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Thread: Nvidia Turing brings ray tracing to real-time graphics

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    Nvidia Turing brings ray tracing to real-time graphics

    And the first Turing GPUs are the Nvidia Quadro RTX 8000, RTX 6000, and RTX 5000.
    Read more.

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    Re: Nvidia Turing brings ray tracing to real-time graphics

    It's pretty awesome that we'll be seeing ray-tracing graphics in real time, but I can't help wondering if it's what's needed. Personally, I'd prefer a game that looks fine (most recent AAA games are way prettier than this), but has really immersive game-play elements. I'm sure we could utilise GPU resources more appropriately for immersive AI and 3D sound processing.

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    Re: Nvidia Turing brings ray tracing to real-time graphics

    Quote Originally Posted by afiretruck View Post
    It's pretty awesome that we'll be seeing ray-tracing graphics in real time, but I can't help wondering if it's what's needed. Personally, I'd prefer a game that looks fine (most recent AAA games are way prettier than this), but has really immersive game-play elements. I'm sure we could utilise GPU resources more appropriately for immersive AI and 3D sound processing.
    One thing that immersion relies on is how believable an environment is, especially from a game play point of view. Getting graphics as near-to-life as possible will make a massive difference especially in a gaming age were higher resolutions are more sought after.

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    Re: Nvidia Turing brings ray tracing to real-time graphics

    I was really hoping to buy AMD and go for freesync, but this could be a big fat steel toe cap to face of RTG as far as general consumer cards go.

    Guess I'll probably end up sitting on what I have for as long as it will hold out

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    Re: Nvidia Turing brings ray tracing to real-time graphics

    Quote Originally Posted by Biscuit View Post
    ... this could be a big fat steel toe cap to face of RTG as far as general consumer cards go. ...
    Don't really see how? AMD also have real-time ray-tracing hardware under development, and these cards are about as far removed from consumer cards as you can get. It'll be interesting to see how many of these technologies make it into the genuine consumer cards (from which I'm excluding Titan variants)...

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    Re: Nvidia Turing brings ray tracing to real-time graphics

    Saying this is the death of AMD is a bit extreme. The ray tracing demo was running on a $10,000 card. While impressive it's still a long way from consumer tech. And is it the same quality as the original on the DGX?

    What I do know is if AMD weren't there nVidia wouldn't be pushing at all, look at what Intel have done since Zen came on the scene.

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    Re: Nvidia Turing brings ray tracing to real-time graphics

    Quote Originally Posted by scaryjim View Post
    Don't really see how? AMD also have real-time ray-tracing hardware under development
    Of course they do, but how far behind is it, and how likely is it to be competitive given it seems RTG's focus is on consoles and custom parts?
    I have extremely low expectations for high end AMD cards going forward.

    Edit: Mid and Upper Mid range (RX560 - RX580) seems to be AMD's best chance at maintaining/gaining market share. Yes this is the biggest market, but if AMD arent careful, they won't be able to dictate what comprises of mid-upper mid.

    Quote Originally Posted by scaryjim View Post
    ...and these cards are about as far removed from consumer cards as you can get. It'll be interesting to see how many of these technologies make it into the genuine consumer cards (from which I'm excluding Titan variants)...
    Well the Quaddro cards are, but the consumer cards are announced next week and the suggestion is that they will also be called RTX 2XXX. To me at least, this would hint that the ray tracing elements will make their way in there... although Nvidia do what they want and naming schemes haven't meant anything for a long time... perhaps ever. Nvidia are in coast mode at the moment, releasing whatever GPU model they want into whatever market segment they want, whenever they feel like it without any significant competition.

    Quote Originally Posted by RonanH View Post
    Saying this is the death of AMD is a bit extreme. The ray tracing demo was running on a $10,000 card. While impressive it's still a long way from consumer tech. And is it the same quality as the original on the DGX?

    What I do know is if AMD weren't there nVidia wouldn't be pushing at all, look at what Intel have done since Zen came on the scene.
    Who said it was the death of AMD?

    Nvidia arent responding to competetive threat, they are responding to a market lull. People aren't upgrading because there is nothing to upgrade too. If rumours are to believed, they have been sat on this technology for a reasonable amount of time whilst they continued to pump out Pascal cards.
    Last edited by Biscuit; 14-08-2018 at 01:33 PM.

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    Re: Nvidia Turing brings ray tracing to real-time graphics

    My main concern is if this ends up like PhysX and tessellation,ie,effects get tacked on for the sake of tacking them on and are implemented very inefficiently,leading to other areas of the game being neglected. Personally until a sub £300 card and consoles can run ray tracing effects to any degree,I think it will be another case of an "optional" extra which is nice to have.

