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Thread: Nvidia details new features of PhysX FleX (video)

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    Nvidia details new features of PhysX FleX (video)

    Includes such niceties as Cereal Simulation and Fluid-Fluid interaction.
    Read more.

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    Re: Nvidia details new features of PhysX FleX (video)

    Nvidia Vomit-Os. The new, vomit coloured breakfast cereal coming up into your toilet bowl soon.

    Speaking of which, can this new Nvidia API simulate flushing a log down that bowl accurately?

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    Re: Nvidia details new features of PhysX FleX (video)

    I would like to know where I can get a stream of airborne milk from.

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    Re: Nvidia details new features of PhysX FleX (video)

    Quote Originally Posted by sykobee View Post
    Nvidia Vomit-Os. The new, vomit coloured breakfast cereal coming up into your toilet bowl soon.

    Speaking of which, can this new Nvidia API simulate flushing a log down that bowl accurately?
    If so, I'm launching a Poo Simulator kickstarter to compete with Goat Simulator in the "Most pointless game ever" category.

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    Re: Nvidia details new features of PhysX FleX (video)

    I really hope that if they want to push Physx, that they do something about making it an open standard.

    Some of the uses for Physx (Batman, I am looking at you) are really nice, it's a shame we see it used so little due to its proprietary nature.
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    Re: Nvidia details new features of PhysX FleX (video)

    If only it was an open implementation under OpenCL rather than a CUDA blackbox... The whole industry would make use of these features and implement them quite quickly.

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    Re: Nvidia details new features of PhysX FleX (video)

    Politics aside, I think it looks great, is it something that will work on all existing nVidia GPUs though, or it will it require a GTX9xx or later?

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    Re: Nvidia details new features of PhysX FleX (video)

    Quote Originally Posted by KeyboardDemon View Post
    Politics aside, I think it looks great, is it something that will work on all existing nVidia GPUs though, or it will it require a GTX9xx or later?
    AFAIK, these libraries are compatible with Fermi and above. Now, whether older GPUs have enough grunt to push those effects at playable fps, that's a whole different matter.
    Last edited by tribaljet; 11-12-2014 at 09:16 PM.

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    Re: Nvidia details new features of PhysX FleX (video)

    Quote Originally Posted by tribaljet View Post
    AFAIK, these libraries are compatible with Fermi and above. Now, whether older GPUs have enough grunt to push those effects at playable fps, that's a whole matter.
    Thanks. Quite selfishly my only concern was with my rig being able to run it using my GTX780Ti.

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    Re: Nvidia details new features of PhysX FleX (video)

    Quote Originally Posted by KeyboardDemon View Post
    Thanks. Quite selfishly my only concern was with my rig being able to run it using my GTX780Ti.
    You should have little reason for concern, you got some beefy cores there.

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    Re: Nvidia details new features of PhysX FleX (video)

    Quote Originally Posted by tribaljet View Post
    You should have little reason for concern, you got some beefy cores there.
    And yet I can't run the Appollo simulation thingy as that is for Maxwell cores only, I was just worried that they might have made this a Maxwell and up thing too.

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    Re: Nvidia details new features of PhysX FleX (video)

    To give Nvidia some credit they are starting to open PhysX a bit more,so some of the effects don't actually need a Nvidia card(could be down to the consoles??).

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    Re: Nvidia details new features of PhysX FleX (video)

    PhysX currently only serves as eye candy. As mentioned, it could be used for so kuch more, like interaction and game mechanics, but as this would alienate alot of gamers, developers refuse to invest fully in these mechanics.

    Although I suppose these are ok, I have to admit, the smoke doesn't disperse and keeps reconecting into one "solid" body. Likewise the milk doesn't flow over/around the cereal and instead acts as one solid body moving the cereal around.

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    Re: Nvidia details new features of PhysX FleX (video)

    All this, and videogames still don't have hair that isn't fixed with quick-drying cement

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    Re: Nvidia details new features of PhysX FleX (video)

    Quote Originally Posted by directhex View Post
    All this, and videogames still don't have hair that isn't fixed with quick-drying cement
    We saw them try it with Tomb Raider and the performance hit was such that I'd rather they didn't go nuts with hair....
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    Re: Nvidia details new features of PhysX FleX (video)

    Quote Originally Posted by KeyboardDemon View Post
    And yet I can't run the Appollo simulation thingy as that is for Maxwell cores only, I was just worried that they might have made this a Maxwell and up thing too.
    The Apollo demo requires 2nd gen Maxwell GPUs due to VXGI, it has nothing to do with PhysX itself, which has solid support on multiple past hardware generations.

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