Read more.Also Imagination Technologies announces a new 192-core mobile GPU.
Read more.Also Imagination Technologies announces a new 192-core mobile GPU.
When will manufacturers stop insisting on creating 32-bit processors? (not to mention software vendors still not upgrading their apps to 64-bit) How long has it been since 64-bit ones were first introduced? They're holding the industry back by being so slow to shift - I don't remember there being such a delay around the shift from 16-bit to 32-bit...
Because it uses more power and for the average person 64 bits doesn't give them any additional functionality
so here's a crazy idea, PowerVR GPUs for desktops, can we have that?
Only if you'll sign a billion page agreement, none of the mobile players are very nice about releasing or open-sourcing drivers. I'm not saying it's impossible, it'd just need a lot of companies to stop defending their IP so viciously... you're more likely to see a decent open-source AMD GPU driver.
Back in the early days of GPU's we had that. They battled the 3dfx voodoo with significantly less rendering power but they rendered intelligently (Z culling) and so often ended up ahead in terms of fps.
But they never really gained much market share and when nvidia came on the scene that had both intelligent rendering and raw power it was game over power vr.
Occasionally Intel fit power vr gpu's to there atom chips instead of there own igp's but they're only pumped up tablet gpu's
64 bit CPUs were introduced with the MIPS R4000 in 1991, a couple of years before Microsoft even went properly 32 bit by releasing Windows NT. I think that timing shows that not everyone has the same needs.
Choice is good and that ability to choose an SOC best suited to your task is what is driving ARM, so I wouldn't knock it.
If this is true, then 64 bit might become a new Android marketing must have tick box come June: http://www.fudzilla.com/home/item/34...-at-google-i-o
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