Read more.Download the demo now to check out on your Turing GPU, or simply watch a YouTube demo.
Read more.Download the demo now to check out on your Turing GPU, or simply watch a YouTube demo.
Big news for future consoles maybe, and if the likes of this and DLSS is where next gen goes, then the 20 series cards are looking like a better buy every day, they are starting to seem quite future proofed if you don't focus on ray tracing (although I hear Metro and Resident Evil 2 perform great with their DXR implementations so that might even be great too yet, waiting to see that with my eyes of course, I mean BFV is pretty but not enough to warrant investment yet even though I already have haha). I think a lot of the success of these new NVidia technologies all rest on who has the contracts for the next lot of consoles and what can and can't be implemented within those games.
(Today's conspiracy: Nvidia brings out expensive tech and hides what it can do to a point so everyone who isn't a complete enthusiast buys up the old stock of 10 series, then when stock clears, games come out that prove the 20 series is far better than we initially thought and everyone has to then shell out more money to keep up, probably around the same time that we get a convenient price drop on the 20 series, which will be normal pricing but everyone will consider it a bargain and upgrade from the 10 series sooner)
Strawb77 (23-12-2018)
So, in simple terms, it's distance-dependent reverse-tessellation which despite obvious optimization requires a jump in hardware far beyond regular tessellation ever really required?
Any chance of including a download link in the article please?
Like Ray Tracing, impressive tech.
..But just not worth the money they're asking for it.
After LOD 5 is kind of overkill, you can easily still get great result with well designed textures and you save A LOT of triangles.
Download link (.exe) is on the first line of the linked Nvidia blog post:
https://devblogs.nvidia.com/using-tu...steroids-demo/
Is that like AMD's Primitive Shaders, but working?
I tried this out last night and was actually quite impressed, 140-160fps @ 1080p on a 2080 with over 350,000 asteroids on screen, mostly sitting around the 150's but did see highs of 190+ I will test higher resolutions at some point over the holidays.
So it is just further implementation of tessellation where you start from 20 triangles by default.
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