Results 1 to 7 of 7

Thread: Google brings Stadia to Samsung, Asus, and Razer smartphones

  1. #1
    HEXUS.admin
    Join Date
    Apr 2005
    Posts
    31,709
    Thanks
    0
    Thanked
    2,073 times in 719 posts

    Google brings Stadia to Samsung, Asus, and Razer smartphones

    Since launch the Google games streaming service has been Pixel-only (on mobile).
    Read more.

  2. #2
    Senior Member
    Join Date
    May 2014
    Posts
    2,385
    Thanks
    181
    Thanked
    304 times in 221 posts

    Re: Google brings Stadia to Samsung, Asus, and Razer smartphones

    *yawn*

    Even Onlive was better than Stadia...

  3. #3
    Senior Member
    Join Date
    Mar 2019
    Location
    Northants
    Posts
    309
    Thanks
    4
    Thanked
    22 times in 19 posts
    • KultiVator's system
      • Motherboard:
      • Aorus x570 Ultra
      • CPU:
      • Ryzen 3900x
      • Memory:
      • G.Skill 32GB (2x16gb) 3600Mhz
      • Storage:
      • 5TB of NVMe storage (most of it on PCIe4) + Various SATA SSDs & HDDs
      • Graphics card(s):
      • Aorus RTX 2080 Super OC 8GB
      • PSU:
      • Corsair RM750x
      • Case:
      • Phanteks Eclipse P600s (Black & White Edition)
      • Operating System:
      • Windows 10 Pro
      • Monitor(s):
      • AOC 32" 4K IPS / ASUS 24" ProArt 1200p IPS / GStory 1080p/166Hz GSync/FreeSync IPS / Quest 2 HMD

    Re: Google brings Stadia to Samsung, Asus, and Razer smartphones

    As an aside to this, I've been testing out both 'GeForce Now' and 'Project xCloud'. Both services are impressive and frustrating in equal measure, even on great local hardware and fast connections.

    Given that 'Project xCloud' is still in BETA testing, it (surprisingly) actually seems to perform somewhat better (more consistently / reliably) with my setup than 'GeForce Now'. Playing the latest 'Ace Combat' game on a phone *can* be incredibly enjoyable when everything is flowing nicely and it looks awesome on the high-DPI OLED screen of a flagship device.

    However, the reality is that I find the intermittent inconsistencies in frame-rate, latency and image quality too distracting in today's implementations of game-streaming. I have very limited time to relax and play games - and prefer to avoid frustrations like GeForce Now's habit of dumping you out of a game to the Steam Client running in a clunky VM that's tricky to navigate (especially on a mobile device without a mouse to hand) and offers seemingly no way to kill off that game, or start another one for several minutes. Grrrr.

    As a result, my long overdue Ryzen 9 build begins tonight - mostly for work / creative tasks, but it would be rude not to give its' gaming chops a gentle workout, every once in a while ;-P
    Last edited by KultiVator; 19-02-2020 at 02:09 PM.

  4. #4
    Long member
    Join Date
    Apr 2008
    Posts
    2,427
    Thanks
    70
    Thanked
    404 times in 291 posts
    • philehidiot's system
      • Motherboard:
      • Father's bored
      • CPU:
      • Cockroach brain V0.1
      • Memory:
      • Innebriated, unwritten
      • Storage:
      • Big Yellow Self Storage
      • Graphics card(s):
      • Semi chewed Crayola Mega Pack
      • PSU:
      • 20KW single phase direct grid supply
      • Case:
      • Closed, Open, Cold
      • Operating System:
      • Cockroach
      • Monitor(s):
      • The mental health nurses
      • Internet:
      • Please.

    Re: Google brings Stadia to Samsung, Asus, and Razer smartphones

    My personal impression is that these systems will never be good enough to overcome the biggest issue. Latency. You've got to remember that even in the early days of CRT, a small amount of monitor input lag could prove disastrous to playability. You try taking the keyboard and mouse inputs and timing the round trip back to those inputs registering on the monitor...

    The bigger issue is that often you can compensate for such things to some degree if they are consistent. If the latency is variable and seemingly random it becomes almost impossible to compensate.

    As a result, I suspect the only games which would be playable on this kind of thing would be RTS type games / MMORPGs which aren't dependent on fast responses. These kinds of games are actually fairly well served by the mobile market and optimised for small screens and mobile phone controls.

