Read more.And we learn that the game will never support DirectX12 multi-GPU rendering.
Read more.And we learn that the game will never support DirectX12 multi-GPU rendering.
So its sold well on the xbox but I don't know any of my PC gamer friends who have touched it on PC as its so broken. I bet the sales for PC haven't broken any records...
I guess this means Microsoft have a lot more work to do on UWP, isn't it meant to make porting things to and from different platforms a breeze?
Hmm.. was looking into buying this as well. Is it like Batman: Arkham Knight bad?
It's meant to make porting things easier, certainly, but I guess this just highlights the difference between developing for a locked down hardware specification (consoles) and developing for PC - there are so many more variables on the PC side that it's clearly not just a case of recompiling the same code and rolling out executable. Making it work is really the game developer's responsibility though, not the platform maintainers: MS can provide tools to ease the transition, but even with good tools it's going to be possible to do a bad port...
Out of all the Windows Store items this is the one I'm most tempted by, But being such a restrictive & closed platform I’m trying to stay away. Sorry Mr Microsoft You ant getting any of my money any time soon. Quantum break has some real nice visuals being a Direct X12 game.
The only way i'd buy this is, if at some point there is a windows store discount like they do on = Steam = (or better yet put it on STEAM) or if you could buy the CDkey from else where and use it in the Windows store, which wont happen.
The comparison video is quite interesting, are we seeing a pattern emerging between the Red and Green team performance under DX12? This seems to back up the performance difference seen in AotS. Not just frame rate but frametime is better on the AMD. Its not often you can say that over the last few years.
My friend had the xbox copy so he sold me his windows 10 version of the game for £12.50, bargain! It is still downloading as its nearly 45GB.
It might just be that the DX12 console code is very optimised for GCN, it could be nV async compute performance, it could be shoddy nV Win10 drivers - or a combination of the afore-mentioned.....the problem at the moment is a lack of data, yet a slew of opinions. DX12 is going to take a long time to get right, as we expected but one thing seems clear so far; AMD hardware will probably be the best to run DX12 console ports on - for a while at least.
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Possible but there was a visible difference in the images being produced to me based on those videos. It looked like was nvidia was producing slightly better imagery (looks like it has higher anti aliasing) and rendering further into the scene than amd was.
Also it's entirely possible that a console port which is AMD focused will be heavily optimised for AMD 'features' at the detriment of nvidia hardware. I've seen it in cad programs where higher end hardware from AMD actually performs worse than nvidia and vice versa due to the way the programs been written.
Another thing to consider is based on the comments about SLI/Crossfire it's entirely possible the company making the product doesn't have the skills/manpower to do a lot of the changes required for sli/crossfire so it's entirely possible that the same applies for optimising for amd AND nvidia.
Then there's drivers to consider... nvidia's did crash during the demo video lol
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