Read more.Nvidia has optimised it for the LG U+ UHD3, experiences on other devices may vary.
Read more.Nvidia has optimised it for the LG U+ UHD3, experiences on other devices may vary.
They were hoping for huge uptake of Shield devices, this hasn't happened and subscription uptake hasn't been great. Now with all the developers leaving and refusing to support the service, they have been forced to adapt to survive.
There is a lot of competition, much, much more so over the next couple of years.
To be fair, their online subscription service was/is seen as one of the best functioning of the current options... the issue is/was the games companies wanted another cash grab and essentially stopped them from using games players had already bought. You can't blame nvidia for that one imo.
GeForce Now seems to be the best in terms of latency and graphical options when compared to stadia. Also when trying to find a straight answer for why developers are leaving it seemed to boil down to them wanting people to rebuy games again. Was there this resistance in the move to subscription services in the music industry with the likes of spotify?
Difference with subscription music is it 'unlocked' more music than you actually owned, it also didn't stop you from playing your owned music in other ways if you wanted. Geforce now is literally a 'virtual pc' where you can (well could in some cases) play what you already own remotely.
Stadia is basically both a subscription model and a store, it has a limited range of free games (often ones which are free or have been free in 'giveaways'), and a store where you need to rebuy the 'premium' games from your collection again just to play it on stadia.... essentially players aren't exactly fond of the 'double dipping' from the game companies. This 'double dipping' is basically what they nvidia to force on players as well, in some cases going as far as to change the eula to say you can't use services like it without a specific license....
don't really feel like having to pay an additional subscription..
Yeah, to be fair I agree with the quality of the service, Nvidia ensure what ever they do, they do very well.
But you aren't "renting" games from Nvidia, just the hardware, likely why it's fallen through.
Developers are extremely greedy now-a-days and forget how difficult this market was, even just a few years back. It's a huge market with much, much bigger potential than any other current service or media. They want a slice of recurrent, eternal fees.
I see what you're saying, since it's like a virtual pc there's no storefront and unlike spotify no way developers can recoup money through number of users who streamed their games like spotify does with music. I guess another argument could be if you buy a game on console you can't expect a free copy on another platform, and having your steam library able to play on many different devices could be seen as similar. But no, i hope people don't rebuy from the stadia store because there needs to be some sort of compromise. Is it the EULA that's stopping nvidia from just going forward with it anyway?
I don't think people would mind 'rebuying' software on stadia/geforce now if the prices were even remotely sensible but stadia seems to be charging full prices for the games again, geforce now doesn't agree with that luckily (and is what has annoyed greedy game companies).... so to essentially get remote access to a game you already own (and in all honesty the niche for stadia etc is mobile gaming on the go) you need to pay twice.... I don't think anyone would mind a £5-10 charge to get access to a game you own remotely but potentially paying full price twice is what is going to kill the idea imo, especially considering the current prices of pc games.
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