    Even the fast paced FPS games are coming to mobile with increasing development budgets and it's becoming obvious that Activision and Blizzard are prioritising this cash cow more and more over the traditional gamers who made them the huge industry they are.

    KV - I am in the same boat. I often have 20-30 minutes to play a game and I just do NOT have the time for pratting around with launchers and DRM and enforced updates. I just got a delivery notification from Scan saying my 3900X and mobo have been delivered... *giggles like an excited schoolgirl*. Interestingly, what swayed my decision to push "go" on this build, rather than give up entirely on high end PC gaming, was the signs of newer AAA titles coming, DRM free, to GoG.

  5. #5
    Senior Member
    Join Date
    Sep 2012
    Location
    North West, UK
    Posts
    584
    Thanks
    22
    Thanked
    38 times in 32 posts
    • big_hairy_rob's system
      • Motherboard:
      • ASUS Z170-A
      • CPU:
      • Intel I5 6600k
      • Memory:
      • 16GB DDR4 Corsair Vengence (3000mhz)
      • Storage:
      • Samsung 850 500GB, WD Blue 1TB
      • Graphics card(s):
      • MSI Radeon R9 275
      • PSU:
      • EVGA 550W (80 plus Gold)
      • Case:
      • Fractal Design S (Windowed)
      • Operating System:
      • Windows 10 64.
      • Monitor(s):
      • Iiyama ProLite E24B3HS 24", LG Flatron L1950SQ19"
      • Internet:
      • Plusnet (infinity)

    Re: Google brings Stadia to Samsung, Asus, and Razer smartphones

    well I bet this is one way to increase the fps to an acceptable level - what's that, button lag? Sorry that's an issue with your 4/5g provider....

  6. #6
    Senior Member
    Join Date
    Oct 2006
    Location
    Florida
    Posts
    864
    Thanks
    8
    Thanked
    38 times in 30 posts
    • rob4001's system
      • Motherboard:
      • Gigabyte z97
      • CPU:
      • Xeon 1231 v3
      • Memory:
      • 16GB
      • Storage:
      • Samsung 840 256GB SSD
      • Graphics card(s):
      • Zotac GTX 1660 super
      • PSU:
      • Sliverstone 500w SFX-L
      • Case:
      • Silverstone SG13 mitx
      • Operating System:
      • windows 10 64 bit
      • Monitor(s):
      • Asus 27" 1440p
      • Internet:
      • Comcast 75MB

    Re: Google brings Stadia to Samsung, Asus, and Razer smartphones

    Don't you guys have phones

  7. #7
    Senior Member
    Join Date
    Mar 2019
    Location
    Northants
    Posts
    309
    Thanks
    4
    Thanked
    22 times in 19 posts
    • KultiVator's system
      • Motherboard:
      • Aorus x570 Ultra
      • CPU:
      • Ryzen 3900x
      • Memory:
      • G.Skill 32GB (2x16gb) 3600Mhz
      • Storage:
      • 5TB of NVMe storage (most of it on PCIe4) + Various SATA SSDs & HDDs
      • Graphics card(s):
      • Aorus RTX 2080 Super OC 8GB
      • PSU:
      • Corsair RM750x
      • Case:
      • Phanteks Eclipse P600s (Black & White Edition)
      • Operating System:
      • Windows 10 Pro
      • Monitor(s):
      • AOC 32" 4K IPS / ASUS 24" ProArt 1200p IPS / GStory 1080p/166Hz GSync/FreeSync IPS / Quest 2 HMD

    Re: Google brings Stadia to Samsung, Asus, and Razer smartphones

    Quote Originally Posted by philehidiot View Post
    I just got a delivery notification from Scan saying my 3900X and mobo have been delivered... *giggles like an excited schoolgirl*.
    People can call us the 12-core twins ;-)

    I went with the 3900x as well... with it also arriving yesterday afternoon!

    This is my first entirely new build for almost a decade (my old water-cooled 2600k remains strong for everything other than 4k+ video work and the most demanding games).

    It all went together really nicely and early testing late last night suggests that giggling like an excited schoolgirl is infectious!

Thread Information

Users Browsing this Thread

There are currently 1 users browsing this thread. (0 members and 1 guests)

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •