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Thread: PlayerUnknown’s Battlegrounds ‘on track’ for v1.0 release in Dec

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    PlayerUnknown’s Battlegrounds ‘on track’ for v1.0 release in Dec

    And it launches on Xbox One on 12th December.
    Read more.

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    Re: PlayerUnknown’s Battlegrounds ‘on track’ for v1.0 release in Dec

    A “matter of honour”, that sounds like a dig at companies like Bohemia if I've ever heard one, but on the flip side you end up doing an EA and releasing before it's finished. Your damned if you do, your damned if you don't.

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    Re: PlayerUnknown’s Battlegrounds ‘on track’ for v1.0 release in Dec

    I'm curious how the console version will turn out - not that i will buy it for console as the idea of playing a game like this with a controller sounds horrible, but I think the "meta" will be very interesting.

    Will we see the same sniper/AR heavy meta? Or will there be much more UMP & full-auto SCAR-L type gameplay due to the challenge of using a scope with a controller. Maybe more use of vehicles as thats a control area where control pads do have a slight advantage..less looting due to the more cumbersome inventory management?

    I'm not sure, just curious It's my top multiplayer game of the year so far just don't know how it will work on consoles. Fortnite works as it's vastly simplified compared to PUBG, but we'll have to see I guess!

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    Re: PlayerUnknown’s Battlegrounds ‘on track’ for v1.0 release in Dec

    Good to see they are actually going to take this out of early access and not try the crap that some other devs do with it!

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    Re: PlayerUnknown’s Battlegrounds ‘on track’ for v1.0 release in Dec

    I've been playing this for a little bit and I'm still not convinced.

    Picking your spawn location is an interesting twist, but the choice of dropping outside of the action seems fairly odd. You're just delaying starting the game and there isn't really much in the way of long-range battles. So starting a game takes a good 5 minutes or so, and then ultimately you're constrained to a small location - pretty much the same as rotating a map on a conventional shooter.

    It's an interesting idea, but I'm not sure it really delivers anything apart from yet another shooter where you're randomly disadvantaged to another play depending on a RNG chucking up what guns you can get.

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