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Thread: Mocking up a mobile site - Any good tips / programs?

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    ALT0153™ Rob_B's Avatar
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    Question Mocking up a mobile site - Any good tips / programs?

    I'm currently mocking up a mobile site (to possibly be turned into an app) I have 0 HTML/app experience so my part is just to create a feel for it, I'm currently using Excel to do this but wondered if there are any good guides/tips/software that can help? Currently I have a grid & I have to create new tabs, obtain & shrink images, add links etc & it just feels like there must surely be a simpler way to do things!

    The general idea is to have a homescreen of 9 tiles, each tile links to another page with further tiles (as many as needed) for that sub category, each of these tiles then links to a page, my idea is to keep it 3 clicks deep at the most to get whatever you need. Nothing out of the ordinary, I'm not trying to create the most amazing &original site ever!

    Has anyone done anything similar & can give me any ideas?

    Cheers folks!

    Rob

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    Banhammer in peace PeterB kalniel's Avatar
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    Re: Mocking up a mobile site - Any good tips / programs?

    Balsamiq mockups is very handy for this kind of thing:

    http://balsamiq.com/

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    It's good to be bad pauldarkside's Avatar
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    Re: Mocking up a mobile site - Any good tips / programs?

    Quote Originally Posted by kalniel View Post
    Balsamiq mockups is very handy for this kind of thing:

    http://balsamiq.com/
    Chrome throws up: "balsamiq.com contains content from <snip>, a site known to distribute malware."

    False positive?
    My only concern is should I hide my true identity? A costume maybe?

    0iD: Plus weeing in it every now & again does it good
    scaryjim: 10" is just a little large to hold comfortably in one hand, which makes it a lot harder to tap, swipe and generally interact with.

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    HEXUS.social member finlay666's Avatar
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    Re: Mocking up a mobile site - Any good tips / programs?

    Quote Originally Posted by Rob_B View Post
    The general idea is to have a homescreen of 9 tiles, each tile links to another page with further tiles (as many as needed) for that sub category, each of these tiles then links to a page, my idea is to keep it 3 clicks deep at the most to get whatever you need. Nothing out of the ordinary, I'm not trying to create the most amazing &original site ever!
    To follow on from this I would suggest actually aiming for 2 clicks at the most to do most things and 4 for other tasks

    Also mock up on paper what you want to do scale wise for a device, you can't fit very much in 3.5" diagonal space
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    Banhammer in peace PeterB kalniel's Avatar
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    Re: Mocking up a mobile site - Any good tips / programs?

    Quote Originally Posted by pauldarkside View Post
    Chrome throws up: "balsamiq.com contains content from <snip>, a site known to distribute malware."

    False positive?
    Balsamiq are kosher - we use them at work.. as for the website I don't know. They were hacked a month ago and they might still have a warning based on that. Details:
    http://news.ycombinator.com/item?id=3075405
    http://pastebin.com/gvTgYEEd

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    ALT0153™ Rob_B's Avatar
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    Re: Mocking up a mobile site - Any good tips / programs?

    Cheers guys, I'm not looking to spend anything yet as this is just a side project

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    Re: Mocking up a mobile site - Any good tips / programs?

    As fin says, paper mock ups - even if it's just a very rough scribble of locations - will give you a feel for the space you're working in.

    Decide what screen size and resolution you're targetting: if you're aiming for general smartphones you'll need to aim for ~ 3.2" @ 320x480 screens; for higher end smartphones you can head more to 4" @ 480x800.

    Personally I'd use a paper scribble for the rough layout; drawing a box of the right size on the paper then filling in the spaces in pencil; then I'd use a graphics package like Paint.NET (or indeed you could just use paint!) to create a blank image of the appropriate resolution and set up the buttons etc,; that'll give you an idea how what size your fonts will have to be, how the colours work together, stuff like that.

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