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Thread: GeForce RTX 2080 Ti performance in SOTTR under scrutiny

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    GeForce RTX 2080 Ti performance in SOTTR under scrutiny

    Shadow of the Tomb Raider devs explain 30-50fps @1080p 'RTX on' is work-in-progress.
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    Re: GeForce RTX 2080 Ti performance in SOTTR under scrutiny

    AFAIK,RTX won't be in the game at launch.

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    Re: GeForce RTX 2080 Ti performance in SOTTR under scrutiny

    Well it does say that RTX will be added as in a post-launch update.. Doesn't say how long people will have to wait for it though...

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    Re: GeForce RTX 2080 Ti performance in SOTTR under scrutiny

    Reminds me of when tesselation game out with DX11 and Fermi. It was clearly a massive leap forward for geometry, but just a bit too taxing for the hardware at the time. If ray tracing destroys framerates this much at just 1080p, then it'll be a few years before it's truly a viable tech.

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    Re: GeForce RTX 2080 Ti performance in SOTTR under scrutiny

    del post
    Last edited by SHSPVR; 22-08-2018 at 02:15 PM. Reason: wrong place

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    Re: GeForce RTX 2080 Ti performance in SOTTR under scrutiny

    So does this mean that Nvidia shoe horned in Ray Tracing last minute.com then?

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    Re: GeForce RTX 2080 Ti performance in SOTTR under scrutiny

    Quote Originally Posted by Tabbykatze View Post
    So does this mean that Nvidia shoe horned in Ray Tracing last minute.com then?
    The game is very well optimised on console:

    https://forums.hexus.net/gaming/3939...-60fps-4k.html

    If it can't run on a GTX1080 and under well at 1080p on decent settings,something is amiss.

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    Re: GeForce RTX 2080 Ti performance in SOTTR under scrutiny

    Well it is being ran on a PC in those videos, and we all know that the "release date" for PC games is just the start of the paid for beta period these days

    I'd expect optimisation to be much better after a few patches. As annoying as that is, it's the way of games these days Especially AAA titles.

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    Re: GeForce RTX 2080 Ti performance in SOTTR under scrutiny

    Quote Originally Posted by Spud1 View Post
    Well it is being ran on a PC in those videos, and we all know that the "release date" for PC games is just the start of the paid for beta period these days

    I'd expect optimisation to be much better after a few patches. As annoying as that is, it's the way of games these days Especially AAA titles.
    I have realised there is a very easy metric now to test for poor PC ports/versions of multi-platform games. Look at the console versions,and see how well they run and how well they look. If the PC version ends up running relatively worse on much better hardware with similar looking graphical settings,something is not right.

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    Re: GeForce RTX 2080 Ti performance in SOTTR under scrutiny

    Quote Originally Posted by CAT-THE-FIFTH View Post
    If it can't run on a GTX1080 and under well at 1080p on decent settings,something is amiss.
    Isn't that where the deep learning super sampling (DLSS) part of RTX come into play? I could have it wrong but i thought that's meant to be a way to up-sample without sacrificing performance or detail.

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    Re: GeForce RTX 2080 Ti performance in SOTTR under scrutiny

    Quote Originally Posted by Corky34 View Post
    Isn't that where the deep learning super sampling (DLSS) part of RTX come into play? I could have it wrong but i thought that's meant to be a way to up-sample without sacrificing performance or detail.
    Well the thing is the XBox One port is running on an Atom class CPU and RX580 level card,and DF tested it in some demanding areas,and it ran at a locked 60FPS at 1080p. So anyone with a newish CPU and a GTX1060 and upwards should be able to do the same on decentish settings,OFC not with all the RTX stuff enabled. I also played the last two games,and its the same engine,so I would imagine it should be fine.

    Regarding DLSS,its probably the most interesting part I saw after watching the presentation(yes I watched it all live),but doesn't the XBox One X have its own dedicated hardware to do that??

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    Re: GeForce RTX 2080 Ti performance in SOTTR under scrutiny

    Quote Originally Posted by CAT-THE-FIFTH View Post
    Quote Originally Posted by Tabbykatze View Post
    So does this mean that Nvidia shoe horned in Ray Tracing last minute.com then?
    The game is very well optimised on console:

    https://forums.hexus.net/gaming/3939...-60fps-4k.html

    If it can't run on a GTX1080 and under well at 1080p on decent settings,something is amiss.

    Its most likely gameworks tanking performance
    "A society grows great when old men plant trees whose shade they know they shall never sit in."


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    Re: GeForce RTX 2080 Ti performance in SOTTR under scrutiny

    I get that they are still working on Ray Tracing but its implementation in Shadow of the Tomb Raider wasn't all that great compared to the other titles.

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