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Thread: Rise of the Tomb Raider gets improved DX12 multi-GPU support

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    Rise of the Tomb Raider gets improved DX12 multi-GPU support

    And Async Compute support on AMD GCN 1.1 or above, and Nvidia Pascal graphics cards.
    Read more.

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    Re: Rise of the Tomb Raider gets improved DX12 multi-GPU support

    Early benchmarks elsewhere show that DX12 is now faster than DX11 on AMD cards (Fury X) at least.
    Maxwell generation Nvidia cards are still faster in DX11. Haven't seen Pascal benches yet.

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    Re: Rise of the Tomb Raider gets improved DX12 multi-GPU support

    Downside is they disabled Steam overlay, which broke support of Steam controller. I had to rollback to the previous version.

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    Re: Rise of the Tomb Raider gets improved DX12 multi-GPU support

    Quote Originally Posted by KrisWragg View Post
    Downside is they disabled Steam overlay, which broke support of Steam controller. I had to rollback to the previous version.
    The instructions in this article on how to enable the Steam overlay with a simple launch argument, without having to roll back to a previous version, doesn't work for you?

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    Re: Rise of the Tomb Raider gets improved DX12 multi-GPU support

    Quote Originally Posted by GuyRandom View Post
    The instructions in this article on how to enable the Steam overlay with a simple launch argument, without having to roll back to a previous version, doesn't work for you?
    I haven't tried that yet, I was just a bit annoyed that I sat down to play yesterday and it wasn't working. I didn't see anything yesterday about the command line argument, I'll try that later, but TBH I had no issues with performance on the last version.

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    Re: Rise of the Tomb Raider gets improved DX12 multi-GPU support

    I was completely clueless to the fact, that Square Enix apparently had outsourced development of the latest Tomb Raider games (among others, including the latest two installments of Deus Ex) to Nixxes (sic!). Not really a fact they're pretty open with either. Nixxes might be doing a good job, but I still feel cheated somehow. It's almost as if the original developers cannot be a**ed doing the work themselves.

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    Re: Rise of the Tomb Raider gets improved DX12 multi-GPU support

    Quote Originally Posted by GuyRandom View Post
    The instructions in this article on how to enable the Steam overlay with a simple launch argument, without having to roll back to a previous version, doesn't work for you?
    The command line argument works and allows the Steam controller to work with the latest version. Not really seen any improvements, was already hitting 60fps mostly at 1080p.

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    Re: Rise of the Tomb Raider gets improved DX12 multi-GPU support

    Quote Originally Posted by azrael- View Post
    I was completely clueless to the fact, that Square Enix apparently had outsourced development of the latest Tomb Raider games (among others, including the latest two installments of Deus Ex) to Nixxes (sic!). Not really a fact they're pretty open with either. Nixxes might be doing a good job, but I still feel cheated somehow. It's almost as if the original developers cannot be a**ed doing the work themselves.
    Crystal Dynamics barely touch a system that isn't Xbox nowadays. Nixxes are a far better match for the PC versions, they always do fantastic work and go the extra mile on PC.

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    Re: Rise of the Tomb Raider gets improved DX12 multi-GPU support

    Quote Originally Posted by Ark View Post
    Crystal Dynamics barely touch a system that isn't Xbox nowadays. Nixxes are a far better match for the PC versions, they always do fantastic work and go the extra mile on PC.
    Shame they don't get more credit then.

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    Re: Rise of the Tomb Raider gets improved DX12 multi-GPU support

    Quote Originally Posted by azrael- View Post
    Quote Originally Posted by Ark View Post
    Crystal Dynamics barely touch a system that isn't Xbox nowadays. Nixxes are a far better match for the PC versions, they always do fantastic work and go the extra mile on PC.
    Shame they don't get more credit then.
    Yeah they go pretty unnoticed, but there behind nearly all of Square Enix's western PC ports.

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    Re: Rise of the Tomb Raider gets improved DX12 multi-GPU support

    Quote Originally Posted by Ark View Post
    Yeah they go pretty unnoticed, but there behind nearly all of Square Enix's western PC ports.
    The lack of issues is probably what causes them to go unnoticed
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    Re: Rise of the Tomb Raider gets improved DX12 multi-GPU support

    Quote Originally Posted by shaithis View Post
    Quote Originally Posted by Ark View Post
    Yeah they go pretty unnoticed, but there behind nearly all of Square Enix's western PC ports.
    The lack of issues is probably what causes them to go unnoticed
    Yeah sadly the truth.

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