Results 1 to 16 of 16

Thread: Impulse neuro controller reduces PC gaming reaction times

  1. #1
    HEXUS.admin
    Join Date
    Apr 2005
    Posts
    31,709
    Thanks
    0
    Thanked
    2,073 times in 719 posts

    Impulse neuro controller reduces PC gaming reaction times

    Lightweight glove works with your current mouse to shave reaction times by up to 80ms.
    Read more.

  2. #2
    Banhammer in peace PeterB kalniel's Avatar
    Join Date
    Aug 2005
    Posts
    31,025
    Thanks
    1,871
    Thanked
    3,383 times in 2,720 posts
    • kalniel's system
      • Motherboard:
      • Gigabyte Z390 Aorus Ultra
      • CPU:
      • Intel i9 9900k
      • Memory:
      • 32GB DDR4 3200 CL16
      • Storage:
      • 1TB Samsung 970Evo+ NVMe
      • Graphics card(s):
      • nVidia GTX 1060 6GB
      • PSU:
      • Seasonic 600W
      • Case:
      • Cooler Master HAF 912
      • Operating System:
      • Win 10 Pro x64
      • Monitor(s):
      • Dell S2721DGF
      • Internet:
      • rubbish

    Re: Impulse neuro controller reduces PC gaming reaction times

    I must be getting old and out of touch with acronyms. FPS=first person shooter. MOBA = multiplayer online battle area, but what are RTX gamers and how would they benefit from a reduction in latency?

  3. #3
    HEXUS.Squirrel Output's Avatar
    Join Date
    Nov 2007
    Posts
    2,220
    Thanks
    986
    Thanked
    437 times in 309 posts
    • Output's system
      • Motherboard:
      • Gigabyte AORUS Master X570
      • CPU:
      • AMD Ryzen 9 3950X
      • Memory:
      • 32GB (2x16GB) DDR4 Kingston Fury Renegade @ 3600MHz CL16
      • Storage:
      • Sandisk Ultra 3D 2TB
      • Graphics card(s):
      • Sapphire Nitro+ RX 7800 XT
      • PSU:
      • EVGA SuperNOVA 750 G3
      • Case:
      • bequiet Dark Base Pro 900 Rev.2
      • Operating System:
      • Windows 10 Pro x64

    Re: Impulse neuro controller reduces PC gaming reaction times

    Quote Originally Posted by kalniel View Post
    I must be getting old and out of touch with acronyms. FPS=first person shooter. MOBA = multiplayer online battle area, but what are RTX gamers and how would they benefit from a reduction in latency?
    I'm guessing it's a typo, with it meant to be RTS.

  4. Received thanks from:

    kalniel (19-01-2021),mtyson (19-01-2021)

  5. #4
    Senior Member
    Join Date
    May 2014
    Posts
    2,385
    Thanks
    181
    Thanked
    304 times in 221 posts

    Re: Impulse neuro controller reduces PC gaming reaction times

    I'm surprised something like this hasn't happened sooner with the massive advancements in non-invasive nerve impulse haptic systems.

    The Thalmic Myo was an amazing example.

  6. #5
    Senior Member
    Join Date
    Jul 2003
    Posts
    12,116
    Thanks
    906
    Thanked
    583 times in 408 posts

    Re: Impulse neuro controller reduces PC gaming reaction times

    There will be a time, probably not that far in the future, where you will have a wearable that records all of your brain impulses and stores them.

    Think about someone who has some sort of degenerative muscular condition, you know its coming, so before it does you are already recording brain impulses etc, so when the muscles waste away, or limbs have to be amputated you already have a system that knows how your brain and body works, will save time and if all of that data is stored centrally then it could be used as a template for anyone with any sort of requirement for brain-controlled systems..

  7. #6
    Senior Member
    Join Date
    May 2014
    Posts
    2,385
    Thanks
    181
    Thanked
    304 times in 221 posts

    Re: Impulse neuro controller reduces PC gaming reaction times

    Quote Originally Posted by [GSV
    Trig;304]There will be a time, probably not that far in the future, where you will have a wearable that records all of your brain impulses and stores them.

    Think about someone who has some sort of degenerative muscular condition, you know its coming, so before it does you are already recording brain impulses etc, so when the muscles waste away, or limbs have to be amputated you already have a system that knows how your brain and body works, will save time and if all of that data is stored centrally then it could be used as a template for anyone with any sort of requirement for brain-controlled systems..
    I believe that is a big push for these types of technology and the next step for that is using similar technology to resolve spinal column issues (snaps/breakages) and overcome the severed areas.

