Read more.Use hardware acceleration? Making over £31k? Pay adobe nine per cent.
Read more.Use hardware acceleration? Making over £31k? Pay adobe nine per cent.
It's almost as though they're trying to dissuade people from continuing to develop and support flash!
I find this a bit confusing too. I work with flash day to day and can see its death unless it evolves. And I think gaming is the only place it has to go. Banners will die in favour of html5 ad's, rich experiences are more and more becoming reliant on javascript (whatever your preferred flavour), css3 and html5. Its place in the new web is getting smaller and smaller. So it needs to create itself a new avenue.
I have actually been playing around with a few of the 3D API's for Stage3D and they are very powerful. CS6 and AIR3.6 for mobile has terrific performance but Adobe has to make people WANT to use flash. Keep doing things like this then I just see more people defecting.
I am also curious to know how this model is going to work...unless you are working within a professional capacity, most CS software tends to be pirated and no registration is needed to run the software...so how do they plan on charging for royalties? It's not like they have the equivalent of an app store or google play as far as I am aware.
An interesting use of webGL http://helloracer.com/webgl/
I'm definitely sticking with Unity for 3D engine game/simulation development. No royalties on that (and it outputs to Flash).
pity that game is a Ferrari!
Old puter - still good enuff till I save some pennies!
Die Adobe
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