Read more.Deep Learning Anti-Aliasing uses DL without the upscaling for "fantastic AA".
Read more.Deep Learning Anti-Aliasing uses DL without the upscaling for "fantastic AA".
Highly doubt it was just due to ESO and it was likely already on the cards but waiting for the question of if it's worth doing or, more likely, when competitor solutions have made DLSS a somewhat moot point so they need something else to show an edge.
*cynic hat mode as this is business...and it's Nvidia*
Now this is more like a good use of DLSS It shouldn't require much extra work from NVidia so I could well imagine them responding to a developer request. I'm only surprised it's taken until now for it - I'm pretty sure people here were talking about similar way back when DLSS was first mooted.
From the nvidia bucks angle, they're going to need something like this when performance of GPUs is such that we don't need to upsample so badly.
DLSS, DLAA, DLBB, DLCC .... more coming due to competition.
I have a 5900x paired with a 3090 and I can tell you the game engine is locked at 100fps, so no, you cant run at 120fps+
I "only" have a 3800X and a GTX 1080, but under certain circumstances the game runs at 100+ FPS. What's necessary is enabling the beta Multi-threaded rendering setting (yeah, they only just implemented this) and being in an area without too much going on (ie. not in a town etc.).
BTW, considering the quite recent introduction of multi-threaded rendering (which helps tremendously) comments about running the game in 4K@120+ FPS sound like wishful thinking. Well, more like a fib, actually. Before this new feature you could barely get 30 FPS at WQHD with a bit of action going on.
That I didn't know, gotta go there and check.
Last I played it would glue on 100fps and stay there, pretty much regardless of what was happening around me. Well, except for Cyrodiil, that place is a lag fest... mostly server side tho.
rubbishrubbishrubbishrubbish developers if you ask me.
Nope, 100fps.
I googled it, you can only go over 100fps by editing a file.
I'm lazy, make it configurable ingame, not a rubbishrubbishrubbishrubbish file setting.
Just to prove you wrong...
Notice the top right corner.
TPU tests DLAA:
https://www.techpowerup.com/review/n...anti-aliasing/
Interesting. Their text suggests it's quite a lot better than TAA but I can't see it in the video (maybe it's YT compression or something). I was expecting DLAA to give the kind of image quality you get from super sampling (~render higher res and downsample) but 1440p DLAA is clearly inferior to 4K downsampled to 1440p for me. When framerates are in the 200s as here then I'd definitely go down the latter route!
There are currently 1 users browsing this thread. (0 members and 1 guests)