I've got some free time after next Wednesday and was thinking of benching the two against each other.
I assume the data files it downloads from the server are universal and the client does all the leg work?
Also, if these are universal, how much so? I'm guessing they will be slightly different types of file for the PS3 & GPU's.
What about PPC & x86 data? Same file and work done on the client? If so, it should make benching across architectures easy too![]()


LinkBack URL
About LinkBacks

Reply With Quote

)

