Read more.The licensing model has been updated to offer the engine for $19pm plus a 5 per cent royalty.
Read more.The licensing model has been updated to offer the engine for $19pm plus a 5 per cent royalty.
Blue print using Visual scripting and debugging.
Matinee cinematics.
Cascade vfx.
Persona animation.
This engine editor feels more like it has got enough stuff to make a movie than a game.
a shame next gen consoles cant handle it lol.
Look at watch dog. complete joke on the next gen. they dumbed it down massively graphics wise
Yeah, in fact, most games now seem like they're made to be a movie and you're the invincible hero. Just like in Crysis 3, that game had very movie-like cinematics and the game devs hired some well known composers for the game.
This also seems to be the case in Mass Effect 3, where it was more like a movie because of the something-that-looks-like-film-grain blurring the scene.
To be fair, we're not going to see what the new consoles can do for a while yet. Remember, for most of the development of games like Watch Dogs, the teams have been building games without a definite idea of what the consoles would be on release. So, we're going to be seeing games for the first 18 months that are compromised in their designs and scaled, then we're going to see a period of better games after that that were built in full knowledge of the PS4/XO hardware, and then after that we'll see gradual improvements in coding efficiency that will be many orders better than Knack, Ryse, Titanfall etc.
I agree that the most interesting thing to happen during this gen (as always) will be on PCs and not consoles though. I'm dying to see what happens when DX12 and Mantle take away the traditional handicap of PCs, and allow for some of the efficiency consoles have always enjoyed.
this is massive, surprised epic have released it at such a low price point. well done
Is it possible to create a full free game for free using UE4?
What do you mean by "create a full game for free"?
This particular dev kit uses a subscription based model instead of the one-time-payout + royalties model.
If you do have the subscription I guess you could make a game yourself and pass it to Steam Greenlight for free if that's what you mean.
Game engine demos make me sadface, you never see anything in the wild that resembles anything demonstrated
That's because they push hardware limits during engine demonstrations. Games are built for compatibility which translates to a wider range of hardware being able to run some new games. So most devs, instead of making a game built for ultra high-end, make a game for a wider range of systems, this means more profit.
One of the best engine demos so far I've seen being used in an actual game is the Source engine from Valve, you really have to watch that blast from the past, 2004 I think.
A more newer one would be the CryEngine demos, you won't notice it much in a scene during gameplay because most of the time you'd have to modify something in the ini file I think so it would run like in the demos. This happens really in Crysis 2, the DX11+HD textures update isn't enough, tweaking the ini file actually does this. In Crysis 3 however, you'd see a heavily tessellated tree, some high quality volumetric shadows on particles, and the only thing I didn't notice is that tessellated frog - because I didn't even find a frog, in fact, I hardly even noticed some animals there.
It seems to use Nvidia Gameworks as part of the engine - happy days ahead.
Looks really impressive.
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