Read more.Firms up developer requirements to avoid backer exploitation.
Read more.Firms up developer requirements to avoid backer exploitation.
hi i think that's some great rules to help people from getting scammed
There are 2 reasons for abandoning the PC as a games platform, developers and license, firstly delelopers release software unfit for retail, buggy, unplayable, DRM, dependent on 3rd party software such as steam client and releasing software as DLC even if it is bought on disc, endless patches for a year to make said software work or simply releasing said software, never patching it but installing DLC onto the software without permission, stopping the user from using the software and offering the DLC as an unlockable purchase which you did not ask for, many of us have their internet connection metered. Forcing the use of a client requiring online connection for DRM is also absolutely no go unless a user is indoctrinated into a rental mentality.
Second the license, in the UK you get to send the software back if it is not fit for retail sale if it is bought on disc, not DLC. Buying DLC on license is the most stupid thing you can do, a user is not protected by consumer law by buying outside the EU or entering into contracts with non EU entities. Steam is based in the US. I an wondering how many customers reading this have had a refund from a Steam licensed copy.
Hi Kendrick, I corrected this for you (your welcome) "There are 2 reasons for abandoning consoles as a games platform. You clearly got confused, as everything you quoted is actually revelevant to consoles. Though they are closed platforms and so try to hide their actions and scams.
These rules don't seem to actually make it better for consumers really, its just Valve trying to cover their arse. If they were really out there to make the experience better for consumers, they would put in a clause that gives the developers more incentive to actually finish the game. An example of this would be 50% money back if the game never reaches a full release. Obviously this particular example wouldn't work, but there is still currently little to no protection for consumers which makes Early Access a very dangerous environment to get too involved in.
I think the best thing that could happen to the games industry right now is for people to learn a bit of patience. Everyone gets suckered in by the day 1 pre-order DLC and huge marketing campaigns, just wait until a week after the game is released and see whether its actually worth the money.
A lot of the things you talk about are just as applicable to console games as they are to PC games. Another point to note is that whilst there are negatives to PC gaming vs Console, there are many many positives. Better graphics, better frame rates, better communities, more indie titles, 3D gaming, surround gaming, more flexibility with peripherals etc etc
True, however both Microsoft (Xbox) and Sony (Playstation) enforce a kitemark for comptability and will not allow publishers to simply release beta software which will harm the consumers machine or their reputation. I have never heard of a title from Nintendo which crashed either. In prinicple therefore yes, in practice there is a near total absence of releases which crash consoles bar Bethesda who released some epic but console crahing games even after getting Sony approval. Steam however allows a developer to do whatever it can get away with.
Was this not also a choice made by game players who refused to allow a PC system to grow into a monster eating up their budget to get the latest releases which were too buggy to pass the console developers approval.
A console is a sandbox, when gaming software operating on the device crashes it tends not to take out your files, hard drive and operating system. I have had to do a full system recovery due to a Steam induced crash on windows 7, leaving PC gaming has more to do with spending time fixing what has gone wrong than playing games.
What are you talking about? Over the generational life of a console, total cost of ownership for PCs and PC gaming is roughly the same if not cheaper than a console, depending on the particular user and their usage scenarios. There are many many articles on the web that go into detail on the subject.
Two generations of consoles have come out because there is still a market for it. PC gaming is still very much alive and kicking for the same reason. The pure existence of consoles doesn't render PC gaming worthless.
It was a choice, but it wasn't necessarily a final choice, it was one that still exists with every release. I think people need to start being a bit more cerebral about their approach to the market. We can guide it in the right direction if we practice patience and intelligence.
If a piece of software crashes on windows, it also tends not to take out your files, hard drive and operating system. You had a bad experience and it gave you a certain perspective, don't try and make out like that experience is gospel, its not.
Lets not forget the various overheating issues and failures of consoles over the years.
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