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Thread: GDC 2016 sessions detailed with multiple DirectX 12, Vulkan events

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    GDC 2016 sessions detailed with multiple DirectX 12, Vulkan events

    With speakers from companies such as ARM, AMD, Intel, Nvidia, Microsoft and Oculus.
    Read more.

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    root Member DanceswithUnix's Avatar
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    Re: GDC 2016 sessions detailed with multiple DirectX 12, Vulkan events

    Interesting. Phoronix are saying they hear March is when Vulkan will get released: http://www.phoronix.com/scan.php?pag...Vulkan-Dev-Day

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    Re: GDC 2016 sessions detailed with multiple DirectX 12, Vulkan events

    Surprised to see Nvidia talking about Vulkan, given their penchant for propitiatory stuff and Vulkan's heritage i fully expected them to do a Cartman.

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    Re: GDC 2016 sessions detailed with multiple DirectX 12, Vulkan events

    Just as I said before in the QOTW on VR. Even devs don't see it as worth working on for profit.
    "However over a quarter of developers questioned aren't very positive about VR, thinking it will never be a long-term sustainable platform to develop for." 16% of devs making something for it means niche, especially with current outlook for pricing and the rig you need to run this face-mask stuff.

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    Re: GDC 2016 sessions detailed with multiple DirectX 12, Vulkan events

    http://www.prnewswire.com/news-releases/gdc-reveals-results-of-2016-state-of-the-industry-survey-showing-expanded-vr-game-development-and-confidence-in-esports-as-a-sustainable-business-300206552.html
    "In a separate, more conservative VR/AR install base question, 38 percent of respondents predicted that VR/AR hardware would be in 10 percent of U.S. households by 2020. 86 percent figure it'll happen by 2030, and roughly 9 percent figure it will never happen."

    IF it's 10% by 2020, it will be an afterthought for devs in most games, just to add more reasoning to my comment before I'd rather see all that time devoted to making games MORE FUN or even as a last resort better looking. Far too much time spent on looks leaving us with 10hr games these days for $60. Bring back more games that keep me hooked for weeks or months for $40. Thank god RPG's are coming back big now, along with some great strat stuff. Give me more gameplay/story, and less glitz. I hope Vulkan (and even dx12) gives them more time to spend on the game itself (fun factor, length, story, SP experience etc) while less time is needed to optimize the crap out of getting the graphics to run a decent fps on most machines.

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    Evil Monkey! MrJim's Avatar
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    Re: GDC 2016 sessions detailed with multiple DirectX 12, Vulkan events

    Does anyone know which will be the first 'AAA' game released to actually make use of DX12 or Vulkan?

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    Re: GDC 2016 sessions detailed with multiple DirectX 12, Vulkan events

    Quote Originally Posted by MrJim View Post
    Does anyone know which will be the first 'AAA' game released to actually make use of DX12 or Vulkan?
    Depends how you define AAA, and whether you accept patches or want a released in DX12 from the start

    Patches are coming for several AAA games. Release day 'AAA' probably falls to Ubisoft and Square Enix to start with - Far Cry Primal, Hitman etc.

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