    Edit!!

    What I am basically saying its the "normal" speed in most games,which will be a bigger factor and this is where AMD has to worry more about,as Nvidia simply have more leeway to improve performance,whilst keeping reasonably cost effective chips.
    Last edited by CAT-THE-FIFTH; 14-08-2018 at 02:38 PM.

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    Re: Nvidia Turing brings ray tracing to real-time graphics

    If this is genuinely a new feature, then it's likely to be something that ramps up in speed rapidly. Gen 2+ products are likely to be much better value. The FX 5 series had great features.. but was too slow to use them in the real world. 6 series was the one that was usable.

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    Re: Nvidia Turing brings ray tracing to real-time graphics

    Quote Originally Posted by Biscuit View Post
    Of course they do, but how far behind is it, and how likely is it to be competitive given it seems RTG's focus is on consoles and custom parts? ...
    Given they've already released Radeon Rays and Radeon ProRender, both of which implement real-time or highly accelerated ray tracing, I don't think they're that far behind. AMD are doing what they usually do - focussing on standards and open computing. MS are rolling a Ray Tracing API into DX12, and past experience suggests that AMD will be more than competitive when it comes to DX12 feature implementation.

    Reading around, it looks like NV are - as usual - pushing proprietary APIs alongside the open and standard ones; so they're shouting loudest in the hopes that they'll get people locked in to an NV ecosystem. It looks like a lot of vendors are wise to that now, and are using DXR and Vulkan ray tracing APIs, which are already supported by AMD. nVidia aren't doing anything new here. Besides, that bit of extra RT silicon doesn't come cheap - the chepaest Quadro RTX is $2300...

    At the consumer level, I don't think there's anything to worry about. I'll be VERY surprised if nVidia implement significant hardware ray-tracing in consumer GPUs within the next couple of generations - that'd be throwing silicon away on a feature that simply isn't used in gaming at the minute. Give it a couple of years, then see what the RT landscape looks like...

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    Re: Nvidia Turing brings ray tracing to real-time graphics

    I think the consumer Turing cards will incorporate some degree of ray tracing hardware though but perhaps not to the extent of the higher end ones.

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    Re: Nvidia Turing brings ray tracing to real-time graphics

    That video looked awesome, but there is no way I can afford to (or would ever be willing to) buy a graphics card that costs the same as a small card. I suspect we'll see the x080/Titan cards supporting RTX this year, but they won't be anywhere close to be able to do that level of rendering in realtime (at decent FPS, 4K and all the other things gamers want).

    It might the really big next thing, but in order for that to happen, the majority of graphics cards are going to have to support it (including non-nvidia), or be a very simple/low dev cost addition to games engine. Otherwise I cannot see many games manufacturers wanting to invest the time in developing something that only a few people will see.

    Come back in 4 years guys.

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    Re: Nvidia Turing brings ray tracing to real-time graphics

    I hope Dashers and Scaryjim are right... sick of this noisy spaceheater...

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    Re: Nvidia Turing brings ray tracing to real-time graphics

    So now the question is, given the meagre performance increases we've seen leaked and that ray tracing on this generation is likely to be a dud for around 2 years at least and when it does go mass market these cards will likely be a few generations out of date... *breathe* is it worth buying the last gen cards at hopefully a significant discount? Also, AMD have a habit of feature support so is it worth investing in them if they become more competitive? Interestingly, I saw that the Vega 64 was the same price as the 56 on OCUK a couple of days ago. Still not competitive in terms of outright performance but maybe worth it for features.

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    Re: Nvidia Turing brings ray tracing to real-time graphics

    Nvidia live timer on Twitch:

    https://www.twitch.tv/NVIDIA

    So looking at that timer,that is 5PM today for the launch.

    Edit!!

    Interesting if true:

    https://forums.anandtech.com/threads...#post-39541347

    SKUs with the raytracing stuff disabled??
    Last edited by CAT-THE-FIFTH; 20-08-2018 at 02:58 AM.

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    Re: Nvidia Turing brings ray tracing to real-time graphics

    Quote Originally Posted by CAT-THE-FIFTH View Post

    Interesting if true:

    https://forums.anandtech.com/threads...#post-39541347

    SKUs with the raytracing stuff disabled??
    Would honestly make some sense. They probably didnt intend to do that, but if they can keep the RTX as uber high end parts then just fill the market with 10-15% faster parts at the same price points as the existing parts once 10 series stock has run out, it just keeps AMD locked out.

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