  8. #7
    Theoretical Element Spud1's Avatar
    Join Date
    Jul 2003
    Location
    North West
    Posts
    7,508
    Thanks
    336
    Thanked
    320 times in 255 posts
    • Spud1's system
      • Motherboard:
      • Gigabyte Aorus Master
      • CPU:
      • 9900k
      • Memory:
      • 16GB GSkill Trident Z
      • Storage:
      • Lots.
      • Graphics card(s):
      • RTX3090
      • PSU:
      • 750w
      • Case:
      • BeQuiet Dark Base Pro rev.2
      • Operating System:
      • Windows 10
      • Monitor(s):
      • Asus PG35VQ
      • Internet:
      • 910/100mb Fibre

    Re: Impulse neuro controller reduces PC gaming reaction times

    OK, i'm in, looks fun....love tech like this, really curious how well it works in the real world! Will find out come May

  9. #8
    Senior Member
    Join Date
    Jul 2003
    Posts
    12,116
    Thanks
    906
    Thanked
    583 times in 408 posts

    Re: Impulse neuro controller reduces PC gaming reaction times

    Quote Originally Posted by Tabbykatze View Post
    I believe that is a big push for these types of technology and the next step for that is using similar technology to resolve spinal column issues (snaps/breakages) and overcome the severed areas.
    It's coming, there is no doubt about that..
    There are also those starting to mess about with re-attaching severed heads (think it was a Russian dude who was dying anyways) add that to things like this, artificially grown limbs and suddenly we're looking at cyborgs and heads in jars...

  10. #9
    Senior Member
    Join Date
    May 2014
    Posts
    2,385
    Thanks
    181
    Thanked
    304 times in 221 posts

    Re: Impulse neuro controller reduces PC gaming reaction times

    Quote Originally Posted by [GSV]Trig View Post
    It's coming, there is no doubt about that..
    There are also those starting to mess about with re-attaching severed heads (think it was a Russian dude who was dying anyways) add that to things like this, artificially grown limbs and suddenly we're looking at cyborgs and heads in jars...
    I'm still waiting for full brain Cyberisation a la Ghost In The Shell!

  11. #10
    Senior Member Kovoet's Avatar
    Join Date
    Oct 2007
    Location
    London
    Posts
    895
    Thanks
    80
    Thanked
    55 times in 45 posts
    • Kovoet's system
      • Motherboard:
      • Asus ROG crosshair Hero VIII x 2
      • CPU:
      • AMD 5900x
      • Memory:
      • 32GB Viper 3733mhz
      • Storage:
      • Samsung 980 pro 500GB Samsung 850 512GB,Samsung 860 1TB SSD & 950 PRO NVMe M.2 SSD
      • Graphics card(s):
      • Gigabyte RTX3070Ti, EVGA RTX 3060Ti
      • PSU:
      • Corsair AX1200i, RMX850
      • Case:
      • Corsair Carbide 680x
      • Operating System:
      • Windows 10
      • Monitor(s):
      • Asus Tuf VG32VQ1B
      • Internet:
      • 1GB Virgin

    Re: Impulse neuro controller reduces PC gaming reaction times

    Not as young as I used to be and finding the likes of Call of Duty very very quick. But still loving it, when you cannot play sport anymore PC games is the way to go to keep that competitive streak going

  12. #11
    MCRN Tachi Ttaskmaster's Avatar
    Join Date
    Nov 2013
    Location
    Reading, UK
    Posts
    6,920
    Thanks
    679
    Thanked
    807 times in 669 posts
    • Ttaskmaster's system
      • Motherboard:
      • Aorus Master X670E
      • CPU:
      • Ryzen 7800X3D
      • Memory:
      • 32GB Corsair Dominator DDR5 6000MHz
      • Storage:
      • Samsung Evo 120GB and Seagate Baracuda 2TB
      • Graphics card(s):
      • Aorus Master 4090
      • PSU:
      • EVGA Supernova G2 1000W
      • Case:
      • Lian Li V3000 Plus
      • Operating System:
      • Win11
      • Monitor(s):
      • Gigabyte M32U
      • Internet:
      • 900Mbps Gigaclear WHOOOOOOOOOOOO!!!!!!!!

    Re: Impulse neuro controller reduces PC gaming reaction times

    Smells like snake oil to me.

    Quote Originally Posted by kalniel View Post
    but what are RTX gamers and how would they benefit from a reduction in latency?
    They are gamers who have spent every moment of their recent lives stabbing F5 to refresh the GPU pages, in the hope of landing an RTX 30-series graphics card.
    A reduction in latency would help them refresh a few milliseconds quicker.

    Quote Originally Posted by [GSV]Trig View Post
    There will be a time, probably not that far in the future, where you will have a wearable that records all of your brain impulses and stores them.
    If that could translate to in-game controls, I'd suddenly be awesome at FPSes... and if they provided return signals, then all the [censored] playing online might actually keep their heads down when I stitch some MG fire across their faces, instead of bunny-hopping around and exploiting pixels.

    Quote Originally Posted by [GSV]Trig View Post
    and suddenly we're looking at cyborgs and heads in jars...
    And by the time Cyberpunk 2177 comes out, it won't just be a buggy mess that CTDs... this one will actually crash your brain and send you into cardiac arrest!
    At least it'd be an immersive experience....
    _______________________________________________________________________
    Quote Originally Posted by Mark Tyson
    like a chihuahua urinating on a towering inferno...

