Read more.Since launch the Google games streaming service has been Pixel-only (on mobile).
Read more.Since launch the Google games streaming service has been Pixel-only (on mobile).
*yawn*
Even Onlive was better than Stadia...
As an aside to this, I've been testing out both 'GeForce Now' and 'Project xCloud'. Both services are impressive and frustrating in equal measure, even on great local hardware and fast connections.
Given that 'Project xCloud' is still in BETA testing, it (surprisingly) actually seems to perform somewhat better (more consistently / reliably) with my setup than 'GeForce Now'. Playing the latest 'Ace Combat' game on a phone *can* be incredibly enjoyable when everything is flowing nicely and it looks awesome on the high-DPI OLED screen of a flagship device.
However, the reality is that I find the intermittent inconsistencies in frame-rate, latency and image quality too distracting in today's implementations of game-streaming. I have very limited time to relax and play games - and prefer to avoid frustrations like GeForce Now's habit of dumping you out of a game to the Steam Client running in a clunky VM that's tricky to navigate (especially on a mobile device without a mouse to hand) and offers seemingly no way to kill off that game, or start another one for several minutes. Grrrr.
As a result, my long overdue Ryzen 9 build begins tonight - mostly for work / creative tasks, but it would be rude not to give its' gaming chops a gentle workout, every once in a while ;-P
Last edited by KultiVator; 19-02-2020 at 02:09 PM.
My personal impression is that these systems will never be good enough to overcome the biggest issue. Latency. You've got to remember that even in the early days of CRT, a small amount of monitor input lag could prove disastrous to playability. You try taking the keyboard and mouse inputs and timing the round trip back to those inputs registering on the monitor...
The bigger issue is that often you can compensate for such things to some degree if they are consistent. If the latency is variable and seemingly random it becomes almost impossible to compensate.
As a result, I suspect the only games which would be playable on this kind of thing would be RTS type games / MMORPGs which aren't dependent on fast responses. These kinds of games are actually fairly well served by the mobile market and optimised for small screens and mobile phone controls.
Even the fast paced FPS games are coming to mobile with increasing development budgets and it's becoming obvious that Activision and Blizzard are prioritising this cash cow more and more over the traditional gamers who made them the huge industry they are.
KV - I am in the same boat. I often have 20-30 minutes to play a game and I just do NOT have the time for pratting around with launchers and DRM and enforced updates. I just got a delivery notification from Scan saying my 3900X and mobo have been delivered... *giggles like an excited schoolgirl*. Interestingly, what swayed my decision to push "go" on this build, rather than give up entirely on high end PC gaming, was the signs of newer AAA titles coming, DRM free, to GoG.
well I bet this is one way to increase the fps to an acceptable level - what's that, button lag? Sorry that's an issue with your 4/5g provider....
Don't you guys have phones
People can call us the 12-core twins ;-)
I went with the 3900x as well... with it also arriving yesterday afternoon!
This is my first entirely new build for almost a decade (my old water-cooled 2600k remains strong for everything other than 4k+ video work and the most demanding games).
It all went together really nicely and early testing late last night suggests that giggling like an excited schoolgirl is infectious!
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