Results 1 to 4 of 4

Thread: Playstation 3's API?

  1. #1
    Registered+
    Join Date
    Sep 2010
    Location
    Leicester
    Posts
    24
    Thanks
    0
    Thanked
    0 times in 0 posts

    Playstation 3's API?

    Hi all

    I was wondering if anyone could tell me what API Playstation 3 uses? I'm looking to compare it with Direct3D for an assignment and I'm assuming it's OpenGL so any help with pros and cons will also be very appreciated.

    Thanks
    Last edited by JERorly; 27-09-2010 at 12:04 PM.

  2. #2
    Comfortably Numb directhex's Avatar
    Join Date
    Jul 2003
    Location
    /dev/urandom
    Posts
    17,074
    Thanks
    228
    Thanked
    1,026 times in 677 posts
    • directhex's system
      • Motherboard:
      • Asus ROG Strix B550-I Gaming
      • CPU:
      • Ryzen 5900x
      • Memory:
      • 64GB G.Skill Trident Z RGB
      • Storage:
      • 2TB Seagate Firecuda 520
      • Graphics card(s):
      • EVGA GeForce RTX 3080 XC3 Ultra
      • PSU:
      • EVGA SuperNOVA 850W G3
      • Case:
      • NZXT H210i
      • Operating System:
      • Ubuntu 20.04, Windows 10
      • Monitor(s):
      • LG 34GN850
      • Internet:
      • FIOS

    Re: Playstation 3's API?

    It's got its own API, called LibGCM, which is combined with its own shader language PSGL.

    It's essentially OpenGL ES 1.0, with some extensions from 1.1 and 2.0, where PSGL is much like NVIDIA's Cg language.

  3. #3
    HEXUS.social member finlay666's Avatar
    Join Date
    Aug 2006
    Location
    Newcastle
    Posts
    8,546
    Thanks
    297
    Thanked
    894 times in 535 posts
    • finlay666's system
      • CPU:
      • 3570k
      • Memory:
      • 16gb
      • Graphics card(s):
      • 6950 2gb
      • Case:
      • Fractal R3
      • Operating System:
      • Windows 8
      • Monitor(s):
      • U2713HM and V222H
      • Internet:
      • cable

    Re: Playstation 3's API?

    What API?

    IIRC it's a proprietary one however engines have been ported, it's not a specific one as many developers use their own instead of using the basic one.

    You will probably be hard pushed to find more info as it's under NDA and Sony are quite iffy about stuff getting out
    H3XU5 Social FAQ
    Quote Originally Posted by tiggerai View Post
    I do like a bit of hot crumpet

  4. #4
    Registered+
    Join Date
    Sep 2010
    Location
    Leicester
    Posts
    24
    Thanks
    0
    Thanked
    0 times in 0 posts

    Re: Playstation 3's API?

    I'm not sure how in depth we have to go, but I would like to compare it to Xbox 360's more than anything and the pros and cons if its applicable. Thanks for the replies so far they have been very helpful - will it cover it to say that PS3's API is basically OpenGL modified?

Thread Information

Users Browsing this Thread

There are currently 1 users browsing this thread. (0 members and 1 guests)

Similar Threads

  1. EA shutting down online game servers
    By piggeh in forum Gaming
    Replies: 18
    Last Post: 08-01-2010, 07:10 PM
  2. Replies: 15
    Last Post: 19-10-2006, 12:33 PM
  3. System Perfomance help
    By danjohadley in forum Help! Quick Relief From Tech Headaches
    Replies: 26
    Last Post: 24-06-2006, 09:40 PM
  4. Great application for the PlayStation
    By akami in forum Chassis and Mods
    Replies: 4
    Last Post: 24-08-2005, 01:41 PM

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •