Read more.And it set a new record for day 1 digital full game sales on the PlayStation Store, globally.
Read more.And it set a new record for day 1 digital full game sales on the PlayStation Store, globally.
I played the beta of the blackout mode, it wasn't bad to be honest, but the use of battlenet lost them a sale here. It took me nearly an hour just to figure out that there was a client to be installed to download the game, there was no mention of it anywhere when inputting the codes etc. so all in all it was a very frustrating experience of bouncing between blizzard and activision sites with nothing pointing me in the right direction.
Plus between this, steam, origin, Microsoft store, uplay and the epic launcher (Whew.) - I am starting to get very tired of all these different clients and I am generally starting to say to myself, "if it isn't on steam it isn't getting bought".
I must be getting old (in gaming terms). This didn't interest me in the slightest. No steam, no single player - no thanks. I guess I'm not the target market...
Yuk!...a game that will be populated by obnoxious, greasy little 17yr old virgins, shouting trash talk down the mic.
No thanks.
Not on steam, no sale
is that a genuine response, if there are multiple launchers for the same game. say splinter cell or another ubi game (eww ubi servers) which are availbe across two+ purchase/launch platforms, if Steam had a monopoly the game devs would have to charge a higher price or make a loss on profits. Not only that Valve would see to shutting down un-official game purchases from places like G2A ect. I don't want to have to wait till steam sales. I just bought the fallout 4 Season Pass for £13 after paypal fees compared to £40 ON STEAM. (kinda Bethesda being greedy) But you get my point? (that being somewhat likely and hypothetical)
Watched the misses son playing it on Xbox One X.....looked the same old COD with slightly updated gfx, an all-or-nothing purchasing option and half the game missing (no campaign!)
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I don't care about having multiple digital store fronts, create as many digital game stores as you want to drive competition, that's fine by me. But when you need to keep running that same store front to access your purchased game (which can be taken away at any point they see fit) or even just to play it online, simply to try and keep you locked into that ecosystem, it becomes an annoying problem. This is especially true for people who play a lot of different games.
It should work like this: Log in to purchase and download/verify sure, but then have your digital game run on it's own, connecting to whatever servers it needs to internally (but that will never happen in a world filled with greed which is why I have ended up simply favouring the biggest and best value store over the others).
I'm guessing the multiplayer is still p2p based?
Valve effectively already has a monopoly on online game vending. Besides, the issue isn't with the number of clients available, the issue is the use of exclusivity to try to force adoption of crappy clients nobody would otherwise bother themselves with using. Anyone who thinks having 8+ different game package managers running concurrently as a sensible arrangement, has quite frankly taken leave of their senses.
I agree wholeheartedly with your second sentence but not the rest. Who runs them all at the same time? I only start the one that holds the game I want to play at that moment. I'd rather have 8 game sources than 1, that way price fixing lies.
Also, as this COD launch proves, Valve doesn't yet have a monopoly. Hopefully they (not anyone else,) ever will.
Exclusivity inherently means fixed prices. If all games were available on all platforms and people were free to choose platform, then you'd have competition. In reality, we have nothing like that whatsoever.
Well, not on BO4 vending. That doesn't mean they haven't cornered the market when consumers actually have the choice to use Steam.
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