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Thread: News - OpenGL 4.3, OpenGL ES 3.0 and ASTC Compression

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    News - OpenGL 4.3, OpenGL ES 3.0 and ASTC Compression

    New standards land, primarily driving mobile technology, a little ARM compression mixed in.
    Read more.

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    Re: News - OpenGL 4.3, OpenGL ES 3.0 and ASTC Compression

    ASTC, not to be confused with ATSC, the american digital broadcast standard. Yikes.
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    Re: News - OpenGL 4.3, OpenGL ES 3.0 and ASTC Compression

    Kudos to Alistair! Comprehensibly written and with just about right amount of comments. What didn't go amiss is it's also a rather good news for us SW developers. I must admit I wasn't following much where OpenGL was going (I was rather busy adopting OpenCL lately), but it looks like I'll be able to port most OpenGL apps directly to 4.3 and start using advantages it brings without much fiddling with library incompatibilities. Once it works it's a lot easier to adopt parts of the code to new and faster routines 4.3 brings to the table, rather than wonder what all changed and for what purpose even before first private builds. Better portability is a nice boon too

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    Re: News - OpenGL 4.3, OpenGL ES 3.0 and ASTC Compression

    Opengl needs some work still so that gaming can evolve on Linux!

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    Re: News - OpenGL 4.3, OpenGL ES 3.0 and ASTC Compression

    Quote Originally Posted by Jude188 View Post
    Opengl needs some work still so that gaming can evolve on Linux!
    Worry not, for Valve is seemingly working on that very issue!

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    Re: News - OpenGL 4.3, OpenGL ES 3.0 and ASTC Compression

    Quote Originally Posted by Zeven View Post
    Worry not, for Valve is seemingly working on that very issue!
    And not a moment too soon!

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