Read more.And an EA producer confirms that one of the games is being readied for the 25th anniversary.
Read more.And an EA producer confirms that one of the games is being readied for the 25th anniversary.
They have to revive the franchise that they shot in the back of the head with ra3 and c&c4 somehow. C&C3 and Kanes Wrath were true continuations of Westwoods quality with a great engine, visuals and campaign. Online multiplayer was also pretty decent as well.
But EA is EA, they had something great they just completely stuffed it up and killed the brand.
This remaster might allow them to revive the brand but people are going to be incredibly cautious. I know i will be.
I would love Generals 2 and that C&C FPS they were developing, Tiberium i think it was called. Because I'm one of those weirdos that actually quite liked Renegade, the online scene was fab as well. Maybe a Renegade 2 so we could have great quips from Havoc again.
Last edited by Tabbykatze; 12-10-2018 at 03:09 PM.
Always enjoyed a game of C&CG until issues with later OS's mad eit almost impossible to run.
They need to re-master Generals, it would be an instant purchase for me. But ONLY if they can improve the AI on skirmish mode.
Easy mode: AI sends a few trucks at you now and then, easily demolished.
Normal: Perfect really other than the fact you cant slowly have a prolonged unit only war, if you take too long the super weapons come out and makes it just plain stressful to play, so you have to build the super weapons and use them fast, which is boring.
Hard: I am not good enough at these games to play at this level, I build a factory and boom I am nuked to oblivion.
Pleiades (12-10-2018)
Thanks but no thanks EA. I just won't buy your games anymore. You'd probably just stuff it up anyway. Had a brief go on 8-bit armies the other day. Looks close to a successor than anything EA will ever publish...
Am a long time C&C fan but haven't even *heard* of Renegade before (or just forgot all about it)!
Generals was the last decent one IMO.
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Valar Morghulis
Red Alert 2 and Generals with updated graphics and runs on modern hardware without major workarounds is all I need. Two of the most fun RTS games ever.
Knowing EA they'll remaster it in the same manner as they remastered Dungeon Keeper.
I played a lot of Zero Hour and had the same problem. In fact, it's generally the same problem in a lot of strategy games, where normal starts of fine but you easily overrun them later. In harder difficulties, you get steam-rolled at the start. Stellaris now has a sliding difficulty that helps offset that by starting off in "normal" and getting harder as the game progresses to try and level that out.
Not holding out a lot of hope for it though with EA in control. I also wonder how well it has aged mechanically and whether it really is as good as I remember.
My favourite has to be RA2 YR, I don't know if it would hold up to nowadays since you had engineers taking over your con yard, yuris taking over all of your units, getting a free mobile con yard from a crate (used to love crates back then), but I did also like modded maps that added unique gameplay.
My next favourite was Renegade. I put it off at first because I was under the impression it would be terrible and not fitting the series, but then I played so much of it. One of the only fps's that I played seriously online. It's a shame Renegade X never got huge traction, one problem is that people don't really want to start off as the only person in a game.
As for RA3, I actually liked that too, it had unique elements such as the empire units, and there were some great scripted maps, albeit you couldn't transfer modded maps like RA2. It was annoying how if a refinery died any new harvesters wouldn't collect because you had 1 more than each refinery.
I wasn't so big on the generals games, though still fine for sp, particularly zero hour. I also wasn't as keen on the tiberium universe like with other people, but there was a scripted map that zoomed the camera to a plane that gave a new perspective the gameplay and it was just awesome.
God it's a series I've played the heck out of over the years. Sadly EA killed it with the atrocity they had the nerve to call Command and Conquer 4. Let's remove base building from a strategy series based on base building? They should have made that an FPS title like Renegade was, it would have probably fitted that mould quite well.
Still, a remaster of these wouldn't harm. Whatever happened to the C&C title that was going to use the Frostbite engine though? Instead they went with a mobile game thing that I wouldn't touch even if I was paid to play it.
Honestly the franchise died after Red Alert 2... I will admit that I had a lot of fun playing RA2 multiplayer and even the campaign, I also had fun with Generals and Renegade but as young as I was back then I knew something was different from the first games in the 90's. RA2 marked the first steps of the series going into lowest common denominator stupidity. Aiming for the casual gamer who generally dosent give a monkeys about RTS rather than catering to their core audience.
Don't care anymore, Paradox scratches my RTS itch with Stellaris and HOI4.
Also I think OpenRA is better than any BS EA manage to cobble together.
C&C Generations 2020 would be great using the frostbite engine both formats in 2d for command functions and 3d for FPS shoot em up
They'd probably only release it on Origin, so even if it was any good it wouldn't be likely to get a purchase from me as a result.
For C&C fans who may not be aware (or have forgotten), there's always OpenRA.
Interestingly, Jim has also made the announcement there and is also reading and replying to the feedback on the OpenRA forums.
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