Read more.Fully wireless and coming in early 2018.
Read more.Fully wireless and coming in early 2018.
So it sounds more like a mobile phone in a headset if its compatible with gear... Can't help but feel this is facebook's influence. If it would plug into a PC i'd be interested but I can't see any advantage for this over something like gear or Google daydream which are also cheaper (if you have the right phone).
I'll stick with my PSVR and NoloVR. The PSVR just has the highest compatibility and price/performance right now. NoloVR also gives me the option to freely decide which display I strap in front of my face... if they ever fix their software <_<
$200 is not getting VR to a billion people. A $2 headset made of cardboard that uses a smartphone is getting VR to a billion people. It just needs more push.
Plus we have no idea what specs this will have and what games we can play on it. It can't be anything better than a high end smartphone, and I doubt it will be x86. And if it hasn't got Android installed then the library will be dead.
Probably building on the Gear VR, but with two screens - could be worth getting just as a very good value giant video viewer.
They've announced it to counteract the Microsoft compatible headsets coming out soon, but they've really mucked up potential Rift sales.
Nice to see VR becoming more affordable. I'll stick to my Rift though.
I like what I see coming with playstation VR - gun controllers, multiplayer in-VR. would be good to see video conferencing in VR too to make people feel closer. Probably good for business one day too! I'm waiting for unteathered powered via pc though (Santa Cruz)
Sounds like it's probably S7 or S8 hardware, minus cell phone features, touch screen, cameras, inside of an ugly (IMO) custom GearVR headset. Not a bad leap at all given how well GearVR actually runs. Even on an S7 it runs as smoothly as my i7 4960k, 24G ram, GTX970, OSVR 2 upgrade.
They gotta bump that resolution though. We're kind of stuck at a resolution to performance wall right now that's choking VR out.
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