lol. no probs
Shader compiling is usually CPU-bound, performed by the graphics drivers, but you'd have to find some benchmarks to see if a CPU swap would make much of a difference.
OK Elite wasn't on the AMD approved list for shader caching, so it wasn't doing it. You can force it on under Crimson per-game profiles.. that does save a chunk of loading time now!
There are currently 1 users browsing this thread. (0 members and 1 guests)