  13. Received thanks from:

    kalniel (19-01-2021),Tabbykatze (19-01-2021)

  14. #12
    Long member
    Join Date
    Apr 2008
    Posts
    2,427
    Thanks
    70
    Thanked
    404 times in 291 posts
    • philehidiot's system
      • Motherboard:
      • Father's bored
      • CPU:
      • Cockroach brain V0.1
      • Memory:
      • Innebriated, unwritten
      • Storage:
      • Big Yellow Self Storage
      • Graphics card(s):
      • Semi chewed Crayola Mega Pack
      • PSU:
      • 20KW single phase direct grid supply
      • Case:
      • Closed, Open, Cold
      • Operating System:
      • Cockroach
      • Monitor(s):
      • The mental health nurses
      • Internet:
      • Please.

    Re: Impulse neuro controller reduces PC gaming reaction times

    This reminds me of the OCZ NIA which was essentially a neuro-EGM with a signal processor.

    I really wanted to try one but they were expensive and became unsupported very quickly. They could do different types of brainwave and neuro-muscular stuff. I think you could shoot with your tongue.

    As a cyborg with wires in my spine I can say this stuff works to a degree. When you've lost function and you're trying to get anything back, it's like a miracle. But using it to enhance normal abilities is a different kettle of fish.

    This looks like it works by sensing the peripheral nerves. The OCZ NIA worked by sensing at the brain, which has a significantly higher potential for reducing latency at the cost of a huge learning curve and specialised electronics.

    This feels like idiots who put hugely expensive lipo batteries in their motorcycles to reduce weight. They encounter a new set of problems (battery killing ones) for a huge cost when really just optimising their existing set up and eating less pies would have a greater impact. Is input lag reduced to the maximum extent possible on your system? Is there personal training you could do to internalise your startle reflex, for example?

  15. #13
    Senior Member
    Join Date
    Feb 2019
    Posts
    224
    Thanks
    0
    Thanked
    2 times in 2 posts

    Re: Impulse neuro controller reduces PC gaming reaction times

    It must be the beginning of a new kind of interface, if it has advantages in a real world. No more mouse is needed, something like keybord that can be projected on a table.

  16. #14
    MCRN Tachi Ttaskmaster's Avatar
    Join Date
    Nov 2013
    Location
    Reading, UK
    Posts
    6,920
    Thanks
    679
    Thanked
    807 times in 669 posts
    • Ttaskmaster's system
      • Motherboard:
      • Aorus Master X670E
      • CPU:
      • Ryzen 7800X3D
      • Memory:
      • 32GB Corsair Dominator DDR5 6000MHz
      • Storage:
      • Samsung Evo 120GB and Seagate Baracuda 2TB
      • Graphics card(s):
      • Aorus Master 4090
      • PSU:
      • EVGA Supernova G2 1000W
      • Case:
      • Lian Li V3000 Plus
      • Operating System:
      • Win11
      • Monitor(s):
      • Gigabyte M32U
      • Internet:
      • 900Mbps Gigaclear WHOOOOOOOOOOOO!!!!!!!!

    Re: Impulse neuro controller reduces PC gaming reaction times

    Quote Originally Posted by rave_alan View Post
    It must be the beginning of a new kind of interface, if it has advantages in a real world. No more mouse is needed, something like keybord that can be projected on a table.
    New does not always mean better, though. With all the ultra haptic touchscreen kit available, there's a reason why so much essential hardware still has old fashioned buttons....
    _______________________________________________________________________
    Quote Originally Posted by Mark Tyson
    like a chihuahua urinating on a towering inferno...

  17. #15
    Senior Member
    Join Date
    Mar 2012
    Posts
    361
    Thanks
    1
    Thanked
    28 times in 22 posts
    • anselhelm's system
      • Motherboard:
      • MSI B450 Tomahawk Max
      • CPU:
      • AMD Ryzen 7 5800X
      • Memory:
      • 2x16GiB Crucial 3600MHz CL16
      • Storage:
      • 1x Samsung 850 EVO 1TB SSD, 1x WD Gold 10TB HDD
      • Graphics card(s):
      • MSI RTX 2070 Super w/ Morpheus II
      • PSU:
      • Corsair RM750x
      • Case:
      • Corsair Carbide Air 540
      • Operating System:
      • Windows 10 Pro 64-bit
      • Monitor(s):
      • MSI OPTIX MAG272QR
      • Internet:
      • Zen FTTC

    Re: Impulse neuro controller reduces PC gaming reaction times

    This is eerily similar to Razer's Talon Exoskeleton, which was an April Fools' joke from... 2011?! Damn! I'm getting old now, as that was nearly a decade ago.

  18. #16
    Registered+
    Join Date
    Jan 2021
    Posts
    21
    Thanks
    0
    Thanked
    0 times in 0 posts

    Re: Impulse neuro controller reduces PC gaming reaction times

    BCI has come a long way. Eventually, we can experience Kinect 3.0!

Thread Information

Users Browsing this Thread

There are currently 1 users browsing this thread. (0 members and 1 guests)

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •