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Thread: Microsoft explains Hardware Accelerated GPU Scheduling

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    Microsoft explains Hardware Accelerated GPU Scheduling

    Feature appeared in Windows 10 May 2020 Update and latest AMD/Nvidia drivers.
    Read more.

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    Re: Microsoft explains Hardware Accelerated GPU Scheduling

    Did a quick test in 3DMark with the setting on (Ryzen 5& Gtx 1660) and it scored lower, mostly in the CPU benchmark. Haven't tried any games yet but so far it seems to be much hype about nothing.

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    Re: Microsoft explains Hardware Accelerated GPU Scheduling

    The story of what is to come from this significant background change will become clearer later, teases Pronovost.

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    Re: Microsoft explains Hardware Accelerated GPU Scheduling

    We're in July and I'm still waiting for the 'May' update..

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    Re: Microsoft explains Hardware Accelerated GPU Scheduling


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    Re: Microsoft explains Hardware Accelerated GPU Scheduling

    I have this feeling this is more for next gen xbox (and games that might get pc versions) and maybe gpu computing (think opencl/cuda) on the pc rather than current games which were all built with the old scheduler in mind.

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    Re: Microsoft explains Hardware Accelerated GPU Scheduling

    Isn't this a bit late sort of thing, I'd understand if we were all still running 2 or 4 core CPU's and running a high priority scheduler on one of those cores could cause a CPU bottleneck but now we're starting to get more cores than you could shake a stick at does it matter so much?

    Not that i known much about scheduling but from my prehaps wrong laymans understanding it seem to make logical sense, at least to me.

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    Re: Microsoft explains Hardware Accelerated GPU Scheduling

    Quote Originally Posted by Corky34 View Post
    Isn't this a bit late sort of thing, I'd understand if we were all still running 2 or 4 core CPU's and running a high priority scheduler on one of those cores could cause a CPU bottleneck but now we're starting to get more cores than you could shake a stick at does it matter so much?

    Not that i known much about scheduling but from my prehaps wrong laymans understanding it seem to make logical sense, at least to me.
    That would be correct were it not for the vast majority of machines being circa 4-cores. Sure, visitors to this website will have a higher average, but we are not represenative of the entire Windows userbase I'm afraid.

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    Re: Microsoft explains Hardware Accelerated GPU Scheduling

    Quote Originally Posted by kalniel View Post
    We're in July and I'm still waiting for the 'May' update..
    https://support.microsoft.com/en-gb/...get-the-update

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    Re: Microsoft explains Hardware Accelerated GPU Scheduling

    The articles I linked to show some games had either performance improvements or regressions with the update,and the game which regressed was a DX12 one. However,Nvidia uses software scheduling and AMD uses hardware scheduling.

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    Re: Microsoft explains Hardware Accelerated GPU Scheduling

    Quote Originally Posted by MS
    When the Windows 10 May 2020 Update is ready for your device
    It's not ready yet... Yes, I could force it before they've patched it for my particular setup but I'd rather not have to fix the likely problems.

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    Re: Microsoft explains Hardware Accelerated GPU Scheduling

    Most of the people here are completely right.
    It's gonna take a f@%$%n miracle for Microsoft to pull
    their finger out and start optimizing something,
    anything. Win10 has more bells and whistles that
    serve no purpose.

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    Re: Microsoft explains Hardware Accelerated GPU Scheduling

    I tested this on a few seemingly CPU intensive strategy games I had on my PC with built in benchmarks (Supreme Commander Forged Alliance, Ashes of the Singularity Escalation and Total War Warhammer 2) and found no difference whatsoever in performance. So I'm keeping it off for now.

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