 5.2fps at 1,920x1,080. This doesn't tell us much and limits the usefulness of evaluating multi-GPU systems, insofar as any scaling may be compromised by framebuffer issues.
so a compromise within the limitations - use aa and af at lower resolutions , say 1680x1050 or so, perfectly `doable` on a midrange machine
There are currently 1 users browsing this thread. (0 members and 1 guests)