Read more.A four thread processor, 4GB of RAM, and a DirectX 12 supported graphics card needed.
Read more.A four thread processor, 4GB of RAM, and a DirectX 12 supported graphics card needed.
Sorry, is this thing supposed to be AR, full-on VR, mere 3D, or something in between?
TL;DR - Can I play Elite with it and still be impressed?
I'm glad the sony design has taken off. People did it say it was the most comfortable design. Now I'm hoping for one with rgb led rather than pentile crap oculus and the vive use.
It is AR and you can see through:
https://www.microsoft.com/microsoft-hololens/en-gb
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While it falls under their hololens branding those headsets up there aren't AR, they're VR. The Verge article even says it's for VR and to be honest the odds of AR using the minimum system requirements is pretty slim due to the extra processing required for the surrounding environment.
Windows Holographic is the software, the hardware may come with higher hardware requirements, at least i think that's what it is.
It's a bit like saying the Oculus Rift PC runtime recommends the following.
Windows: 7, 8, or 8.1
MacOS: 10.8+
Linux: Ubuntu 12.04 LTS
2.5+ GHz processor
4 GB system RAM
DirectX 10 or OpenGL 3 compatible video card.
Windows 10 + modest demands... Not sure on that one TBH.
Isn't it AR by definition of the fact you see through the glasses? Only when there is something being "projected" does it prevent you seeing the environment, at which point it's only over the area being projected.
Plus citing the verge for accuracy is like citing the pope for morality.
The thing is they use a similar technique to Kinect to get the space mapping, by having a series of points in 3d it's a lot less processor intensive to do basic AR.
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VR and AR are different things although they use basically the same fundamental technologies. It doesn't help when companies are branding them under the same banner or merging elements of one into the other etc. Microsoft have used hololens as the umbrella brand for VR and AR headsets...
Easiest way to explain it is AR overlays 3D imagery onto/into the outside world that you can see through the headset (original hololens) while VR is totally 3D imagery and you can't see through the headset (like the ones shown in the article or htc vive etc).
Both use sensors to relate to head movement etc (gyroscopic movement like on a mobile phone) and both use the same sort of software to produce the imagery shown (think 3DS Max etc) but AR also throws in sensors/cameras to relate/align the overlaid on screen imagery to the outside world you can see through the transparent headset.
It does get a little confusing though because of the way vive (and others) works for example where while it uses VR (your eyes only see virtual world) it allows you to wander around the virtual world using the sensors to relate your actual position in a room to the virtual world you are seeing on the screen.
Big question is would you buy one?
Personally "no"
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