Read more.However, some games and apps will still be developed for multi-GPU use within the code.
Read more.However, some games and apps will still be developed for multi-GPU use within the code.
Deleted
bang goes the old "tide myself over a couple of generations by getting a 2nd hand card to SLI" route. That said, when was the last time people regularly did that? Most tests no longer look too closely at SLI and people don't seem too fussed so I don't think it's as much of a thing these days.
Curious as to how this might impact gpu rendering etc, some of them could use the sli bonding to double the memory etc.. I'm guessing it's going to still be supported (at least on quadro) but this might actually hurt 'small businesses' that choose to use geforce/titan over quadro....
Given my experiences with Nvidia and SLI support, this not really a biggy thing as there SLI support somewhat shocking to start with :-/ I cannot even clock mine to the same OC in SLI for odd reason and can clock them as single cards much much more and Games are hit or miss on the SLI use again have to settle for mixed performance depending on the game. Think DX12 brought to table multi GPU use without SLI links so hopefully some will follow that route but we probably in an era where it too problematic for there programmers skillset. I can still see myself possibly multi GPU for scenarios of outside game use but would not need SLI capabilities for that but equally not sure any games really out there warranting only beneficial to a subset of pro users/games not joe normal.
with MCM chiplets on the way makes sense tbh
the price of two cards is not worth it due to in general bad yields frome the factories that drives the prices up high for even a medium range GFX card.
SLI was the thing with a Voodoo card and a VGA card or 2 Voodoo Cards with one VGA.
That was the good old days...
Probably not worth it as you would need a 1200W PSU to probably run a pair of GTX3080 GPUs,and a case which could handle the heat.
Thank god, now maybe we can quit paying for SLI boards that never get used. I have never known a person with 2 cards. I built a few workstations with them, but no gamers.
I have never ever used SLI, always prefered using one single card
Does anyone read the article these days? SLI isn't totally dead, they're just leaving it to game developers as sorting out that stuff is part of modern low-level APIs now
You can't share memory over SLI, there's not enough bandwidth over the connection - for GPU rendering adding a second card "only" gets you twice the throughput
The 3080 doesnt even have an SLI connector, but i believe the 3090 does?
it was too niche anyway for gaming, and for compute there's newer tech that does a better job
My 970 SLI setup was a great way to get massive performance for a low cost. I bought one card when it came out, and another second hand a year or so later. Clearly not great for nvidia's business (although if the market was more competitive, it might be a competitive advantage).
But yeah, both AMD and Nvidia have been killing off SLI for a while now.
In reality, I'd say that multi-GPU is now dead for gaming until such a time where it becomes implicit/easy to do. Writing multi-threaded asynchronous application code in modern languages is easy these days, the same needs to happen with the graphics APIs. Until then, console port developers aren't going to be bothered with it, and for the few quality software houses that do produce explicit mgpu code, it's not worth the expense for consumers for the small number of games to support it.
There are currently 1 users browsing this thread. (0 members and 1 guests)